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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - lawrence

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Anim8or v0.98 Discussion Forum / Quick Texture Reload Feature?
« on: April 09, 2008, 04:12:59 pm »
Here's a problem I have; when working on a texture in photoshop, every time I save it and want to see the updated texture on my model in Anim8or, I have to trawl through the material editor - surface texture editor - texture selector - delete the existing texture - then load the updated one. Having to do with every couple of minutes or so really slows down work-flow.
So I was wondering if there could be feature which reloads textures either in real-time or periodically or failing that, at least a button on any of the main tool bars which reloaded textures. What do you think Steve?

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Anim8or v0.98 Discussion Forum / Light Attenuation & Light Baking Requests
« on: February 22, 2008, 11:11:23 pm »
I'd really find it useful if you could choose to use the inverse square rule on local lights.

Also, a render-to-texture feature would be good too (I know that one's a lot to ask, but maybe some day?).

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Anim8or v0.98 Discussion Forum / Project Info + Texture Filtering
« on: January 11, 2008, 11:13:31 pm »
So sometimes I write a To Do list in the Project Info window. A while later I go back to work on the project and sometimes I forget that I ever wrote anything there. I was wondering if maybe there could be an option per file which made the Project Info window pop up upon opening the file. Another program I've seen this used in is FL Studio, and I find it really useful when making complex music in that program.

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Finished Works and Works in Progress / Mafia Gangster Mario [WIP]
« on: January 07, 2008, 09:35:26 am »
I don't know if anyone remembers me, but I was active here between 2002 and 2004, and occasions since then. Hello to anyone from those days.  :D

Basically, I'm making a 3D version of a piece of 2D pixel art I made a while ago; my own mafia version of Super Mario. So far I've done the head (I've yet to add the glasses and mustache/mouth. ):




And this is what it is based on:


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