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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - floyd86

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Finished Works and Works in Progress / Re: Dead End Road.
« on: March 30, 2008, 10:43:01 am »
Thanks for the comments all of you.

btw what's pixia?  is it an image compositing program or something?

Pixia is a free paint program, i think it's pretty good. Not as good as photoshop but it's free and work for me. =) --> the link if your interrested.

Finished Works and Works in Progress / Re: Dead End Road.
« on: March 29, 2008, 08:54:54 pm »
hey, pretty sweet!  you've done a great job on the dark-and-dingy thing, i know i wouldn't wanna go down there!  glad to see you took my suggestion about the light fitting by the door :)  the greek text is an interesting touch, too.

Thanks, i did use you suggestions with the lamp and it turned out nice, i think. The greek text is just a personal joke by myself: i actually says 'Floyd & Co' in greek (i'm not greek, i'm dutch but still).

just a couple of questions - did you make the moon/stars texture(s) yourself?  and how come your post has a 'thumbs down' icon - a bit inappropriate for such a good render, isn't it?

I didn't made the moon and stars myself. I used a picture i found with google and then use pixia to make it the background.
And I have no idea why it has a thumbs down, i noticed it too when i posted it. Maybe a silent hint from steve? XD
i should hire you as a set builder for my next cgi movie...
You could, but i'm not cheap. =D

Finished Works and Works in Progress / Dead End Road.
« on: March 29, 2008, 08:34:32 pm »
I finally finished my project: Dead End Road. For this project I tried to create a dark and dirty alley. It cost me alot of time setting up the scene and making the textures. I also used the new ART renderer to make some reflections in the windows etc. Later I used pixia to compose the final render:

Tell me what you think.

Anim8or v0.98 Discussion Forum / Re: Tool Tips
« on: March 28, 2008, 08:22:02 pm »
I can still see them at the bottom of my screen, maybe there is something wrong with your download. Try downloading it again.

Anim8or v0.98 Discussion Forum / Re: texture messed up
« on: March 28, 2008, 08:18:24 pm »
Steve do you need the textures added with the file to fix this? Because i can send the file(3mb) but adding the textures would make it to big to send, because i used alot of textures.

However here is the download file without textures:

Anim8or v0.98 Discussion Forum / Re: texture messed up
« on: March 28, 2008, 08:10:54 pm »
This happened to me too:

with ART:

And with scanline:

I have problems with textures disappearing in renders and deforming. In the left lower corner you also can see the ground texture has deformed.

Anim8or v0.98 Discussion Forum / Re: Trouble with atributes
« on: March 28, 2008, 08:03:16 pm »
I don't know if your tried this yet but:
When you open up the attributes editor, click on new. Then fill in the attribute: class, specular...
Then click on ok and the fill in the type.

Finished Works and Works in Progress / Re: my new woman modeling
« on: March 28, 2008, 07:54:01 pm »
wow, pretty high-poly but it looks really nice and detailed.

Anim8or v0.98 Discussion Forum / Re: Trouble with atributes
« on: March 28, 2008, 07:51:27 pm »
Search on the forum for attributes, i belief hihosilver made a list of what all attributes mean.

Finished Works and Works in Progress / Re: The orb of Antioch
« on: March 26, 2008, 02:26:55 pm »
Hahah monty python, nice model. Just a tip, try to use the new ART render to make the orb look like real gold. Or just a nice envirenment map.

General Anim8or Forum / Re: Noob: frame rates?
« on: March 26, 2008, 02:20:20 pm »
24 fps is standard and is best to use.

General Anim8or Forum / Re: Bump Maps?
« on: March 25, 2008, 06:49:33 pm »
Are you looking for textures? Because I have a great site for realistic textures and pictures: It has a 30MB upload limit a day but that equals like 30 textures a day so that should be enough.

When you press esc when rendering (might need to press a couple of times), the render will stop.

Finished Works and Works in Progress / Re: Car Model
« on: March 25, 2008, 04:28:09 pm »
hihosiler; I used the method too but i found a way better one.

Just export as a .obj UVmap it so you got a wireframe map of your object. Import your mapped object in anim8or and attach the material you made. With a paint program inverse the map and at it as a trans. map with 100. This will make all the faces invisble and the edges will be black.

With this you don't 'screw up' your model by adding more faces and edges.

I already commented on your video, but it looks really good. I always think rigging is a pain in the ass, but you have found your way nicely.

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