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Messages - daniel99

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1
ASL Scripts / Re: Animated Textures Using Controller Scripts
« on: November 14, 2017, 05:48:29 am »
@Raxx  I tried to replace the screen images with my sequence, and that's the only way I can make it kinda work. And all the crashing. I dunno what's the problem. Maybe I'm idiot  :) :) :)
   I've been using terranim8or 6 for the urgent project, but it's a pain in the ass because it doesn't have normal maps. I had to edit all 150 materials of it.
   Maybe Steve will do something about animated material soon. I mean, it's a useful and much-needed function anim8or should have. And maybe a displacement map.
   Maybe a possible way to solve this problem sooner would be the creator of Terranim8or to add the normal maps...

2
ASL Scripts / Re: Animated Textures Using Controller Scripts
« on: November 12, 2017, 07:21:16 am »
     These didn't crash. I've added sprites enable controller and they animate.
     Although I don't totally understand how this script works yet, it seems. For my material, I need the normal map. So I tried to add the same fire texture to a normal map as well and now it crashed. So, if I make any changes to the material after the script is in place, it supposed to crash?
     I kept saving over my project, and delete it after a few tries.
But mine is simple. I'd appreciate if you'll find the time to create a new project, and I'll add my textures in the ./sprites" folder afterward. You can use any images named "w001.jpg to "w150.jpg'. Size is 800x800. It's gonna be a sandy terrain, where the wind kinda blows the sand slightly, and that's why I use only the normal map for it.
     I'm sure I'm doing somethin' wrong, but I haven't figured out what...yet!

3
ASL Scripts / Re: Animated Textures Using Controller Scripts
« on: November 12, 2017, 04:50:29 am »
     I have a project now where I really need animated textures. The problem: it won't work for me at all. When I open your projects, they crash every time in scene mode. 

   I tried following your tutorial step by step, and it doesn't animate my textures. I can't understand what the problem is. Please help.
   Mine doesn't crash in scene mode, but it doesn't work either. The texture is  w001.jpg to w120.jpg, 800/800

4
General Anim8or Forum / Re: COPYING in the SCENE MODE
« on: October 20, 2017, 12:14:15 am »
Thanks, Steve. Can't wait for this feature  :) :) :)

5
General Anim8or Forum / Re: COPYING in the SCENE MODE
« on: October 17, 2017, 11:51:56 pm »
Cool, Kreator. I never saw that post.
I remember I told Steve about something like that a while back. And just because usually I need to reimport the same scene when I need a similar setup.
    And the same for copying the animation for the same figure, when I have multiples of the same figure.
   About that error, got any ideas?

6
General Anim8or Forum / COPYING in the SCENE MODE
« on: October 17, 2017, 08:58:17 am »
@Steve   Let's say we have the same figure01 in two separate scenes (or in the same scene for that matter). One of the two figures is animated. Being the same figure they both have all the bones and IK chains.
Now, let's say I want to copy only part of the animation key from the first figure to the second one. I click the desired IK chain, hit copy, then select the same IK chain from the second figure and hit paste... Nothing!
     This would be a pretty awesome and useful feature. And also, if I have a setup of cameras/lights in scene01, a simple select/copy/paste function would be just pure gold.
     Would you consider it for the next release?

And a quick question. I uploaded this error I've got a couple of days ago. It only appeared once, but still, don't know what that was...

7
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: June 02, 2017, 09:22:05 pm »
I'm so happy with the new splash. That was the one I love most. Congrats for all contributors though.
   Anyways, it seems there's a problem when I render. Dunno if someone else experienced this.
When I try to render, it shows the left side buttons (as it would render) but I can still see the camera view and even move the object. See the images bellow.
   When I switch to, let's say object mode, then come back to scene mode again, it works... But this bug happens again and again. Has anybody else experienced that?

8
chuft-captain: Of course :D :D :D
Strangely enough, even though I only control the mouse using my left hand, I use it as it is. I never needed to reverse the LMB and RMB, only the hand  :)

9
Quote
1. Without locking the effector:
 a. Click on the handle to select to new chain,
 b. Click drag the effector around.
 c. Move to other frames and do the same.

