Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - daniel99

Pages: 1 ... 17 18 [19] 20 21 22
271
General Anim8or Forum / Re: Reflection MASK ?!?
« on: May 04, 2010, 12:37:39 pm »
@ENSONIQ5 - The video is private.

@$imon - Yea, ofcourse I can composite them in post. But it would have been a usefull tool . BTW. I also know that anim8or can not render the Shadow pass :(
But someone know any technique to do it ???
In post-prod, I might want to blur out the shadow pass, without affectins the edges.

272
General Anim8or Forum / Re: Reflection MASK ?!?
« on: May 04, 2010, 02:25:32 am »
Yea, but this is affecting the solid also. I need transparency 0%, and  different values of reflection.
And, for example, windows are semitransparent, but the reflectivity is higher then solids. How do you acomplish that ? :)

273
General Anim8or Forum / Re: Reflection MASK ?!?
« on: May 04, 2010, 12:34:08 am »
Here's an example.
Can we use same texture, for different reflection values, without using the same texture as multiple materials, like I did here?
Thanks.

274
General Anim8or Forum / Reflection MASK ?!?
« on: May 03, 2010, 10:48:38 pm »
Hello, forum. I have a new dilemma. Working for a commercial, I kinda figured out I need to use same material with different reflection values.
For example, same as using an alpha map or a bump map, is there any chance to use a reflection mask, where white will show 100% reflection, black 0% and gray 50%?
I've never asked myself this question before, and now I need to.
If this is possible, it would be very usefull.
Anybody know something about this?

All best.

275
Finished Works and Works in Progress / Re: Wound Up
« on: May 02, 2010, 10:33:03 pm »
It looks interesting

276
the concept is nice. I also like the orange :)

277
Hmm, I've seen some time ago some loly-pop trees, but they were very realistic made. Wonder if there still are...

278
Finished Works and Works in Progress / Re: Samus in anim8or again
« on: May 02, 2010, 10:24:51 pm »
nice, it kinda looks like a football player:)

279
Finished Works and Works in Progress / Re: Basics of a character
« on: May 02, 2010, 10:23:03 pm »
That's nice. I believe it is very usefull to use some anatomy references for modeling.

280
Finished Works and Works in Progress / Re: MP3-Bot
« on: April 28, 2010, 08:26:18 pm »
So, you now have to help him reach the plugin :) and he'll be happy again !

281
Finished Works and Works in Progress / Re: yoda
« on: April 26, 2010, 07:59:43 pm »
I''ve met people that even with good references can't pull it of. It needs skills. But I'm sure you can draw also. So, if you'll post yours, I will post mine :)

Drawing skill is very important in some cases, most for character or environment design. It was very helpfull and profitable for me.

282
You are progressing. Soon, try a clay render.

283
Finished Works and Works in Progress / Re: yoda
« on: April 25, 2010, 10:43:03 pm »
Pretty good. I love when people keep in mind the anatomy of characters. This way, the model is improved a lot. Judging from the models, I guess you also drawing. Someone sayd a long time ago, if you make 3d animation, you should be able to do 2d animation first. And I'm pretty sure that you do. Am I wrong ? :)

284
Finished Works and Works in Progress / Re: Samus Aran
« on: April 25, 2010, 10:39:35 pm »
Hope you'll try some photo-realistic renders with that character. :)

285
General Anim8or Forum / Re: The Best of Anim8or
« on: April 25, 2010, 10:23:43 pm »
Yea, I've seen just about all videos made with anim8or. Fortunately, there are many talented people.
This guy made wall-e and eve in Anim8or
youtube.com/watch?v=VuP2IpXj-us[/youtube]]http://www.

Pages: 1 ... 17 18 [19] 20 21 22