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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - lawrence

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Nice work Steve, I'm going to try and make some test renders when I get the time.

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Anim8or v0.98 Discussion Forum / Re: Quick Texture Reload Feature?
« on: April 10, 2008, 06:47:37 pm »
The reason I think periodic reloading would be better than a button is so that you could have a small anim8or window in the corner and see updates basically in real-time as you paint in photoshop, without having to stop and switch windows.

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Anim8or v0.98 Discussion Forum / Quick Texture Reload Feature?
« on: April 09, 2008, 04:12:59 pm »
Here's a problem I have; when working on a texture in photoshop, every time I save it and want to see the updated texture on my model in Anim8or, I have to trawl through the material editor - surface texture editor - texture selector - delete the existing texture - then load the updated one. Having to do with every couple of minutes or so really slows down work-flow.
So I was wondering if there could be feature which reloads textures either in real-time or periodically or failing that, at least a button on any of the main tool bars which reloaded textures. What do you think Steve?

4
General Anim8or Forum / Re: Help with texturing
« on: February 23, 2008, 09:05:18 pm »
I agree, Lithunwrap is much better than UVmapper.

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Anim8or v0.98 Discussion Forum / Light Attenuation & Light Baking Requests
« on: February 22, 2008, 11:11:23 pm »
I'd really find it useful if you could choose to use the inverse square rule on local lights.

Also, a render-to-texture feature would be good too (I know that one's a lot to ask, but maybe some day?).

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Anim8or v0.98 Discussion Forum / Re: Features request
« on: February 21, 2008, 11:47:11 pm »
You can copy and paste scene elements by opening the an8 file in a text editor and copy/pasting the elements you want (remembering to change their names). It's a bit of a long-cut but it's faster if you want lots of  elements with the same settings.

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General Anim8or Forum / Re: How we make guns?
« on: February 05, 2008, 09:03:12 pm »
Here is a good video of Ben Mathis modeling a gun. It's in 3Ds Max but modeling principles are the same with every 3D program so it should be useful.

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Finished Works and Works in Progress / Re: Hi!
« on: January 23, 2008, 11:10:53 am »
For your first 3D project, this is very very good. Looking forward to seeing more.

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Finished Works and Works in Progress / Re: help with car
« on: January 21, 2008, 10:14:33 am »
This is good for only your 4th model. Looks like there are some smooth edges that could be made sharper, like the wheel arches. Beveling the edges would probably fix that.

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Anim8or v0.98 Discussion Forum / Re: Project Info Pop Up?
« on: January 14, 2008, 10:58:04 pm »
Oh and just one other thing; I'd really like it if there was an option to turn off texture filtering, so that low-res pixel textures can be used without the blur. Cheers if you can do that Steve  :)

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Anim8or v0.98 Discussion Forum / Project Info + Texture Filtering
« on: January 11, 2008, 11:13:31 pm »
So sometimes I write a To Do list in the Project Info window. A while later I go back to work on the project and sometimes I forget that I ever wrote anything there. I was wondering if maybe there could be an option per file which made the Project Info window pop up upon opening the file. Another program I've seen this used in is FL Studio, and I find it really useful when making complex music in that program.

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Finished Works and Works in Progress / Re: Mafia Gangster Mario [WIP]
« on: January 11, 2008, 09:35:25 pm »
Small update:


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Finished Works and Works in Progress / Re: The Thinker crystalized
« on: January 11, 2008, 04:51:12 pm »
To make the render look more realistic, adding a weak red local light behind him where his shadow is would make it look like some light is passing through his translucent body.

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Finished Works and Works in Progress / Mafia Gangster Mario [WIP]
« on: January 07, 2008, 09:35:26 am »
I don't know if anyone remembers me, but I was active here between 2002 and 2004, and occasions since then. Hello to anyone from those days.  :D

Basically, I'm making a 3D version of a piece of 2D pixel art I made a while ago; my own mafia version of Super Mario. So far I've done the head (I've yet to add the glasses and mustache/mouth. ):




And this is what it is based on:


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