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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - Janro

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1
ASL Scripts / Scripts in scene mode?
« on: November 28, 2010, 03:57:42 am »
Would it be possible to make a script that operates in Scene editor?

Because I was wondering if it's possible to create a script for keyframing all the bones in Scene editor? I find at times that I don't want to animate in Sequence editor for sequences which I will not reuse or if there's an interaction with another object/figure. However I use the command key all bones a lot in the sequence editor. Would it be possible to have a command like this via script for the scene editor?

2
General Anim8or Forum / Camera Shake?
« on: September 01, 2010, 03:46:28 am »
Has there been any program or script been developed to apply camera shake for Anim8or? Not necessarily realistic handicam shake, I'm just looking for simple camera movements to keep it from moving in a linear or static fashion. I can manually do it but I am hoping that there is a more efficient/faster way to do it.  ;D

3
Finished Works and Works in Progress / Projects and Renders
« on: August 03, 2010, 05:10:00 pm »
Hello guys, I've been meaning to show you guys what I have been able to make so far in anim8or. I love the darn program so much I find whatever reason to plug it into my school projects  :D

Here are some of my latest projects.

First one is the Sea Duck from the Disney Afternoon Cartoon "Talespin". This model is currently being remodelled and textured so that I may accommodate a seamless interior. The second and third is one of my characters which I modelled, rigged in Anim8or but textured in Sculptris. Too bad I can't get the normal maps to be as pretty in anim8or as it was in Sculptris. I might repaint the diffuse map to include the folds. The last image is the base image I'm using as a submission for my school's art publication. That is actually why I made a 3D model of my character.

Feedback and comments are appreciated.  ;D

Will post more soon.

4
General Anim8or Forum / Ik shouldn't exist in .95 right?
« on: July 30, 2010, 07:33:53 am »
From time to time I use the computer lab at my school to work on some of my projects. I bring anim8or(normally .97) in a usb as well as the files I need. Today I accidentally brought ver .95

Now the Ik button in scene editor is always grayed out, right? Or should be at least?(It has always been grayed out for me ever since) Just a few minutes ago as I was working I noticed that it was clickable. And so I clicked it and it was doing some minor Ik stuff. The new position can't be keyed though but still. Is this supposed to be possible?

Some screens:

The project I'm working on:


The following two is that IK thing in action.




I tried doing some searches on the forums with the tags "IK" and "Inverse Kinetics to look for any similar threads but couldn't find any so I hope this isn't a repeat topic or if it's old news. Please tell me if it is. Thank you.

I can't try this on another computer yet since I'm not allowed to jump from one to the next so it could be just a fluke. However it remains even if I close and restart the program.

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