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Messages - johnar

Pages: 1 2 [3] 4 5 ... 69
31
Finished Works and Works in Progress / Re: Birthday video is ready!
« on: July 24, 2022, 04:34:38 am »
Well done.
 Happy birthday mrbeaver.07   :)

32
Anim8or v1.0 Discussion Forum / Re: Morph or Not
« on: July 19, 2022, 06:57:04 am »
Interesting. :)

33
Finished Works and Works in Progress / Re: Imagined Engines
« on: July 18, 2022, 05:26:42 am »
 Very nice .  :)

34
Anim8or v1.0 Discussion Forum / Re: Morph or Not
« on: July 18, 2022, 05:18:01 am »
 I always thought that rule number 1 with morph targets is that you can't add or delete vertices once morph targets are made.
 Losing all the targets is probably a good thing, as none would have been useable after deleting any vertices, and you would then need to delete them all manually anyway.  ;)

35
 Using the same rig for multiple figures would work there.
 Export the rig only, then import again as new figure, then attach the new objects. :)
  Sequences will work on the new figure.

36
 That is so cool. :) :) :)

37
 No, but maybe ?

 Does opening your file with different builds of Anim8or fix the problem?

 I opened your file, the problem was happening.
 I did what i've described above, and then it wasn't happening anymore. (using the same version which i originally opened it with)

   Just observations, and a way to fix it. :)

 Edit: after further examination, i'm inclined to say yes, you have added t.rex to the wrong bone.
 To check this, i opened your file, and in figure mode, front view,  turned on the skinning button and selected the figure, so that the volume influences are showing. Then i double clicked on the big bone above the root, (through trex object), and, using the 'named com editor' which popped up,  changed the skinning method to weight painting. That showed the different colours of bones and influences on the object.
 The big bone above the root is red. The 'unskinned' t.rex object is purple. (it should be red)
 The left upper leg bone of t.rex is purple. This shows that the object is not attached to a red bone, but a purple one. Ie: left upper leg, which is where the problem occurs.
 Never mind buddy. It happens. ;)
 

38
 Very cool model.
 Can you please post a pic when he's 3D printed?  :)

39
Lol. Nice one mrbeaver.
 Catchy, party time.!! 
 Happy anniversary. :)

40
Hi,
 I'm using  version 1.01 1402 dev.  17-may-21.
 Went into figure mode, deleted t.rex object. (model), added t.rex again, for a fresh start on skinning.
 The left leg is now working fine, using influence volumes and also with weight painting.
 
 Try removing t.rex model from figure mode and adding again. (that does mean skinning again as well)
 If that doesn't make a difference, try a different build of anim8or. It defineately works ok with the build i'm using.
 
 Open new version of anim8or. Import figure from your current anim8or file. Delete the t.rex model in figure mode, (keep rig), then add t.rex object again. (figure mode -> build -> add object )
  Whether you choose to skin with influence volumes or painted weights is your choice.
 Influence volumes can be easier with gr8 results, painted weights allows attaching the model to the rig with more pinpoint precision. (literally, can attach one point/vertex at a time.  Can be really handy)

 Good luck with your video plan. Sounds good. ;)

 Edit: make sure that  you add t.rex object to the middle bone, protruding from the root.
 When i opened your project, it had the fault you've shown.  I fixed it Using the same version i opened it with originally, so rather than being an anim8or fault, perhaps you 'accidentally did something not quite right'.
 It happens. ;)

41
Finished Works and Works in Progress / Re: My video is ready!
« on: February 09, 2022, 06:41:29 am »
 Awesome. Great to see. Brilliant. Don't see much character animation here at all.
 Good job on the animating, great camera angles,  good to see shadows.
  Well done mrbeaver.07
 Really well done, congratulations. :)

42
Finished Works and Works in Progress / Re: Robot Bloodhound
« on: January 01, 2022, 09:57:10 pm »
Quadropod walk cycles are a Hell of a lot harder to animate. 

 They sure are! There's a lot more information available now than when i first tried quadraped animating.
 Once you've got the correct movement info, it comes down to practice and polishing.
 There is a lot more work with a four legged beast, but once they start looking good, they can look amazingly good.
 Mine was never 'really good'.  Ran out of dedication to it. Moved on to a spider, which was another challenge at the time.
  The tail wag is a nice touch.  ;)

43
General Anim8or Forum / Re: Hello forum
« on: January 01, 2022, 09:34:11 pm »
 It really does look like that 'somehow' those vertices are no longer being influenced by the arm. (or hand/wrist).
 If you've used painted weights you should have a really CLOSE look at the colors of the points in that area.
 Have you tried repainting those vertices that are affected?

44
Finished Works and Works in Progress / Re: A service robot
« on: November 04, 2021, 08:14:53 am »
Always good to see some animated robot stuff.
 Nice one bayinghound.
 Is there sound?  (my laptop doesn't always play sound. Might be codecs or something)
 Sounds can make such a difference in video clips. And as Anim8or does sound now,  all can be done 'in house'.
 Thumbs up. :)

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