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Artwork / Finished Works and Works in Progress / Image Based LIGHTING !~
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on: May 20, 2013, 03:52:37 am
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I've been playing around with a technique for image based lighting. Unfortunately, there are not to many options in the material editor, but I came up with this. The render is in the object mode (Scanline render, AA Filter:3x3). The materials are set to ambient:1 and diffuse:0, to not receive any of external lights. I've used the Env.Map for the lighting. If you guys have another technique for achiving this, please share 
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General Category / General Anim8or Forum / Re: My Anim8or success story
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on: December 03, 2012, 07:07:39 pm
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Cool! I never gave up Anim8or, it's a very powerfull tool, also use it at my job. Here are some still images from one of my latest projects. I've modeled and animated the alien in ani8or, and I've used AE cs5.5 for compositing.
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9
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General Category / Anim8or v0.97 Preview Forum / Re: Anim8or Crashes while loading texture... GRRR!!!
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on: June 15, 2011, 02:28:42 am
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Thanks guys. I found a solution. I loaded the wireframemap texture, save the project, and I continued to make the texture. When was done, the project loaded the finished texture. Yea, it's easier, less stress if the texture is alreay in the project, and modify it on the way. I have discovered another ..."problem", if I can call it this way. I have another project, with a 3d environment. On my laptop, the texture looks pixelate, but on the desktop computer, it look perfect. The reason could be the laptop configuration ?
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15
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General Category / ASL Scripts / Re: BVH File Import into Anim8or
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on: April 22, 2011, 04:22:19 am
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Yes, you're right. Unfortunately, you can not attach one single mesh to the skeletton. I made a few animations, but my character was a robot, so this solved the problem. I attached each member separatly. When it comes to one single mesh, it is a problem. Maybe NickE can help with this problem.
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