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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - daniel99

Pages: 1 2 [3] 4 5 ... 22
31
Ongoing Anim8or Development / Re: IK tool
« on: December 16, 2016, 11:07:42 pm »
Hey Steve.
I've managed to make 1263 work. I believe it was a local problem on my laptop. But I still don't know what was the cause.
Before that, (see the vid) I created a new folder and copied all the builds in there. Only a couple of them run. You can see in the Task Manager the ones that didn't run and the one that did run.
Also, I show in the vid the problems with those Spider/Werewolf legs, and the weird wiggle it happens.

System info (for the laptop, where this problem happened):
OpenGL Vendor: Intel
OpenGL Renderer: Intel(R) HD Graphics 5500
OpenGL Version: 4.4.0 - Build 20.19.15.4463
OS Version: Windows 7 (6.1) build 7600


  [/youtube]




32
Ongoing Anim8or Development / Re: IK tool
« on: December 15, 2016, 09:32:58 am »
Forgot to mention, when right click and End Process on those an8 copies in the Task Manager, they won't close. I need to restart every time to get rid of them.
An8 it shows about 30,000K for memory when it works, but it only show 108K for 1263, and it won't run :( :( :(

33
Ongoing Anim8or Development / Re: IK tool
« on: December 15, 2016, 09:27:36 am »
Hey Steve. Build 1263 it won't run. I double click it, triple click it, quadruple-click it and nothing...When I go to Windows Task Manager I can see all the an8 1263 instances opened, but they won't run.
Any an8 build it opens in 2-3 seconds, this new one, it doesn't. And it also shows 108K for memory...

34
Ongoing Anim8or Development / Re: IK tool
« on: November 28, 2016, 04:34:34 am »
Wow, Thanks, Johnar. Ur da man! I didn't knew this! It seems it was automatically checked on my laptop 'cause I don't remember checking the box! :D Thanks man!

35
Ongoing Anim8or Development / Re: IK tool
« on: November 28, 2016, 12:49:19 am »
Cool, Steve.
I'm sure you're gonna do an amazing job again. 1258 is the best so far. Had no problems with it.

Btw, just a quick question. This is not a problem, more like a ... I dunno.
So, I've got 2 machines: my laptop and my desktop. In the last year, I barely turned on my desktop. I usually work on my laptop. But there's a big difference I noticed today in the way anim8or is shown.
On my laptop, it has the gray background but on my desktop it's purple. Since in the last year I only used anim8or on my laptop (which it shows gray), I could have sworn the gray BG was a change you made.
My question is: Do you know what influence this? Me personally, I just love the gray BG. How can I change it so my desktop will show the same gray bg? Thanks.

36
Ongoing Anim8or Development / Re: IK tool
« on: November 27, 2016, 06:41:12 am »
johnar Yeah, sound like what happened to my character. Anim8or just crashes when I try to move let's say the character's pelvis, with the feet locked.
But I'm 1000000000000000% sure Steve will fix that. He's a genius :D :D :D

37
Ongoing Anim8or Development / Re: IK tool
« on: November 24, 2016, 07:50:06 pm »
Oh yea, in that screen shot it seems I must have clicked on 1250. I have all versions in the same folder. Didn't noticed. My bad!

But the consistent initial problem with the 1261 is the crashing when try to move the torso of my character, while the feet are locked.
I dunno why this happens, and never happened in the previous releases. I believe I will still use the 1258 untill the next reliease :(

38
Ongoing Anim8or Development / Re: IK tool
« on: November 24, 2016, 07:27:04 am »
No problem, bro! We all appreciate everything you do with anim8or.
So far, the best version for me was 1258. No problem there whatsoever. If only it had orientation lock :D :D :D

39
Ongoing Anim8or Development / Re: IK tool
« on: November 24, 2016, 02:42:32 am »
Then I tried to open your IKtext.an8 and gave me those controller errors :(
...and also to my other projects...

The l initial crashes happened when I try to move the body by bones, the feet being locked...
I don't have this problem with the previous versions...

40
Ongoing Anim8or Development / Re: IK tool
« on: November 24, 2016, 02:22:31 am »
It crashed just when trying to make a walk...Had IK and Bones active.

41
Ongoing Anim8or Development / Re: IK tool
« on: November 22, 2016, 11:41:02 am »
Agree with Johnar :D Anim8or Rock \m/\m/\m/

42
Ongoing Anim8or Development / Re: IK tool
« on: November 20, 2016, 09:15:55 am »
I rather wait for a bit longer for the orientation lock. I'm so curious how will that work :D
Keep up the good job, man!

43
Ongoing Anim8or Development / Re: IK tool
« on: November 18, 2016, 07:56:14 pm »
Hey, Steve! Any new release soon? :D

44
Michel Colašo: Very nice work, man! But you really need to add english subs to that!

45
Ongoing Anim8or Development / Re: IK tool
« on: October 29, 2016, 10:55:34 pm »
Yes, I know! :D

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