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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - neighborlee

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Anim8or v0.98 Discussion Forum / Re: Trouble with Merging Points
« on: June 27, 2014, 11:56:28 pm »
The manual is the best source for basic information:

As you might imagine, using the select tool with the proper element selected -- point/edge/face () -- allows you to individually select a point, edge, or face for further manipulation.

DRats, Im really sorry I wasn't clear..I select several verts,by like shift select , vs having to lasso them..

That comes in very handy when lasso'ing can be tricky.

I realize one can zoom,but that's a headache sometimes too.
anyway, just wondering.


Anim8or v0.98 Discussion Forum / Re: Trouble with Merging Points
« on: June 27, 2014, 10:32:49 pm »
Make sure the points belong to the same mesh. If they're from two separate meshes, select the two meshes and go to Build->Join Solids.

If they're extremely far apart and you can't figure out the distance, try moving the points closer together. You can also double click on a point and input the coordinates by hand, if you wish to be exact.

Speaking of points or lines..
Is there no way atm, to manually select points or lines, vs drawing  a rectangle around, which isn't precise ?

I read pertinent part of manual, but I saw no mention of this.


Anim8or v0.98 Discussion Forum / Re: Trouble with Merging Points
« on: June 27, 2014, 09:44:45 pm »
Hi there,

I am having difficulty merging points. I select two points, click "Merge Points" in the "Edit" drop down menu, and select the maximum distance, but nothing ever happens. I have even tried to see if it would work if I set the maximum distance to 100 (I have also tried values as low as 0.001). But still nothing. I also have the most recent version of Anim8or.

Any suggestions?


I'm new here as well, but love modeling/animating , etc, doing it for game development on my end.

I tried to merge at '0', but it won't do it, maybe scale works there, yet to try it.

I can get merge 100 or greater to work.

If you want realtime help, come over to, #amim8tor ;)

Good luck Harry


Maybe I was using 1088 , where there is a new feature or something ? I guess I could try running that and see if I can replicate things...Gah :(


What is it that affects , some part of my mesh,  that would allow me to rotate this 'wing' from straight down in the picture, to 90D to the right ( without sheering) ? BY sheering, I mean that as I rotate, the verts /faces around the wing are  horribly distorted, so its a dead end trying that.

I tried it with verts, but the effect is far far too extreme, as doing it the unknown way I did it ( ugh) , had a much more subtle effect which is desired. Its more as if I was in some proportional editing mode, the movement wasn't extreme and allowed me to shape nicely.

What I saw reminded me of max or mayas' 'soft' mode, where moving things was a very gentle experience..almost like sculpting  of sorts...

weird ;)

Using 'r' for rotate, and      holding RMB and moving mouse, and I get zero movement of just the faces I"ve got selected, which in this case as seen in photo, is of the 'wing' section of mesh. I don't want to rotate entire thing, just the wing,- to the right so I can mimic a bird/plane.

Do I need to be in some special mode ?


P.s.--If I use the rotate 'icon' (r), then yes it rotates, but it just makes weird sheering actions of the faces , instead of rotating the entire thing on 'x' axis, as if to look like a plane's wing, literally..doesn't have to be 'curved' per se, just not straight out as it is now...I wish I could remember how I did this..:))

Here is the picture,,

see the yellow part, which would be  a planes wing. I somehow managed, to  scale/move/rotate ( don't recall..UGH ;) .)  that section , and instead of it being was curved to the right, as a wing would be on that side.

Embarrassing I can't remember,,but I was experimenting at the time, and I'm not well versed in amim8tor yet to know how to do complex things ? ;))

I tried rotating, moving, scaling and all other tools in the toolbar ( left side and top), but nothing is   getting it where it needs to go ;)

I tried rotate tool, but I can't rotate anything actually...I wonder if I'm in the wrong mode ....?


Anim8or v0.98 Discussion Forum / can't figure out how I DID THIS ;)
« on: June 25, 2014, 04:56:48 pm »
Simple sphere, subdivided,
chose two face, and extruded,

I then did bridging to remove gap, and started messing around,  being rather new to anim8tor.

I created a 'wing' like shape,  pointy at tip by scaling in ( I think).

Im not sure HOW I did this next trick, but I was able to  ( imagine you are viewing in top view!) take that extruded piece ( wing, as if wing on a plane) and 'rotate' it so that it was a actual curved wing shape, as on a plane, instead of sticking straight out .

I"ve tried everything and I can't figure out how I did it, can anyone figure this one out ? ;))

TH anyone! ;))


Something to remember, yes that fixes it nicely, ty so much.


hi ;)

Experimenting here, so I loaded a ref image and it came in fine. I then went to ( following online tutorial: youtube) add 'lines' to it holding down shift for first point, and then proceeded to add more, but the 'lines' do not show up over the image, as the tutorial shows to be doing. Is this a windows 8.1 issue ( video ?) or am I just not using the right kind of image somehow ? It's just a jpg I found..a vase.

thx anyone ;)

General Anim8or Forum / Re: Anim8or Chat
« on: April 06, 2014, 09:57:10 pm »
Old thread I realize, but its applicable, so..

Irchighway doesn't seem to have anyone ( im the only one there atm). Should we switch to freenode, a more popular network ? I realize forums in most cases are plenty, but having someone answer in real time when they are available is a god send ;)

I tried going to, but they only seem to show 'online user stats' for the forums, not irc, which I thought was a bit odd. I think freenode is a much better option, for increased visibility at the very least, what do you all think ? Or some other higher traffic site ??


General Anim8or Forum / Re: Having trouble lining things UP
« on: March 29, 2014, 01:24:34 am »
THx everyone for the help as Im new to this app.

I"ll also try mirroring later as time permits, but so far at least its working by just working in front view ;)


General Anim8or Forum / Re: Having trouble lining things UP
« on: March 28, 2014, 05:17:35 am »
EDIT: Okay I think I have it now ;0-0 ...I think I was just getting the views turned around a bit, working in front mode only is working out great...

TY so much for taking the time to type all that out and assist me.

Well, the creation and moving part is easy enough, but trying to get a 'eye' on one side of the head where I want it, and then the other side for the other eye, is proving tricky.

I guess im not using multiple views effectively, plus Im going to   work more in front view as video tuts seem to concentrate there.

Just wanted to update , and ty for your kind reply.


General Anim8or Forum / Re: Having trouble lining things UP
« on: March 28, 2014, 01:43:19 am »
Ok that might help me a lot, as yes, moving everything even when all selected and they move apart, so ya that's a good one, ty ;)

But what I meant  was, Im having a hard time lining things up..Im quite new at this app, so Im prob. missing something obvious ;)

I'll keep trying, but you have an idea what I"m not doing enough of let me know, i'll check back hourly.


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