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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - B3dman

Pages: 1 [2] 3 4 ... 9
16
General Anim8or Forum / modeling question
« on: September 23, 2008, 10:11:24 pm »
i am trying to make a megalith(like stonehenge) and i am using cubes for the rocks. i can not think of a way to make the angles less sharp without making each rock hi poly is there any way to do this? ???

- B3dman

17
General Anim8or Forum / Re: to embed or not embed that is the question
« on: September 23, 2008, 01:22:48 pm »
you cant embed vids on this site yet but there are lots of people who link to them ;)

18
General Anim8or Forum / Re: Old Drakonian model for download
« on: September 18, 2008, 02:32:15 pm »
that is a really cool model thank you for making it available to download! i'm going to try to rig it and see how it works ;)

19
General Anim8or Forum / Re: Texture help
« on: September 11, 2008, 02:31:13 am »
i think because the modeling/animation work is done in a mode where the computer "estimates" what it should look like. otherwise whenever you changed anything it would have to render it all to make it perfect and this would take hours to make basic stuff.

20
General Anim8or Forum / Re: corrupted file
« on: September 10, 2008, 01:27:12 pm »
thank you alot for looking through this code for my buddy. ive told him before he should get a furum Account maybe this will convince him ;)

21
General Anim8or Forum / corrupted file
« on: September 10, 2008, 01:28:15 am »
hey my freind sent me this file he wants to know what is wrong with it im not very good at programing and i need some help with this can anyone tell me what is wrong with this file?

22
General Anim8or Forum / Re: Bug found, Crashing when drag select.
« on: August 31, 2008, 04:05:04 am »
ive experienced this bug as well using v0.95

23
General Anim8or Forum / Re: wow
« on: August 31, 2008, 03:54:20 am »
it was good. but in The Lord of The Rings golum looks a lot better(he was completely computer generated)

24
Finished Works and Works in Progress / Re: Doodles
« on: July 07, 2008, 01:34:07 am »
thats incredible!! i think you should model a version where the alien has a nice muscular body as well. you are doing great!

25
Finished Works and Works in Progress / Re: Transformer revisted
« on: July 03, 2008, 01:13:12 pm »
i think a  tutorial would be totally cool! ;)

26
Finished Works and Works in Progress / Re: Doodles
« on: July 03, 2008, 03:38:36 am »
and you added tusks to the sides of the head ;) i like them!

27
General Anim8or Forum / Re: rocks
« on: July 03, 2008, 03:34:11 am »
well the "black screen" is nothing to worry about its called a debug screen, it basically makes sure that the scripts you have are written properly so that you wont have a problem with them while you are in anim8or so dont worry about that. and as to other tricks this one will probably work better on second thought.

use the "add primitive mesh" tool(shift+M) and then convert it to a subdivided. then go to point edit mode and move around the points it looks very realistic if you do it right here is a render of rocks i made with this technique(it also works with other shapes like spheres and cubes so experiment ;) )

28
Finished Works and Works in Progress / Re: Aang - The Avatar -WIP
« on: July 02, 2008, 02:51:28 pm »
i have not watched so i cant tell you how accurate the model is but it looks great to me :)

29
General Anim8or Forum / Re: noobie question
« on: July 02, 2008, 02:48:44 pm »
i would say its more like some people just dont think about stuff till they have been told to ;)

30
Finished Works and Works in Progress / Re: Doodles
« on: July 02, 2008, 01:49:03 am »
thats very nice i like the transitions between smooth and sharper angles in the eyes and tusk.

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