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Messages - Dreadkb

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31
Finished Works and Works in Progress / Re: Bust a move - Dreadkb
« on: September 20, 2009, 04:42:09 am »
Got some better ref pics and basically reworked him from the ground up. I know he still needs work around the mouth, cheeks, and chin area. I'm including one of my ref pics. Here is my updated images for today.

32
Finished Works and Works in Progress / Bust a move - Dreadkb
« on: September 19, 2009, 08:56:24 pm »
Guess if I never do organic, I'll never get better. Just don't laugh too loud please.

34
General Anim8or Forum / Re: Some minor questions
« on: September 17, 2009, 02:52:35 am »
You can also change the projection from planar, to cylindrical, spherical, and spherical reflection. With the UV tool on, double click on your model. Btw, the UV arc tool works the same as the Arc Rotate tool. Hope this helps you out.

35
Anim8or Challenges / Re: Challenge #9: Bust-a-Move
« on: September 16, 2009, 02:58:36 am »
The bust must be of a popular organic fictional or non-fictional character.

How exactly would you define organic? I have tried organic a number of times but find I am much better at inorganic. I'm just wondering if there is a happy middle where I look at it and say "inorganic" and you look at it and say "organic".

36
Finished Works and Works in Progress / Re: TGM - SSDD web comic
« on: September 10, 2009, 07:54:32 pm »
I appreciate the input folks. I guess I'll keep messing with it and see if I can get some better results.

37
Finished Works and Works in Progress / TGM - SSDD web comic
« on: September 10, 2009, 04:07:22 am »
I have been kinda asked, kinda volunteered, to make a project for a web comic called S.S.D.D, but I'm a bit... crestfallen? I was asked to make the "TGM". It's a black whole drive of a ship. The ref art are the following: WARNING: some foul language
http://www.poisonedminds.com/d/20070508.html
http://www.poisonedminds.com/d/20070510.html
http://www.poisonedminds.com/d/20010910.html
http://www.poisonedminds.com/d/20010917.html
http://www.poisonedminds.com/d/20010924.html

I created this video and sent the artist a copy.
He says it seems "Pretty cool for a rough." I thought I was done. Does anyone have any idea what more I could do?

38
General Anim8or Forum / Re: glowing object
« on: September 10, 2009, 03:48:49 am »
You get into a few problems. If you put a light in the sabre, then you can't have any part of that object cast shadows or it won't look right. It is possible to use object parenting in scene mode to handle this problem. Something like this:

Create an object that is just the handle, have it cast shadows normally. Create a different object for the blade, no shadows, cast or receive. Make it the child of the handle. Make a local light, same color as the blade, it casts shadows, low intensity, child of the handle or blade.

Hope this helps out.

39
Finished Works and Works in Progress / Re: Space Fighter-ODF JakeArts
« on: September 07, 2009, 02:30:34 pm »
Awesome work here. Nice clean modeling. No stretching on the materials. Looks like a professional job right out of a video game.

40
General Anim8or Forum / Re: Gold Material
« on: September 02, 2009, 06:37:36 pm »
3D Joe, that is exactly what I needed. Tysvm.

41
General Anim8or Forum / Gold Material
« on: September 01, 2009, 11:41:59 pm »
I'm in a bit of a bind. Does anyone know a realistic material setting for gold in ART? I've tried the "material database" but that one is not what I'm looking for.

42
General Anim8or Forum / Re: Two Sided material
« on: August 24, 2009, 08:29:24 pm »
I remember hearing that since attributes have been added that 2 sided textures no longer work right.

43
Finished Works and Works in Progress / Re: Skuggy Freelance fan art
« on: August 23, 2009, 11:23:24 pm »
Nice animation there, I like the background and the background sound effects, very nice.

Only 2 crits, the *Clang* sound effects are a little unrealistic compared to the otherrs in the video, and the "Sluggy Freelance" font and font colour look a bit out of place, a bit too comical if you know what I mean.

Other than that, Nice work!

To which *clangs* are you refering? The ones where the 4 "U" shapes are assembling was not quite the sound I was looking for, but the best I could find. The "Sluggy Freelance" I got basically straight off the site, as well as the "bROKEN"

The sound effects are very bad, but the modelling, and animation, and the design are great. I'm a bit surprised that you stuck with the same shape, when you could have used many different shapes to do the same thing. Something like that would make a good intro for the Space game that I am making.

I'm sorry you don't like the sounds, but I'm still pretty new to putting sounds in my vids. I stuck to the shape because making that shape was the whole point.

44
Finished Works and Works in Progress / Skuggy Freelance fan art
« on: August 23, 2009, 09:25:04 pm »
I read an online comic called Sluggy Freelance. On Saturday (22nd) they featured a logo that got me going. The original art is http://www.sluggy.com/comics/archives/daily/20090822 and http://www.sluggy.com/comics/archives/daily/20090821 (on the shoulder on the REA-5)

I posted my vid on you tube:
youtube.com/watch?v=QQE8Sdu6HnU[/youtube]]http://www.


C&C is appreciated as always.

45
I'm kinda partial to an old sci-fi series called "Space: Above and Beyond" I loved the way they showed their battles.

whats that about ? :O

Space Marines fighting an unknown alien race known as the "chiggers" You never (with only 2 exceptions) see what a chigger looks like outside their environmental suits.

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