Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Airedale11

Pages: [1] 2 3 ... 6
1
Finished Works and Works in Progress / Re: Stocking
« on: September 24, 2012, 09:28:18 am »
Well, I didn't want to make a physical eyelid, so I made a new "blinking" mesh and I used a morph target to make the eyes go into the head and the "blinking" mesh go out on the face.

2
Finished Works and Works in Progress / Re: Stocking
« on: September 21, 2012, 06:03:14 am »
This has been a fun little work... Airedale, thanks for putting up with my trying this model, too. Got a bit more work in, but still needs ears, hands, bow and a few other little details... Am not sure I am happy with the hair and eyes, either.

Hey, that looks pretty great. :) Good job.

3
Finished Works and Works in Progress / Re: Stocking
« on: September 19, 2012, 06:08:32 pm »
Well, I updated the leg a little now, making the foot sharper and adding the heel for the shoe.

Also, does anyone know where I can get the universal mirror script? I can't find it anywhere.

4
Finished Works and Works in Progress / Re: Stocking
« on: September 19, 2012, 04:44:07 am »
Alrighty, I took headwax's firm "No!" to heart....

I just wanted to see if I could make this girl, and see if animation and all was feasible if re-creating with that distinct, curvy style of this sort of anime... Got legs done, but need to adjust the shoes abit...

Airedale, I hope ya don't mind....
Oh my word, that is much better than I can ever do.  :o

Okay, I think I have a little issue. My anim8or only has two renderers OpenGL and Scanline. Does anyone know where I can get ART?
Oh, and also I was wondering if someone could look at my model personally and maybe help me tweak a few areas that need it.

Attached is the model and the eye texture.
Are you using the v0.97D preview? Or v0.95C?

Haha, wow. I just checked and saw that I was still using 0.95 XD
I'm busy downloading the newest version.

5
Finished Works and Works in Progress / Re: Stocking
« on: September 18, 2012, 02:00:48 pm »
Okay, I think I have a little issue. My anim8or only has two renderers OpenGL and Scanline. Does anyone know where I can get ART?
Oh, and also I was wondering if someone could look at my model personally and maybe help me tweak a few areas that need it.

Attached is the model and the eye texture.

6
Finished Works and Works in Progress / Re: Stocking
« on: September 16, 2012, 03:30:12 pm »
Oh, I see, thank you.
Unfortunately one of my subdivisions can't be turned back into meshes. Specifically, the ears. I had to make new meshes out of the subdivisions to be able to mirror the ears. If I'm not really making any sense I've attached a picture.

Edit: Oh, and also, is there some way to make the eye textures be affected by "natural" light? They have this strange glow to them as anything in the program does with a custom texture.

7
Finished Works and Works in Progress / Re: Stocking
« on: September 16, 2012, 09:29:14 am »
No, no, don't call it awful. An attempt is always a good attempt.
The main difference between the drawing and your model is that the drawing has sharper corners at certain points, namely, the nose, the tips of the feet, the corners and the middle of the tied ribbon behind her head, the chin, the end of the neck, err, the lower end of the breast, the back end of the shoes, the hands (if you plan to make the fingers you'll need to make them flat & square), the ears and maybe some more.
If I'm guessing right, you have converted the mesh to a subdivision, and in this case, the approach is totally different from the standard mesh case. You can always revert from subdivision back to mesh (by lowering the detail to 1 and converting to mesh), but, since subdivisions look nicer (personal opinion :P) you may want to stick with them. If so, when adding sharp corners to your model, keep in mind that subdivisions tend to make sharper corners near the areas that points are close to each other. I hope this will help enough.
Please surprise me with an update. :)

Thank you for the critique. :) I will try sharpening the corners of some of the parts.
Could you maybe tell me where I can lower the detail?

Edit: I should show you guys my first two attempts at a Stocking model before I made this one. They're hilarious.

8
Finished Works and Works in Progress / Stocking
« on: August 28, 2012, 05:08:30 pm »
I tried making a model of Stocking from Panty & Stocking with Garterbelt (an anime).
This is what Stocking looks like in the anime:
and this is my awful attempt at a 3D model of her:

9
General Anim8or Forum / Re: Looking for Cre8or
« on: June 10, 2012, 03:09:08 pm »
By "Unfortunately, no." I meant that I don't have a copy myself. Not the everyone here.

10
General Anim8or Forum / Re: Looking for Cre8or
« on: June 09, 2012, 11:44:46 am »
Unfortunately, no.

But there's someone on the forum who's actively making an improved Cre8or.
Here's the link to the thread for the new version: http://www.anim8or.com/smf/index.php?topic=4041.0

11
I am extremely exited about this project.
I've never used Crea8or before, though, so will it be easy to understand for a newbie like me?

12
General Anim8or Forum / Re: How do I fill edges?
« on: June 03, 2012, 09:32:15 am »
That is a great animation Raxx. It explains your advice really nicely. :)

13
General Anim8or Forum / Re: How do I fill edges?
« on: June 02, 2012, 09:54:24 am »
That's strange... When I did this to a different object it worked perfectly.

14
General Anim8or Forum / Re: How do I fill edges?
« on: June 02, 2012, 09:22:16 am »
I did exactly that. It didn't work.

15
General Anim8or Forum / Re: How do I fill edges?
« on: June 02, 2012, 08:52:09 am »
I tried doing what you said but it still didn't create a face inside the edges.
I gave up and decided to remake the shape. What first made me have to redraw the edges was that while I was cutting the shapes into a sphere, it didn't cut properly on the opposite side at some places. This time I checked each angle and cut where it was needed.

So, I guess this problem is solved now.

Pages: [1] 2 3 ... 6