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Messages - Janro

Pages: 1 2 3 [4] 5 6 ... 11
46
Finished Works and Works in Progress / Re: Building a spartan (Halo)
« on: April 21, 2011, 10:42:02 am »
I gotta hand it to you Navek this is one amazing model. I'd even think it'd be a rip from the game if I didn't know any better. :P

Is the figure attached to the root via a bone? I'd suggest adding some bones in between the pelvis and the root bone. That way you can already add in the sequence some up and down motion during the cycles. More on the run. The walk cycle was pretty good.

47
Anim8or Challenges / Re: Challenge #25: 1000
« on: April 21, 2011, 10:31:01 am »
I just got an idea!

... too bad it's my finals week next week. I'll try to make something when I've got a lighter load.

48
General Anim8or Forum / Re: Anim8or Collab - "Don't Forget"
« on: April 19, 2011, 01:07:00 pm »
Sorry. I've got one more leg of school before I can really dive into this full heartedly. (A pencil rendered background on three 16field animation paper is so huge that I'm gonna die ><) After my finals nextweek I'll jump straight onto this.


49
General Anim8or Forum / Re: standerd "T" pose
« on: April 19, 2011, 01:02:22 pm »
Yes it is more comfortable. That's what our muscles are used to. But the twist I'm referring to is just the skin and not the muscles. Minimal but present. Well, that's what I've been told and it kinda made sense to me. I shall go and read up about it. Better yet I'll ask a doctor just for knowledge sake. I'm starting to doubt my stock knowledge :P

Back on topic, I do mine face down. I find an easier time animating and posing with the palms facing down. Can't explain why though.

50
General Anim8or Forum / Re: standerd "T" pose
« on: April 16, 2011, 09:12:45 am »
some do it down some forward.

When the palms face forward the skin on the forearm is relaxed. (It's the natural position with regards to the skin 'tension' for lack of a better term) However when you twist it to face down the skin twists. Try looking at your forearm and you'll see the twist.

I learned this on another forum where I asked for feedback on one of my models.

51
ASL Scripts / Re: Facial Rigging
« on: April 16, 2011, 09:09:50 am »
Yeah I understood that it was a seperate object. Since my eyes are attached to the figure the same method couldn't be used. Though I guess you guessed that already.

52
ASL Scripts / Re: Facial Rigging
« on: April 14, 2011, 10:31:34 am »
Thanks ^^

Another thing  I like about this is that it saves the keyframes on another layer so to speak for morph targets. So now when I need to do lipsynching, I can tweak both the facial expressions and movements of the body independently.

53
Finished Works and Works in Progress / Re: Building a spartan (Halo)
« on: April 13, 2011, 07:20:30 am »
It's looking great! Very nice texturing. Is this just the default lighting?

54
ASL Scripts / Re: Facial Rigging
« on: April 11, 2011, 03:06:52 pm »
This is working marvelously for me so far.

Ok I've got one hiccup I need to fix and I don't know coding(in general nor ASL specific) to solve my problem. My fourth year highschool's C coding is the closest I got. And I barely remember it.

So for now I've rigged my eyes to morph and react to the placement of the target.

Morph Up
Morph Left

It works marvelously when I move the controller in that quadrant. However when I move it to the right and down it doesn't work since morph targets here go in a straight line.

Anyway to set the morph to zero for my Morph Up/Left and transfer it to Morph Down/Right? I've tried toying around with If statements but I'm not getting anywhere.

EDIT::

So I finally had time to do a quick animation with a simple facial rig (minus cheeks and follow through for ears,)

Result:



Feedback: This really quickens the time moving about morphtargets. :D It's amazing.

55
By their shapes it looks relatively realistic (Heck everything else is quite awesome.)

Perhaps add some reflection map to get a little bit of the surroundings. The light reflected on some wine glasses show a tiny bit of their surroundings. Or instead you could try faking the distorted reflection of the background through it using the same method.

56
Finished Works and Works in Progress / Re: Projects and Renders
« on: April 09, 2011, 01:18:19 pm »
The one on the forehead is intentional... at least I forgot that it extends higher than I intended. As for the eye one, yes that should be next

57
Finished Works and Works in Progress / Re: Projects and Renders
« on: April 09, 2011, 10:52:34 am »
So I decided to come out of hibernation. No actually just to reuse this thread as I don't like the thought of making new threads.

Aaaaanyway. Here's the latest thing I've been up to (Seperate from the Anim8or tribute thing)

Yeah tweaked my first face to get a better shaped one.Something a bit more man like lol.

58
Finished Works and Works in Progress / Re: Robots in 3D
« on: April 05, 2011, 10:40:18 am »
That is pretty good. I like the animation and the texturing. Everything just fits.

59
General Anim8or Forum / Re: YAY!!! FLOYD!!!! 1000 posts!!!!
« on: April 05, 2011, 10:32:42 am »
Practically speaking I don't see the point of congratulating someone reaching a thousand points...

then again I'm usually not so practical in thoughts :D Congrats Floyd.

I'm considering joining, but will have to fix up my schedule first.

60
Anim8or Challenges / Re: Challenge #25: 1000
« on: April 05, 2011, 10:29:41 am »
Hmm quite a broad topic. Number one thousand...

Something to ponder on.

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