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Messages - megapheesh

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1
Finished Works and Works in Progress / Re: audi 500
« on: March 10, 2012, 01:14:12 am »
amazing job!!  exactly was I was hoping for !
Ill have to mess around with the files you sent and try an get a grasp on how you did it, but man I must say it looks nearly photorealistic, considering how little time it took..  thanks again for all the help, when I get my contract with audi for rights to use my model for production, Ill definately hook you up with a free audi 500 ;D
that car looks SICK!

2
Finished Works and Works in Progress / Re: audi 500
« on: March 01, 2012, 05:30:24 am »
dwsel, do you think that application could apply with a more complex shape than a sphere? Ive experimented with all the files attatched in this thread and the problem i have encountered trying to texture this body is that its very hard to mimic reflection on a subdivided mesh this large.. the body is in 2 pieces (right and left)..
 i would like to send you the file with the car in it and see if you could apply your method and provide a trial render, if you would accept of course :D 

3
Finished Works and Works in Progress / Re: audi 500
« on: February 23, 2012, 02:49:16 am »
havent had alot of time, but here is whats been done in the past couple days...

still need help with methods of makin the paint of the car look realistic, can it be done IN anim8or?

4
Finished Works and Works in Progress / Re: audi 500
« on: January 18, 2012, 03:14:15 am »
@siragin-  nah i dont really plan on foolin with the interior much, still have too much to learn just trying to make the exterior look right haha  (for me, paint is a really difficult thing to understand )

@dwsel - the car is simply based off an r8.  it has similar dimensions and I did use a blue print side view of an r8 to get general ratios correct.  the windshield//lights/tires etc are all just for getting proportions correct

its still a rough model and need a lot of work but i think i have the shape im looking for.  keep watching and giving tips where able!  thanks guys

pheesh

5
Finished Works and Works in Progress / audi 500
« on: January 17, 2012, 08:28:51 am »
work in progress, based of the audi r8..

6
General Anim8or Forum / Re: PLATINUM ARTS SAND BOX
« on: November 04, 2011, 10:48:08 pm »
yes and considering that it is a game engine, has anyone ever considered making a game on it? 

7
General Anim8or Forum / PLATINUM ARTS SAND BOX
« on: November 04, 2011, 02:37:45 pm »
why is it Ive never heard of any anim8ors using platinum arts sandbox program ?
It is obviously capable of importing models and files, and it says things in .obj can be imported as well...

either way, it has some nice features that have been presented in a very user-friendly way
take a look
http://www.sandboxgamemaker.com/

8
really miss cre8or, I had entire worlds built and now they are lost  :'(   cant wait for an alpha or beta test !!!!

props for taking on this desperately needed project!

9
Finished Works and Works in Progress / Re: GT+
« on: March 14, 2011, 06:58:55 am »
here are some new renders!

10
Finished Works and Works in Progress / Re: GT+
« on: March 12, 2011, 05:58:45 am »
for sure haha,  i intend to make a few adjustments and add more details soon.. (brake rotors, detailed tires and wheels, etc..)  I designed and modeled this car in under a week!!

11
Finished Works and Works in Progress / GT+
« on: March 08, 2011, 06:54:44 pm »
should be on the road int abt 8 years  ;)

12
Finished Works and Works in Progress / Re: still making cars :)
« on: February 26, 2011, 02:57:45 am »
and here is the new car next to the old model!

13
Finished Works and Works in Progress / still making cars :)
« on: February 26, 2011, 02:52:44 am »
just made these renders a couple days ago, lemme know what you think!

14
Finished Works and Works in Progress / advice well recieved!
« on: January 21, 2011, 01:13:11 am »
I recently posted a car modeled using entirely primitives and the collected responses convinced me to learn a new way to construct meshes..  I learned how to edge loop effectivly and until this model I have never used the connect edges or fill hole commands in my life...  this is wayyy simpler and faster than my previous methods ::)

15
incredible feed back you guys, Im experimenting with your collective advice.. ill post a few test renders as soon as I figure it out a little better 8)


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