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Messages - harsha

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ASL Scripts / matching values of joints to orientation
« on: June 19, 2010, 01:51:44 pm »
i have made a small robot. it also has a camera model which move orients in any direction. I use two bones (one for x coordinate and other for y coordinate) for controlling the cam. Then in scene mode i addedtwo targets so that each one is placed in each joint. target 01 is parent of target02. then i added a camera( the scene cam). target 02 is the  parent of the camera. i am able to control the cam with both the targets exactly the way i control with bones. But is there any way to synchronize both the joint value and the orientation value of the target? Maybe some aslscript.

2
General Anim8or Forum / Re: Problem witch .avi render
« on: June 16, 2010, 10:42:27 am »
even i got that many a times. when i finish my scene, i render it. I open the avi. I want to edit something else. But sometimed i forget to close the avi. after editing the scene, i render it again using the same name. that's when the dialogue box appears. then i close the avi and render with the same name. The dialogue box doesn't appear.

3
General Anim8or Forum / speedy effect
« on: June 16, 2010, 10:36:27 am »
hey guys! have u noticed that sometimes when some objects move fast, they seem to be a blur and leave a trail behind? Or when a fan is spinning, it is hard to spot the fast moving blades. In anim8or, if u rotate an object, it will show a solid object at each frame in different orientations. How do u make it look real then? Don't look at me... I have no idea. I'm just starting this forum so that some genius out there would have already found a way. hope u r that genius. awaiting ur answer...
harsha

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