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Messages - floyd86

Pages: 1 2 [3] 4 5 ... 67
31
Anim8or Challenges / Re: [ COMPLETE ] Challenge #25: 1000
« on: May 10, 2011, 12:45:41 pm »
I guess I won.... :P
Congratulations to Gyperboloid and NickE for 2nd and 3rd places!

Thanks everyone for joining and voting!

32
Anim8or Challenges / Re: Challenge #25: 1000
« on: May 04, 2011, 06:17:11 pm »
62*16+8=1000! ok you passed :P

33
Finished Works and Works in Progress / Re: My Flying Saucer
« on: May 04, 2011, 04:51:59 pm »
Wonder why there is nothing on sound in the anim8or manual?  I guess I will have to Google it!

Anim8or doesn't work with sound. If you want to add sounds to your animation you will have to do that in postproduction with another software: ie windows movie maker, premiere, final cut or an other video editing software.

34
Anim8or Challenges / Re: Challenge #25: 1000
« on: May 04, 2011, 04:48:57 pm »
Not sure there exactly 1000 flowers in that bowl, but I still like it! :P
You still have two more days to edit it ;)

35
Anim8or Challenges / Re: Challenge #25: 1000
« on: May 03, 2011, 11:40:52 am »
Floyd, may I use your render as my wallpaper. XD It's awesome. I like the composition.

Thanks! Sure you can use it :P

36
Anim8or Challenges / Re: Challenge #25: 1000
« on: May 01, 2011, 07:43:20 pm »
nice work floyd, very artistic

Thanks :P

37
General Anim8or Forum / Re: The light
« on: April 30, 2011, 05:13:10 pm »
Nice pic blick fang. But you can still make it look a bit better with some simple adjustments:

When compositing you have to try to match your 3d with the real-live footage. Try to match the grain, the blur and the black and white values/colors. You background is pretty blurry and has some noise. Also the blackest point in your background is less black then the ufo.
Some motion blur and engine flares would be nice too ;)


38
General Anim8or Forum / Re: need a tip on skinning
« on: April 30, 2011, 05:02:20 pm »
It's a good thing to model your character in a T-pose. This will give you more control in the skinning process and will reaching in difficult corners more easy. Also you turn on wireframe mode to see through object. This way you can still skin faces that are hard to reach.

39
Anim8or Challenges / Re: Challenge #25: 1000
« on: April 30, 2011, 04:56:05 pm »
nope, just simple transmaps on planes :P

Just one more week to go: hope that more people will enter.

40
Anim8or Challenges / Re: Challenge #25: 1000
« on: April 29, 2011, 01:17:56 pm »
Here is a wire frame...  nothing special...


41
Anim8or Challenges / Re: Challenge #25: 1000
« on: April 27, 2011, 09:59:32 pm »
Ok here is my entry: 1000 feathers.

I hope more people will follow!

42
Finished Works and Works in Progress / Re: Roboklaw
« on: April 26, 2011, 11:37:02 pm »
Use you AO-layer in a multiply or overlay mode on top of you normal render. Maybe you will need the tweak the opacity a bit to keep the desired result.

43
General Anim8or Forum / Re: looking at downloaded model again.
« on: April 26, 2011, 11:33:48 pm »
a lot of people like to render in jpeg or bmp because incase something happends (like anim8or crashing) they will have all the pics saved. so all they have to do is render from where it left off. also you can render in sections. say u render stuff when u sleep but its going to take 40 hours to render. it just makes things easier i think.

Also when rendering to a image sequence, there is less loss of quality and will give you more control in post-production.

44
Finished Works and Works in Progress / Re: Roboklaw
« on: April 26, 2011, 11:15:10 pm »
I have wrote a few steps down how to make an AO-render here: http://www.anim8or.com/smf/index.php?topic=2475.0

45
Anim8or Challenges / Re: Challenge #25: 1000
« on: April 26, 2011, 11:09:13 pm »
Wait, those aren't bees, it's 1000 robins!

haha yes thay are! :P stupid me  :-\

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