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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Navek

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1
Thanks guys!

cooldude: I actually ended up finishing the project in blender, the IK rigs and quicker render times were very tempting. I should also mention that even with 'quick rendertimes' this still took the better part of a week and a half to render.

2
Finished Works and Works in Progress / Re: Building a spartan (Halo)
« on: July 13, 2012, 10:11:19 pm »
I know I promised a trailer almost a year ago, and i still don't have one but... I do have the finished project here >


Just wanted to say a HUGE thanks to the whole anim8or community and to steve. Even though this project wasn't finished in anim8or, without it, it never would have been started at all! Thanks to everyone that gave me tips along the way and had interest in the project, you guys kept me motivated!

And of course some still frames.

3
Finished Works and Works in Progress / Re: Building a spartan (Halo)
« on: November 27, 2011, 05:57:35 am »
Well I promised updates by the end of the month... not quite a trailer, thats still on the way, but a couple 'posters' I whiped up. As I mentioned in the last post these are rendered/composited in blender, modeling done in anim8or, and lens flares/ titels added in photohop.

Ps. hope y'all don't mind me still posting this project here now that its not strictly anim8or anymore, you guys have been a great help!
 

4
Finished Works and Works in Progress / Re: Building a spartan (Halo)
« on: November 03, 2011, 02:06:42 am »
Been a long time since I posted an update... The project is still alive and going strong though. After a while of struggling to animate with anim8or I've decided to move the animation/rendering phase into blender, simply because of IK and faster render times (still using anim8or for the last of the modeling though).
Progress wise, the full set of characters is rigged textured and ready to go, 80% of the props are finished, environments are all around 50%, and animation is getting underway.
Also wanted to thank you guys for the support, I just have a random collection of images from the last couple months for this update, but I'm hoping to have a video teaser/trailer of sorts up here by the end of the month.

5
General Anim8or Forum / Re: How do I learn Blender?
« on: November 03, 2011, 01:46:05 am »
I know where you're coming from, I've spent the last couple months learning blender, when I started I couldn't get anything done. What helped me was just spending about a week doing tutorials before trying to work on my own projects, it gets you familiar with the keyboard shortcuts (which help a ton) and gets you used to the interface. Blender cookie (http://cgcookie.com/blender/) and Blender Guru (http://www.blenderguru.com/) are both great places to look for tutorials, there updated pretty much every week too. Good luck, blender and anim8or make a pretty powerful team once you get the hang of it.

6
General Anim8or Forum / Re: Hmm...
« on: September 07, 2011, 08:22:31 pm »
My parents have a windows 7 laptop with a better graphics card, processor etc, then what i'm using currently... unfortunately i've never managed to get anim8or to run on it while running windows 7. The latest linux ubuntu release does work with anim8or though, but thats really the only thing i've tested in linux.

7
Finished Works and Works in Progress / Re: NYAN!
« on: July 09, 2011, 09:41:01 pm »
Simple but awesome!

8
General Anim8or Forum / Re: 3d model to real life prop?
« on: June 30, 2011, 11:19:18 pm »
Another option out there is Shapeways (http://www.shapeways.com), it's a website that lets you send in your model and they'll 3d print it and mail it back to you, but it can get pretty expensive depending on what size/material you you want to print.

9
Finished Works and Works in Progress / Re: Building a spartan (Halo)
« on: June 28, 2011, 02:48:13 am »
The latest in the spartans arsenal.

... Ps. hard surface uv mapping, not fun...

10
Finished Works and Works in Progress / Re: Short Film: Rooted.
« on: June 28, 2011, 02:45:49 am »
Wow, Great work, I feel like I should be seeing this as the short before a Pixar movie! Very professional!

11
Finished Works and Works in Progress / Re: Building a spartan (Halo)
« on: June 22, 2011, 05:40:29 am »
Not hugely relevant to the project at the moment but I thought I'd model and texture the plasma sword from the games to see what I could do with some simple trans & emissive maps. And thought I'd try uploading an animated .gif too.

12
Finished Works and Works in Progress / Re: Captain - for a movie reel
« on: June 12, 2011, 09:55:08 pm »
Amazing texturing, cant wait to see the finished movie!

13
Finished Works and Works in Progress / Re: Building a spartan (Halo)
« on: June 12, 2011, 09:52:06 pm »
I feel like i've been saying this alot but... I reworked the model again. Tried to fix up the last remaining proportion issues. Also I worked backwards a bit made the Mark V armor from the original game, as well as a concrete barrier and a traffic cone... and Coneman.

14
Just a quick update...

Janro: Thanks a ton for the tip, the sequences looks so much better now that I've added that. Should have the test render up soonish.

As far as progress goes, I'm still grinding away at it but I've had a little less time with school winding to a close. Looks like what started out as a 2 month summer project has turned into a full year undertaking. Hopefully I'll have the thing finished by the end of this summer at the latest. Thought I'd post a render with updated textures, and a bit of concept art I whipped up for one of the characters without the helmet.

Edit: Thought I'd throw up a render of the updated skybox too.

15
General Anim8or Forum / Re: Sound Advice
« on: May 07, 2011, 04:54:37 am »
If your looking for something free i would recommend virtual dub, or blenders sequence editor, which I'm just starting to learn myself, it seems powerful from what I've seen, but rather complicated and not particularly well documented.

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