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Messages - daniel99

Pages: 1 2 3 [4] 5 6 ... 22
46
Ongoing Anim8or Development / Re: IK tool
« on: October 29, 2016, 10:14:54 pm »
Steve: I was thinking ... an easy way would be to have something similar to the Lock Position checkbox....Lock Orientation Checkbox :D

47
Ongoing Anim8or Development / Re: IK tool
« on: October 29, 2016, 11:25:25 am »
Yes, johnar. Good example.
But my concern is the orientation of the feet. Like Steve said, he's gonna try and fix this too.
In some cases, only one bone will be used for the foot (take for example an elephant). That bone being the end-effector keeps it's position when it's locked...but it also should keep it's orientation locked.
In the poser example you provided, the robot's feet remain fixed on the ground, and the toes do not get 'into' the ground. Froyd's toes do.
But I have enough confidence in Steve. I'm sure the next release will have this fixed. Ani8or Rocks :D

48
Steve, this is fuckin' genius,man. I can't believe it. Anim8or is so close to perfection. I've just tried it for a few seconds, a fast walk scene, and it works beautifully. Steve, you're amazing, for real!!! I really wish I met you when you went to Italy, I've also been there. I would have bought 100000 beers for you, bro! You're da man ! :D :D :D :D :D
    Just a question. What would be the best approach for the feet (end-effectors) to keep their orientation? Like, parallel to the ground. I believe would work if I have a separate IK controller for the heel, and another one for the toes,but except that...
Or that's somethin' you'll be working on next?

Thanks again , bro!


49
Finished Works and Works in Progress / Re: my works
« on: October 26, 2016, 06:22:13 am »
Hell yeah! slex I love the texturing on your Skull60fps. That's art :D

50
Wow! Cool looking, bro! :D :D :D Love the details.

51
ASL Scripts / Re: SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR)
« on: October 24, 2016, 03:31:07 am »
Raxx: I was thinking to look for that! :D Thanks, bro! Great job!

52
ASL Scripts / Re: SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR)
« on: October 22, 2016, 07:40:02 am »
Cool. Too bad you've changed the icon. It was funny and I was getting use to it :D

53
ASL Scripts / Re: SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR)
« on: October 21, 2016, 11:49:18 pm »
Yes, subdividing the body usually does the trick, but sometimes I need to keep it unconverted to mesh. Anyhow, with great care I kinda solve this problem, using precise movements and camera angles.
But you made some amazing scripts so far, so you really have my respect, sir.
Thanks, Raxx! :D

54
ASL Scripts / Re: SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR)
« on: October 21, 2016, 04:50:48 pm »
Raxx. Oh, yeah! Good advice. Strange I didn't think about it. It solves all the problems for CelShadurr.
But I'm not sure it works for Phur, the reason being the fur is made of many hair meshes, and they will react to the bones the same way, subdivided or not. If I generate the fur on the unsubdivided body, the hairs will keep their original positions after subdivision of the body, so they won't match. Some of them will float in the air, in convex surfaces of the body, and some will be deep into the skin, in concave areas or the body...

55
ASL Scripts / Re: SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR)
« on: October 21, 2016, 06:05:46 am »
Just a question about somethin' might be a problem sometimes, Raxx.
1 is the original mesh - lowpoly subdivided but not converted to mesh.
2 is the outline shape - subdivided converted to mesh.
When animating, the shapes bend differently because they're different poly count. (3)

Is there a way to correct this? (4) Maybe the script could generate the same type of mesh or maybe there's a technique?

Same problem I have when, for example, I apply fur (with Phur) to a mesh. Because the body mesh and the fur mesh have different polycounts. Any solution for such a problem?

56
ASL Scripts / Re: SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR)
« on: October 21, 2016, 04:25:34 am »
Yeah, I've noticed. You may not be impressed, but maybe DaVinci wasn't impressed with Monalisa when he made it either. Anyhow, it's simple, but very useful script :D Thanks

57
ASL Scripts / Re: SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR)
« on: October 21, 2016, 03:46:12 am »
Omg, Raxx, of course! :) Who else? The mastermind of scripts. Thanks, bro! Thanks! :D

58
ASL Scripts / Re: SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR)
« on: October 20, 2016, 08:33:08 pm »
neirao: You're welcome, bro! :D

59
ASL Scripts / Re: SCRIPT REQUEST! - 2D cell shading (AUTO GENERATOR)
« on: October 20, 2016, 02:19:19 pm »
A couple of years ago I had a project like that, where I had to use this double mesh technique. Yes, a script that will make this outline would be useful. Great idea, neirao.

60
Ongoing Anim8or Development / Re: IK tool
« on: October 16, 2016, 09:16:08 pm »
Steve A new official release would be nice. I've seen there are people who do not know there are many new builds for anim8or, because they don't check the forum :(
Anyhow, me personally, I would have the end-effectors lock position/rotation for the latest bone in the chains added, and fix for the "wiggle" before a new official release...but that's just me.

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