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Messages - Jehovahenker

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Anim8or Challenges / Re: Challenge #9: Bust-a-Move
« on: September 16, 2009, 07:58:33 pm »
Let me reserve a worms character :P

Finished Works and Works in Progress / Re: Grill
« on: September 16, 2009, 02:57:02 pm »
Hello Zoom,
Welcome in 3d World. Very nice model to begin! I don't agree with the crits :-\... this is a first model and it MUST be basic, more details will come later. Follow your way, learn, test, imagine (imagination is everything! ;)), practice and have fun. (Hey, Cool to have a big brother that gives good hobbies idees isn't it?)
Hope to see your art again here.

He should be proud to get crits, since it's his first real model and already looking very good and can only become better!

Anim8or Challenges / Re: Challenge #9: Bust-a-Move
« on: September 16, 2009, 02:53:20 pm »
The bust must be of a popular organic fictional or non-fictional character.

How exactly would you define organic? I have tried organic a number of times but find I am much better at inorganic. I'm just wondering if there is a happy middle where I look at it and say "inorganic" and you look at it and say "organic".

Probably animals or plantlike things....

Another question for be; What about the 'populair'..---> must it be a well known character?

Finished Works and Works in Progress / Re: Grill
« on: September 15, 2009, 03:25:32 pm »
I would not say the legs need work before I would say that the Grill insert is all wrong.
Dont get angry, its just constructive crit but the grill is a wierd interwoven pattern I have never seen and they are quite thick. Shouldn't they be thin bars that go strait back and forth?

I totally agree

You could try to make seperate parts and join them, instead of deleting faces...

although it looks already very nice for a beginner! ;)

General Anim8or Forum / Re: Custom GUI - limited
« on: September 15, 2009, 03:22:46 pm »
I agree it's a bit boring and gives you the feelling you are using windows 95...

Anim8or Challenges / Re: Challenge #8: Walk Cycle
« on: September 14, 2009, 05:49:41 pm »
Congratulations ;)

New contest :-\ :P

(plz still picture ::))

General Anim8or Forum / Re: Forum Activity Level
« on: September 14, 2009, 03:04:24 pm »
+1 since I dont want to join all challenges, but I neither want to wait very long till the next challenge... and indeed, Im not into anim8ing, so I also agree there should run 2 challenges at once (three weeks total, or completely seperate). Or be able to choose between anim8ing or still image... (it's very noticeable there are a lot more people joining the still image challenges than the anim8ed...)

General Anim8or Forum / Re: Please Help with "Add Edge" :(
« on: September 11, 2009, 09:07:40 pm »
Welcome ;)

I see what your problem is: Meshes (and other forms) not only excist out of edges but also out of 'faces'. So what you need to do is select all edges that surround a so called 'face'--> edit (left upper corner)-->fill holes. You should see the face when in 'smooth' view.

Hope this helps  ::)

EDIT: faces are areas between the surrounding edges, if it wasnt clear yet ;)

General Anim8or Forum / Re: animating clothes
« on: September 10, 2009, 01:28:04 pm »
In my opinion, if you are going to use anim8or, assigning bones to the clothes would be a better idea than morphing.

For example, if your figure is running, then the parts of clothes that hug the body should be influenced by the figure's body that is they should come under the influence of body bones and the parts of clothes that are farther from body like loose sleeves and bottom of cloak should have its own bone as they are likely to wave with wind and that way you can achieve perfect synchronization as well.

If the figure is jumping from a height, you can manipulate the bones of clothes to show the loose cloth getting lifted by air.

I think I have made my point clear, did I?

Very clear imo ;)

Mostly it is enjoyable work. I used to be a graphic Artist for Amiga games in the 90's, but that was all 2D. I enjoy modelling nowadays, and I am making this nice sequence where you start off miles away from a planet, then as you fly all those miles, you pass these huge ships, and can even land inside them. But the real thrill is flying this long journey, and being able to get right down to the surface of a planet with real 3d environment. Like a huge zoom effect really. The planet surface will match the 3D environment so that it looks completely realistic.

You = SICK!!! =D cant wait to play it ;) any expectations on when youll release? (read you will get the demo up soon, but I want the game =D)

General Anim8or Forum / Re: Is it possible ?
« on: September 08, 2009, 03:03:31 pm »
Frederic, not all modelers are good at drawing.  Some of them are horrible as well.  It helps to have a reference image as you do that you can follow as a guide.  You just fill in the depth and everything and you can use the image as a guide.  Your attempts weren't bad because you're not the best at drawing, it's because you don't have much practice.  I've seen people that're amazing at drawing that suck at first at 3D modeling.  It all comes with practice and experience.

+1 that... I really suck at drawing (dropped it at school as soon as I could), but the modeling is getting better and better over the months. If you take time to make some simple models you will get better and better.

Finished Works and Works in Progress / Re: Walk Cycle - Storyteller
« on: September 06, 2009, 08:14:03 pm »

Very nice model and sequence!

You'll need a very good texture to keep it that way, but I think we can be sure that will happen  ;D

(I should really start making a character and animate it after I've seen this ;))

Anim8or Challenges / Re: Challenge suggestions.
« on: September 05, 2009, 08:26:08 am »
2nd idea  :P:

"A Dead Tree"

Anim8or Challenges / Re: Challenge suggestions.
« on: September 05, 2009, 08:24:17 am »
idea: Landscape.

Examples: Forest, Scotisch highland, Norwegian mountains, african dessert. All with anim8or, terrainim8or not alowed. May be realistic or more fairytale like, choice of your own.

Anim8or Challenges / Re: Challenge #8: Walk Cycle
« on: September 03, 2009, 03:05:06 pm »
Good points Hiho, I do tend to try to "finish" my work, which probably wasn't necessary in this comp.  The deadline has passed, so this should not be considered a final entry, but since the thread has not yet been locked I'll post the link here for the sake of continuity.

extraordinary 0.o, what was the rendering time...?

Thursday evening to the following Tuesday morning, Melbourne time.  That works out to something like 108 hours, I think.  That's rendered direct to AVI while I was interstate.  Talk about nerve wracking!

=O the rendering times keep me more and more off making detailed things... =/ it should really be improved...

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