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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - im not a people person73

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1
General Anim8or Forum / Re: FYI... dude selling Anim8or
« on: June 10, 2009, 08:20:07 pm »
....wow...i've seen alot of that "bonus software" already out. i think one of them is either dog waffle or toon boom.someone should do something about that. You can't make money off of someone elses brilliant software,thats just not right.

2
Anim8or v0.98 Discussion Forum / Re: A list of ideas for anim8or
« on: June 09, 2009, 09:18:54 pm »
i like morph sliders.they make things more realistic and there is more instances of not moving to the predetermined morph. what i'm attempting to say is that it would be alot easier to give the object more fluidity,when you view the morph changing in real time.

3
General Anim8or Forum / new stuff i found out
« on: June 09, 2009, 08:55:09 pm »
you all probably know already,but to make an illusion of something being flat,set the diffuse to 0 and the ambiance to 1.to make simple mouths,like in veggie tales,make a rectangle with a texture with everything set to 0,and modify the points through morph targets to make simple phonemes.more so,vowel phonemes,and maybe m.

4
General Anim8or Forum / Re: School
« on: May 31, 2009, 11:16:31 pm »
i'm in middle school,and i have an artistic background even before i was interested in animation and cg.i'm planning on taking online tutorials to save money when i actually do go to classes for this area.(for those in the east erie township and are not in high school already i'm certain collegiate academy high has cgi courses designated for the robotics classes)

5
General Anim8or Forum / Re: first person piont of view?
« on: May 27, 2009, 01:30:06 am »
What I would do is with every key frame,keep the camera at the same spot and angle Mathematically,E.G point in between each eye=5,0,5/6,0,6 and the angle of the head by guess. and move the camera from each point in the same direction of points.(Point x5,y0,z5-x6.y0,z6/Camera Position x5,y0,z5-x6,y0,z6)...its been a while since I've actually used anim8or so,sorry if my method doesn't work.

6
how i would make buttons,intrude,texture,extrude

7
Finished Works and Works in Progress / im giving away free glass bottles
« on: September 04, 2008, 03:08:47 am »
HI,free bottle,the texture is in bitmap so gimme a minute.

YAAAAAY! i got it so mmmmmkay


rendered in scanline.my pcs slow so i dont use ART.

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General Anim8or Forum / Re: 2 interactive models
« on: September 01, 2008, 03:28:27 am »
just make sure the frames align,say,your punch makes contact at frame 25,create another figure with the reacion at frame 25...well,thats all i can think of

9
modelling was pretty kewl.i wish i could draw something original like that.

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Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 17, 2008, 05:24:31 am »
wow....cool,then,i guess.is that a yes?

11
Finished Works and Works in Progress / Re: anim8or game team effort
« on: August 17, 2008, 02:32:27 am »
AAAGH!i just thought of something original...i think..but yes,som fictional/non fictional thing,like WWII,you play as an alien going underground with disguises and stuff,and killing hitler and them from the inside.hitler didnt commit suicide,he was assasinated..by an alien.too late for any more plots?

12
Finished Works and Works in Progress / Re: dude
« on: August 17, 2008, 12:45:10 am »
i layered the hair thrice with a transmap,different mapping and such,may layer it up a bit more.for thickness.print screen doesnt really work for me so i had to set the smooth angles to 0,yes,i do plan to anim8 him eventually after some work and it might be a while for that,because im gonna try and make something worth it.sry for the bad spelling i was just on myspace (if i made a noticable amount of mistakes).my pc runs on 128 mb of RAM so even scanline isnt real time...i need an update BAD!

13
Finished Works and Works in Progress / dude
« on: August 15, 2008, 11:03:26 pm »
another dude i made,it looks OK i guess,im not trying to go for realistic with anything i make yet so yep.


14
non uniform scale,if theyre seperate,if not,poit editing or scaling the faces.

15
General Anim8or Forum / Re: cell shading
« on: August 02, 2008, 10:20:19 pm »
THAAAAAANK YOOOOOOUUUUUU!that is awsesome

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