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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Tof

Pages: [1] 2 3 ... 6
1
Finished Works and Works in Progress / Re: Emotigifs
« on: October 01, 2013, 03:24:23 pm »
COOL, Johnar!

2
Anim8or v0.98 Discussion Forum / Re: I'm working on reported problems...
« on: October 01, 2013, 03:07:20 pm »
Welcome back Steve!
Happy to know you're fine.
I'd like so much to create again with your wonderfull Anim8or.
With family and job, it's now very difficult for me, but I'll give it a try.

3
Finished Works and Works in Progress / Re: Robot Pony
« on: April 12, 2012, 05:11:43 pm »
fromsysauce, you are really an artist!
You can create some wonderfull things...Respect

4
Anim8or Challenges / Re: Challenge #29: GIANT ROBOTS!!!
« on: March 08, 2012, 05:24:48 pm »
Very nice ideas to see here! It's now time to me to stop work, and go back to anim8or :D (for my boss: if you read this, my work is already done ;D). I hope I'll have time to finish something...

5
Anim8or Challenges / Re: Challenge #29: GIANT ROBOTS!!!
« on: February 17, 2012, 01:18:19 pm »
After a few hours drawing and modelling today, here are the first pieces of my robot ... Still a very big lot of work to get the result I want but I think I'll have more time next week (this week, I was in Germany for my job).

6
Finished Works and Works in Progress / Re: Siiya Holding Guitar [Finished!]
« on: February 17, 2012, 08:36:58 am »
You coul take a look to:
- the manual: Ray traced shadows : http://www.anim8or.com/manual/7_scene_editor.html#ray_traced_shadows
- the anim8or Ray Tracer (ART): http://www.anim8or.com/download/preview/art_raytracer.html
- The AmbientOccluder: http://www.anim8or.com/smf/index.php?topic=1316.0
I hope this will help (it is a little difficult to use the first time but give good results!)
You can also find a lot of tutorials abouts lighting, as small example : http://www.3drender.com/light/3point.html
Have fun ;)
Tof

7
Finished Works and Works in Progress / Re: Siiya Holding Guitar [Finished!]
« on: February 13, 2012, 06:41:20 pm »
Very nice character and the pose looks very natural. I like the colors and the light too  :D
With so much talent, sure you could make your scene look more "finished" with better ground and background, and your light is good but could be better and give more complex shadows.
I can't wait to see the next render you will post here!!

8
Anim8or Challenges / Re: Challenge #29: GIANT ROBOTS!!!
« on: February 11, 2012, 08:44:59 pm »
Great! 80 days to finish it. I'll start modelling tomorow.

9
Finished Works and Works in Progress / Re: Breakfast Drink
« on: January 27, 2012, 06:19:28 pm »
Very nice renders Arik, I like them

10
Anim8or Challenges / Re: Challenge suggestions.
« on: January 27, 2012, 05:23:00 pm »
I couldn't miss a Giant Robots challenge!
If it comes true, I'm in!!

11
Anim8or Challenges / Re: Challenge suggestions.
« on: December 04, 2011, 03:56:37 pm »
Three letters: YES!!!! ;D

12
General Anim8or Forum / Re: Anim8or Chat
« on: October 27, 2011, 03:49:07 pm »
Hello RaXX,
Nice to see you again on the forum, I hope we'll see a lot of your amazing works.
I think I'll have a little more time for Anim8or next year and a chat place could be good
(but for me the best thing on the forum is the challenge category)

13
General Anim8or Forum / Re: How to make realistic water movement?
« on: June 06, 2011, 11:19:54 am »
Nice idea to try to simulate water!
You could take a look to this tutorial:

http://biederman.net/leslie/tutorials/Terranim8or/water_refraction/Animated_water.pdf

I tried it a (long) time ago and I think it is very good (you will maybe have to create a material to fit to what you want)

14
General Anim8or Forum / Re: Future of Anim8or
« on: February 02, 2011, 01:12:27 pm »
As Headwax says:
ANIM8OR IS NOT DEAD,
i'll continue to use it and sometimes to be active on the forum, but like Steve, I don't have a lot of time for this.
The only think i hope is that Steve has no time because he has a lot of work, a family or something like this and not because he has problems.
Hope to see you all on this forum (the only one I am in) for a long time.
Tof

15
ASL Scripts / Re: ASL Scripts Database
« on: February 02, 2011, 12:41:14 pm »
Huhu,
my first try on writing a script...
1. csv_export_plugin_0_1_7. Tof
3. http://www.anim8or.com/smf/index.php?action=dlattach;topic=1705.0;attach=9509
4. Export to OpenBVE .csv object
5. Read me included
It works now but there are a few thing I don't understand...
Why is the result very bad if I don't first go to Lithunwrap and triangulate my model there?
And why was my model inverted? (I have to switch Y and Z vertex coordinate to get something correct) --> Fixed in V0.1.6, the Z-Axis is different in csv (just to invert it!)
Why was my texture inverted? (only in Y Axis, I invert it too) ???
If somebody can take a look and explane :D


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