2. By locking the new chain:
  a. Double click on the handle and lock the effector.
  b. Click-drag the effector in different frames, etc.
Yes, that's exactly how I do it. Maybe it happened because I have quite a few IKchains, but as long I can save and reopen and it works just fine I don't mind.

Quote
How about RMB Click-Drag, or Ctrl LMB Click-Drag to move keys?
      Maybe Ctrl LMB Click-Drag. I'm lefthanded. That would work for me better  :) :) :)
      I use Ctrl+X&Ctrl+V often, But yeah, a way to drag the selected frames would be awesome and useful.
Quote
Currently Ctrl+Sh+C and Ctrl+Sh+V copy and paste materials between different objects in the Object Editor. How about using those for copy/paste of element keys between scenes?
That would be just PERFECT  :)

Quote
I also want to add constraints such as Y >= 0 (i.e. don't let the feet do through the floor) which should be easier but I ran into problems. Probably just wasn't taking the right approach. I'll visit these again later on this year.

     Perhaps also using a key combination would be easier? When moving a character with its feet locked, and also hold down a key, that would keep the feet previous orientation and prevent going through the floor.

Quote
I'll come up with a good way to do this.
Thanks!






10
Steve: That's weird, but I think I found the solution....after I made the new IKchains, I saved the project and closed anim8or. When I opened the project again, it worked. All IKchains in the original scene.

Btw, some features I noticed would ease the workflow:
-the possibility to rearrange the layers. Usually it comes like: "Scene01/Wprld/Camera/Light01/Light02/Light03/Figure01"
When I'm working on my laptop, and the screen being smaller, it would be great to be able to drag the figure on top, like "Scene01/World/Figure01/Camera/Loghts...."

- Sometimes I need to use the same cam position or lights. It would be great to be able to copy objects/lights/cam pos from one scene to another...

-dragging the keyframes in the timeline, like select/ then M+LEftClick&Drag for example.....

-a way to select all the keyframes. If I have a longer scene, like 20sec, there's no way to select all the keyframes.

-Could you add on the list for updates a...displacement map?

-and my old wish...a way to have the character's feet keep its orientation when locked on the ground. Like in this gif example someone posted a few months back...

11
Sorry, Steve! I've just remembered something.
Dunno if it's a bug but...
       Let's say I have the cat figure with 5 IK chains (4legs and head). I go in scene mode and make an animation. Then I want to add another IKchain for the tail, let's say. I go back in figure mode and create it. When trying to animate the new IKchain in the same scene, it won't work. And also, resets after a preview render.
     All 6IKchains (original 5 + the new one) work just fine only if I import the figure in a NEW scene.

12
Steeve: Thanks! :D

13
nemyax: Yeah...sounds like somethin' I won't be able to do...
A while back, Steve gave a script that makes a target control bones rotation, rotating eyes for example. I was hoping somethin' similar could be used to attach the target to a specific bone...
Yeah, sorry, that's Spain.  :)

14
Yes, would be great to set the hand (in this case) to be the parent of the ball. But I never found a way to set an individual bone as a parent to another figure.
I believe there's no script/code I could use that makes the 2nd figure follow one specific bone of the 1st figure?

I hope you'll have a great time in Italy. Been there twice and it's awesome, Rome, Malaga...though it's way too warm in the summer :D

15
Scene mode: Let's say I need to make a cat grab a mouse and walk with it in its mouth. We have FIGURE1-cat and FIGURE2-mouse.
   Usually, I would animate the mouse position to follow the cat's head/mouth.
     But I wonder... is there a way to maybe link the mouse to the cat's head? We can link/parent objects and figures to each other'  positions in anim8or but in this care, I'll need to link the mouse figure to one specific bone: the cat's head.
The same problem would apply to a character grabbing a cup of coffee.
   Whoever got a solution for this problem gets a million dollars  :)

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