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Messages - Janro

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61
General Anim8or Forum / Re: Anim8or Collab - "Don't Forget"
« on: April 04, 2011, 01:08:11 pm »
I feel... a bit bad if I ask it be placed first <_<

Perhaps I'll just make it and just let it be placed whereever.

Storyboarding time!

62
General Anim8or Forum / Re: Anim8or Collab - "Don't Forget"
« on: March 26, 2011, 11:36:05 pm »
I forgot my original concept somehow for this after college dumped its load on me. I'm gonna have to come up with another one. XD

EDIT: I thought of an awesome short! Just that it involves a color bar the type you see at the beginning of a video(or when a channel signs off). Any chance this concept have any place?

63
Anim8or Challenges / Re: [ COMPLETE ] Challenge #24: Halls of Fury!
« on: March 26, 2011, 10:51:26 pm »
Congrats guys. This was certainly a fascinating challenge to do. I enjoyed and learned quite a lot with working with 'particles'. Shadows don't work too well on them in Anim8or. :D

Sure I don't mind you plastering it on something tangible Raxx :P

64
Anim8or Challenges / Re: Challenge #24: Halls of Fury!
« on: March 20, 2011, 08:21:48 pm »
I'm afraid I might not be able to finish this. I have to go to class and I might not have enough time when I return.

To at least show what I've got already, here's a wip. All that's missing are the character's really, which I've just boiled down to two.

Now that I look at it though I think it's really stretching it...

EDIT: Managed to finish it (at the expense of my painting XD)

The image needed a tad bit of photoshop color correction to fix up some lighting issue I couldn't handle within Anim8or due to using flat surfaces for leaves. You can't get a good highlight easily on the upper part of the group of leaves. (HoF contact ps.jpg)

But if photomanipulation isn't allowed on the entries then I attached an unedited one just in case. (HoF contact.jpg)

EDIT 2: Crud I rendered the wrong size. I wondered why it was so small. XD

Additional notes: Render time approx: 20 mins

This has a ton of flat surfaces for particles whatnot. I lost count how many copy pastes I did to get a clutter. And due to lack of time I couldn't fill the area with bodies. Ah well.

I found a few faults already while I stare at my screen during render. Lighting is something I should really get practicing with... well basically that here and there and I over darkened some textures for fear the characters won't stand out.

Any feedback is appreciated :D

Final Ver: HoF contact ps

65
Anim8or Challenges / Re: Challenge #24: Halls of Fury!
« on: March 09, 2011, 03:56:35 am »
Thanks for the feedback guys. I should've checked back here before working. Made a real quick tree and leaves. (College work is killer and deadlines so close to each other.)

Raxx, that would actually solve my problem right now. XD Might design something flat for the left hand side. I've been thinking of a gate but I didn't want a canopy. For some reason the design I am currently trying to achieve is somewhat more on the tribal/medieval village side, hence the wooden pike fence. Must sound strange I suppose. I can't really find the term I'm looking for.

Attached is a quick render of a workaround for the 'roof' A canopy of leaves from trees behind. The only way I can get it to actually pop out would be through lighting I suppose. That'd take some thinking.

Will get back to work on this after BackGroundDesign plate. What a coincidence my plate is a repeat panning background with dimensions which are similar to this challenge.  :D

66
That's pretty good. It really looks like we're up high.

The only thing that bugs me is that it's hard to focus on one spot. I'm guessing we're supposed to focus on the girl right? It's like there should be a contrast between the subject and the background. Maybe blur the background a little or if you want a clear shot change the lighting so that you somehow make the girl pop out. That's just what I think though.

67
Anim8or Challenges / Re: Challenge #24: Halls of Fury!
« on: March 03, 2011, 08:49:19 am »
That is one interesting creature Raxx. Looking pretty good.

I'm falling behind schedule. Anyway here's what I've built for my setting. Testing out the fence wall. I was thinking of doing away with the tree if I could find a way to replace the ceiling. And I still need to build the wall on the left.

So I haven't tinkered with the lighting just yet so the default lights are still rigged there. I intend to finish the modelling first before doing anything else. I admit that its not a lot of work done compared to the others.

68
ASL Scripts / Re: Facial Rigging
« on: March 01, 2011, 11:22:48 am »
Oh... I'm DEFINITELY gonna try this one out :D This will make lip syncing so much easier!

I'll report back my findings and eventual results.


69
Anim8or Challenges / Re: Challenge #24: Halls of Fury!
« on: February 28, 2011, 10:04:06 am »
That is just awesome Ensoniq. I really have to get my game on now... after midterms. Working on mine on and off. Will post what I have in tomorrow or the day after.

By the way, Did my study make any sense Raxx?

70
ASL Scripts / Re: Facial Rigging
« on: February 25, 2011, 10:10:38 am »
This is... amazing. Indeed reminds me of Blender and other programs out there.

Now if only this method can be applied to a body with a head attached. Is it possible to apply something like this to an existing figure or would there be a need to tweak the model in ways to facilitate this (such as the eyes)?

71
Anim8or Challenges / Re: Challenge #24: Halls of Fury!
« on: February 15, 2011, 09:55:41 am »
Right. I'll think about it. I haven't built the background yet... I wonder if that's a bad thing :\ Ah indecisiveness.

Anyway I've finished modelling my main subject. I'll be duplicating him with different colors and textures to fill up the scene with hopefully a battle zone.

Attached is a screenshot as well as my quickly recreated study(original went missing somewhere in my university's campus). Hopefully you can see what I meant in the quick sketch. As for the fence I realized it wasn't as low as I thought when I placed in some figures to get size comparison. The large tree's leaves are what's taking the place of the top and the trunk for the wall. Is that still relatively conforming to hallway box shape?

72
Anim8or Challenges / Re: Challenge #24: Halls of Fury!
« on: February 13, 2011, 09:14:11 am »
Ok I'm already halfway building my subject model (one of them anyway) for this project and I have a concept as to how it'll go. I'll post some screens tomorrow when it looks a little less messy. XD

Anyway my question. Again it's about the hallway like a few have asked. We are not allowed to change the dimensions of the hallway but we are allowed to modify it to add more hallways/doors and whatnot. That much I understand. Can I replace one of the walls with let's say a low fence, or the ceiling with the leaves and branches of a tree? Basically I put in an element in place of the face of the original hallway. Or would that be going too far? I'm afraid it sounds too radical for this challenge.

Don't worry I have a backup plan. ^^

73
Anim8or Challenges / Re: Challenge #24: Halls of Fury!
« on: February 06, 2011, 12:02:18 pm »
If you wouldn't mind could you extend it so that I may attempt to submit something? Although that'd be a bit unfair though for NickE I think. :( If he thinks it unfair then I won't push for it.

74
Anim8or Challenges / Re: Challenge #24: Halls of Fury!
« on: February 06, 2011, 05:32:04 am »
Aw. Nobody submitted anything?

This lack of activity is spurring me on to make something. This was a nice challenge. I just was busy with school stuff so I didn't quite voice out that I'd join. I had an idea but couldn't foresee that I'd be able to put it into motion.

Janro runs off to make something.

75
General Anim8or Forum / Re: Anim8or Collab - "Don't Forget"
« on: February 03, 2011, 09:58:42 am »
Ok I thought I posted already here but apparently my internet connection ate it up. Pretty bad fluctuations.

Anyway, Sign me up for this thing. Ever since I read about the idea in the other post I already thought of an idea. :D

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