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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Jdez

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46
That's weird I can't see any photos... What format are your pictures. Or do you have none and I'm missing something? maybe I just need to update my browser... Sounds cool though!

47
General Anim8or Forum / Re: animating clothes
« on: September 11, 2009, 11:25:05 am »
very interesting approach indianator,  sounds like a complicated procedure though.
would be great to see a working example sometime in the future.

Ya I have to admit If it worked It would probably be AWESOME! but It would take forever to make each morph for each movement. Even standing still the hood/cloak/whatever would have to be moving. Maybe Indian8or has a point? or maybe you could combine a little bit of both. Maybe Bones for large movements and morphing for small. I think Captaindrewi is right though. It will be complicated either way. I can't wait to see your finished animation!

48
It looks like a really good game. Some of those planets were breathtaking. I think that your texturing is probably the best part

49
Finished Works and Works in Progress / Re: yoda
« on: September 10, 2009, 10:22:43 am »
That's amazing how close the reference image you got him! I am really looking forward to the finished product!

50
General Anim8or Forum / Re: glowing object
« on: September 10, 2009, 10:14:58 am »
I tried out a glow affect a while ago. It wasn't like a lightsaber but it might help you. I created it by shining a coloured light on each object and jacking up their emissive really high, unforutanatly this is the best I got, maybe you can improve upon it. The other thing to consider would be putting a plane with a texture, parented to the blade which would give a glow effect. You also should have lights pointing out from the blade to make anything near it glow... =)

51
General Anim8or Forum / Re: Is it possible ?
« on: September 09, 2009, 11:35:15 am »
You'll do much better this time I'm sure so post your work in the WIP section soon so we can see how your doing

52
ASL Scripts / Re: needs a script that works with Lux Render?
« on: September 08, 2009, 08:28:44 am »
You might be able to ask someone to create an exporter to the luxrender format if there is one. If they can't do that with asl then someone might be convinced to create a seperate Exporter. Kind of like the Ani to Pov exporter. I don't know if anyone around here has the time to do that though. You could try asking on the Lux Render site

53
Anim8or Challenges / Re: Challenge #8: Walk Cycle
« on: September 07, 2009, 11:11:21 am »
Good job everybody. It's too bad more people couldn't have joined but the ones who did had awesome animations!!

54
General Anim8or Forum / Re: environnement Map
« on: September 02, 2009, 11:15:49 am »
There are many tutorials on Animanon as kreator is fond of pointing out ;)
so you could try searching there.

55
General Anim8or Forum / Re: Rendering for 2d sprites
« on: September 02, 2009, 11:14:37 am »
I am not sure if you can Render animations as an Animated gif or not, I have never tried. But you never know.

56
General Anim8or Forum / Re: Gold Material
« on: September 02, 2009, 11:12:46 am »
Adding texture might also make it look more realistic. I am sure you could find how to create gold textures with gimp and then add them as a texture to Anim8or.

57
General Anim8or Forum / Re: Texturing non-spherical objects...
« on: August 31, 2009, 09:38:30 pm »
Or you could do it that way to... =) Lynn22 has much more experience so I would probably follow his advice!

58
Anim8or Challenges / Re: Challenge #8: Walk Cycle
« on: August 31, 2009, 11:37:36 am »
The animations are coming along quite well! The dog one just blew me away. Unfortuanatly I wasn't able to see yours AirAKose because for some reason my internet started blocking youtube. But I bet it was awesome so congrats on your great work everyone.

59
General Anim8or Forum / Re: Shadow anyway?
« on: August 31, 2009, 11:34:42 am »
If you do the flag morphin tutorial you should be able to apply the basic principles to make water animation but It might not look that realistic...

60
General Anim8or Forum / Re: Fps Gun
« on: August 31, 2009, 11:32:51 am »
You make it sound so easy... =P

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