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Messages - ClassicTyler

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1
Finished Works and Works in Progress / Re: Salmon
« on: August 19, 2017, 12:14:25 am »
No skeleton, and I box modeled.

2
Finished Works and Works in Progress / Re: Salmon
« on: August 16, 2017, 01:26:13 am »
Here's the wireframe.


The other fishies were just the main one with the swimming motion and mouths closed.

3
Finished Works and Works in Progress / Salmon
« on: August 10, 2017, 11:08:10 pm »
I've never really tried to work on a fish before, and saw a whole Salmon at the store I work at....I took a picture of it and reworked it into textures and all. So, while I know it's a little rough and blocky (down the road I'll smooth things out) I'm pretty proud of my first "wildlife" model.... I was done by the time I finished the model and only placed a backdrop image on....I need to quit being so lazy.

Suggestions?

4
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: December 29, 2016, 06:19:42 pm »
Hi Steve.

A while back I asked about dynamic lighting like lens flare/bloom lighting and and whatnot as well as celshading. What is the progress on this?
Did we ever look into a water simulator as well?

As always I appreciate the help!

5
ASL Scripts / Re: Animated Textures Using Controller Scripts
« on: February 24, 2016, 08:44:35 pm »
Oh goodness, so much to it, but very promising.

Now, could I apply this to a flat texture, say, like water? That way it looks like it's flowing.

Someday I'll have to sit down and try all this.

6
Finished Works and Works in Progress / Re: House Model
« on: July 26, 2015, 07:10:56 pm »
I really like it. Keep up the great work. :)

7
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: April 20, 2015, 09:27:44 pm »
Yes! That's what I meant...you just make a lot more sense than I do. I'm on a lot of sinus medication lol :D

8
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: April 19, 2015, 09:35:04 pm »
Thanks for all your updates Steve. Is there anything we can get you? Tea? Coffee? :D

I had another idea that has to do with lighting/rendering.

Is there a way for single items to produce and show light? Say, a light bulb actually giving off light rather than doing some tricks to make it seem like it is? Just curious.

It would really help, particularly for tight spaces where people will notice in a render.

9
Finished Works and Works in Progress / Re: character model WIP
« on: March 19, 2015, 03:41:02 pm »
Looking great. :D

10
Finished Works and Works in Progress / Re: Maxwell
« on: February 07, 2015, 08:03:57 pm »
Thanks! I've been working on environments in my spare time. I'll post them soon!

11
Finished Works and Works in Progress / Re: Maxwell
« on: November 24, 2014, 03:35:00 am »
Honestly there's so much for me to do, and I haven't really tried any animating...so if I did it'd be a while before I'd get anything done.

I appreciate the comments. :)

12
Finished Works and Works in Progress / Maxwell
« on: November 07, 2014, 03:09:55 am »
I've been talking about my 3D project for a while but haven't really shared anything.

So today I want you to meet the main hero of my 3D project, Maxwell Baguette.  :D
This model was made and rendered today! Does that pearl look familiar? I got help with the material on Anim8or's official material page (chapter 9).


I have two projects. One is an 8-bit text based adventure, DAMNATION: The Show Must Go On! and this one, the 3D one, Beyond A Dream Come True.

I won't go into details yet, but Damnation is a horror/science fiction story and this one is a modern fairytale of sorts.
Maxwell himself has had many developments over the past 6 years! So to show that my model is and probably always will be a WIP, here's a his timeline so far...


Above was the very first model and render. Around 2008. Very stiff looking, I was getting the hang of Anim8or. Steve actually met Maxwell once through an email concerning several things about Anim8or. You'll be amazed...a lot of things Steve is updating as we speak...back then, it was only a dream to have such wonderful updates come to Anim8or. Later I saw there was a forum and now I can come here if I have any issues!



Above, you can see him starting to take his more modern shape...but not quite there. 2009.

I'm a little embarrassed about this one, actually...but it's important to take notes.

LOOK. LOOK AT HIS LITTLE TWIGGY ARMS AND LEGS. 2010.

This is the same year, 2010, with a few tweaks. I call this one the "post-card render".

And this was for Halloween.


In 2013 he started taking his more current forum.



And at last, we're back to this.

It hasn't been the most educational or entertaining post, but practice makes perfect and I have to say, I'm proud of how far I've come.
As I complete more, I'll be happy to share. And once I have more information on my projects I'll be sure to fill you guys in.

Thanks for viewing. If you have any suggestions, by all means share them. I'm always looking for tips and pointers to make my models better!

13
Oh! I didn't even think about that. I guess the world's not so black and white. ;)

Thanks for the help. I'll use that now until a better solution is made.

EDIT:
Below is the result. This area is lowpoly/low-res because it's a background area. However, with the "Smoke" behind the puff you can see the plan worked. Thanks again to those who help. And thanks to Steve again for working so hard. I'm sure he'll find a way to make transparency like this easier.

And as I get more work done I'll be happy to show more!

14
I appreciate the help but my issue is that the smoke itself ALSO needs to be transparent. I think you may have answered that it's not possible on the Facebook group but maybe Steve could find a way?

15
Playing with it a bit, I noticed I had a group of objects had already been grouped inside the new set I was trying to "group" and "ungroup".

But you should probably still know about that. :P

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