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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - daniel99

Pages: 1 2 [3] 4 5 ... 21
31
Ongoing Anim8or Development / Re: IK tool
« on: November 27, 2016, 06:41:12 am »
johnar Yeah, sound like what happened to my character. Anim8or just crashes when I try to move let's say the character's pelvis, with the feet locked.
But I'm 1000000000000000% sure Steve will fix that. He's a genius :D :D :D

32
Ongoing Anim8or Development / Re: IK tool
« on: November 24, 2016, 07:50:06 pm »
Oh yea, in that screen shot it seems I must have clicked on 1250. I have all versions in the same folder. Didn't noticed. My bad!

But the consistent initial problem with the 1261 is the crashing when try to move the torso of my character, while the feet are locked.
I dunno why this happens, and never happened in the previous releases. I believe I will still use the 1258 untill the next reliease :(

33
Ongoing Anim8or Development / Re: IK tool
« on: November 24, 2016, 07:27:04 am »
No problem, bro! We all appreciate everything you do with anim8or.
So far, the best version for me was 1258. No problem there whatsoever. If only it had orientation lock :D :D :D

34
Ongoing Anim8or Development / Re: IK tool
« on: November 24, 2016, 02:42:32 am »
Then I tried to open your IKtext.an8 and gave me those controller errors :(
...and also to my other projects...

The l initial crashes happened when I try to move the body by bones, the feet being locked...
I don't have this problem with the previous versions...

35
Ongoing Anim8or Development / Re: IK tool
« on: November 24, 2016, 02:22:31 am »
It crashed just when trying to make a walk...Had IK and Bones active.

36
Ongoing Anim8or Development / Re: IK tool
« on: November 22, 2016, 11:41:02 am »
Agree with Johnar :D Anim8or Rock \m/\m/\m/

37
Ongoing Anim8or Development / Re: IK tool
« on: November 20, 2016, 09:15:55 am »
I rather wait for a bit longer for the orientation lock. I'm so curious how will that work :D
Keep up the good job, man!

38
Ongoing Anim8or Development / Re: IK tool
« on: November 18, 2016, 07:56:14 pm »
Hey, Steve! Any new release soon? :D

39
Michel Colašo: Very nice work, man! But you really need to add english subs to that!

40
Ongoing Anim8or Development / Re: IK tool
« on: October 29, 2016, 10:55:34 pm »
Yes, I know! :D

41
Ongoing Anim8or Development / Re: IK tool
« on: October 29, 2016, 10:14:54 pm »
Steve: I was thinking ... an easy way would be to have something similar to the Lock Position checkbox....Lock Orientation Checkbox :D

42
Ongoing Anim8or Development / Re: IK tool
« on: October 29, 2016, 11:25:25 am »
Yes, johnar. Good example.
But my concern is the orientation of the feet. Like Steve said, he's gonna try and fix this too.
In some cases, only one bone will be used for the foot (take for example an elephant). That bone being the end-effector keeps it's position when it's locked...but it also should keep it's orientation locked.
In the poser example you provided, the robot's feet remain fixed on the ground, and the toes do not get 'into' the ground. Froyd's toes do.
But I have enough confidence in Steve. I'm sure the next release will have this fixed. Ani8or Rocks :D

43
Steve, this is fuckin' genius,man. I can't believe it. Anim8or is so close to perfection. I've just tried it for a few seconds, a fast walk scene, and it works beautifully. Steve, you're amazing, for real!!! I really wish I met you when you went to Italy, I've also been there. I would have bought 100000 beers for you, bro! You're da man ! :D :D :D :D :D
    Just a question. What would be the best approach for the feet (end-effectors) to keep their orientation? Like, parallel to the ground. I believe would work if I have a separate IK controller for the heel, and another one for the toes,but except that...
Or that's somethin' you'll be working on next?

Thanks again , bro!


44
Finished Works and Works in Progress / Re: my works
« on: October 26, 2016, 06:22:13 am »
Hell yeah! slex I love the texturing on your Skull60fps. That's art :D

45
Wow! Cool looking, bro! :D :D :D Love the details.

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