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Messages - Janro

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121
Finished Works and Works in Progress / Re: My new project
« on: September 22, 2010, 11:24:54 pm »
Pretty good model and animation. If I may suggest something for the tail, you could try what some videogames do. Have a cylinder shape to take its place. Then up to you if you can build an alpha texture that goes transparent near the end to produce the soft/hair effect.

Morph targets are copied when either imported or copy-pasted. The latter gets annoying when you just copy paste one part ><

As for the missing items, the only thing way I get around that is to delete everything that is attached to the skeleton before importing it into the other project file. I don't know how to remove it in your new project file without having to go into text editor.

122
Finished Works and Works in Progress / Re: Projects and Renders
« on: September 22, 2010, 02:16:31 pm »
Update: I just reworked the hair and texture. I like the way it came out this time although it could still use some work. It's basically a copy of the mesh of the top of the head with an alpha map painted using Sculptris.

123
ASL Scripts / Re: f8ce v0.9 plugin
« on: September 18, 2010, 11:52:22 pm »
This is an interesting script. I shall check it out later when I have time ^^

124
Finished Works and Works in Progress / Re: Andy's Room WIP
« on: September 18, 2010, 11:07:36 pm »
Wow this is amazing. Good job Kyle. This shows what this little program can do(despite the fact it takes a 'while' to render.)

I'd like to quote John Lassater if I may. "The art challenges technology. Technology inspires the art." XD I see that spirit here.

125
Finished Works and Works in Progress / Re: Projects and Renders
« on: September 18, 2010, 10:55:01 pm »
LOL I'm currently working on his new hair and outfit so he will be clothed soon.

Thanks. The hair was a bunch of polygons with a alpha map on it. Then copy pasted multiple times. This method is limited since some parts wound up looking like hair was missing. This works better if you just have a segment to put hair on. I actually borrowed the polygons from a previous model to save time. I guess I might as well show it although I'm not fixing it up anymore.

Here's a link to my first attempt at using that kind of hair. Although there's not much hair to see in the first place: http://phoax.deviantart.com/gallery/#/d1pxakg

126
Anim8or Challenges / Re: Challenge #21: Dinner is served
« on: September 17, 2010, 12:14:18 pm »
Amazing renders guys.

@Gyperboloid: It is possible that the AO render was without the textures and lighting which would speed things up.

127
Finished Works and Works in Progress / Re: Project:"The Mission"
« on: September 17, 2010, 11:21:34 am »
Good job. I like your camera work. The panning and timing work just right. Like the others mentioned, you could find textures that would make the planet nicer and the space background could use a stars.

Keep it up :D

128
Finished Works and Works in Progress / Re: trying to animate
« on: September 17, 2010, 10:56:49 am »
Animationmentor has a lot of useful videos to help with learning the trade of animating. Also if you can get a hold of a video of the action your are trying to replicate I find that it would be helpful to use it as a reference. It will help you see the nuances of timing.

You're animations are not bad for starters. Better than how I started out XD

If I may give a suggestion, for your jump animation in particular, since that's what you seem to be working on. There's a concept in animation called Anticipation. It allows the viewer to anticipate the action and to make it look more appealing. Without it sometimes the animation is hard to understand without it. In the case of jumping the anticipation there would be to plant your feet on the ground before the leap. This can be done with just a split second bend of the knees, or knee, then leap.

Just keep at it and practice.  ;D

EDIT: I just realized the anticipation was discussed in the webinar link Mak posted. lol I kinda fail >< You could use the video clip there as reference for your jump.

129
Finished Works and Works in Progress / Re: Projects and Renders
« on: September 17, 2010, 01:24:55 am »
Yes he is. (Now that you mention it, to a degree it does sound strange.)

130
Finished Works and Works in Progress / Re: Projects and Renders
« on: September 16, 2010, 07:53:03 pm »
Hello again. I've started out some new projects. Actually it stemmed off from a project in school. I'll upload the sketch of the character once my scanner feels like scanning it.  :-\

Anywho the character is a child from some tribal community in a medieval-ish sort of world. I'm redoing the model I made from my project to try and add more detail.

The first two images are renders from the original model. I wasn't quite happy with the topology in that one and the hair could definitely use some working (He's balding in some spots lol). This was his original design.

Eventually I changed his design to look a little more tribal like. So I got rid of the T-shirt, hence why I know need to put detail to his upper torso.The last image are screens from the project file. The render looks exactly the same so I didn't bother rendering it XD

131
Pretty good start Kain. As Mills said you may have to join the meshes. But you'll have to convert it back to mesh before you can join solids. Just make sure to set subdivision to zero to preserve your un-subdivided frame before converting.

As to it looking like a bunny, this happens from time to time. Sometimes some designs don't translate to well in 3D and wind up looking like something else. Heck my first cat character looked(still does actually to an extent)  like a fox. If you trust your reference image just keep going. Sometimes it solves itself as you near completion.

132
Anim8or Challenges / Re: Challenge #21: Dinner is served
« on: September 13, 2010, 09:32:12 pm »
Wow these are nice renders guys. I'm afraid I can't enter this one. Two separate projects caught my attention and I won't have time to compose a new image. Good luck with the challenge guys.

133
Finished Works and Works in Progress / Re: most slim character i made..
« on: September 08, 2010, 12:04:46 am »
I like the way you texture your models. Good job. If I looked at the textured version I wouldn't expect the models to be blocks of just blocks.

134
Anim8or Challenges / Re: Challenge #21: Dinner is served
« on: September 03, 2010, 01:00:01 am »
Hmm. This will be interesting. I'll give this one a shot. My workload this week is relatively light.

135
Anim8or Challenges / Re: Challenge suggestions.
« on: September 02, 2010, 06:33:43 am »
The face of someone would be a very challenging challenge indeed simply because of Anim8or's limitations when it comes to rendering realistic skin.  I'd like to take a crack at it if it does become the next challenge.

I like the idea of making your own vehicle. Easier than the face but challenging especially if we are going to make a metallic surface. For me metal is easier than flesh in anim8or.  :D

I was thinking something that has to do with wind would be interesting to do.

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