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Messages - Jdez

Pages: 1 ... 4 5 [6] 7
76
General Anim8or Forum / Re: DotAn8
« on: July 04, 2009, 11:25:19 am »
Ok I'll Try.

77
General Anim8or Forum / DotAn8
« on: July 04, 2009, 08:50:19 am »
Just a question. I am wondering where the DotAn8 Magazine went to. I have not noticed any new issues on there site so have they changed sites/stopped production/changed names/whatever?

78
ASL Scripts / Re: ASL Editor [version 2.0 is out!]
« on: July 04, 2009, 08:44:57 am »
Two things. One (just a suggestion) You might consider copyrighting it under the GNU GPL licence(just a thought...) And a question. Would it be allright with you if I could get the source code? It would really interest me. But if not I am fine without.

79
ASL Scripts / Re: Help
« on: July 04, 2009, 08:39:13 am »
Thanks That is going to help a lot!

80
ASL Scripts / Re: ASL Editor [version 2.0 is out!]
« on: July 04, 2009, 01:05:54 am »
Hey cool you used C#? I am learning to program that language too!

81
ASL Scripts / Re: Help
« on: July 04, 2009, 12:52:54 am »
Oh right! I thought about dividing it in two but the in the plane script I don't recall it being done so I figured I wouldn't do it. About the button. What I don't understand Is what all the other letters and numbers are for.

#button(17, 25, 2,
    0x00000fc6, 0x00007079, 0x00008009, 0x00010f89,
What is the difference beetween 0x00008009 and 0x00010f89? couldn't it just be 0x11111111 and 0x00000000
    0x00013871, 0x000107e1, 0x0000c003, 0x0000300d,
    0x00000ff9, 0x00007079, 0x00008009, 0x00010f89,
    0x00013871, 0x000107e1, 0x0000c003, 0x0000300d,
    0x00000ff9, 0x00007079, 0x00008009, 0x00010f89,
    0x00013871, 0x000107e1, 0x0000c002, 0x0000300c,
    0x00000ff0);

Thanks for the advice claude

82
ASL Scripts / Re: Help
« on: July 03, 2009, 09:09:59 am »
This is very interesting to look at! After working myself up I tried to creat a Cube primitive as well. (Attached). It is quite different so any suggestions will be welcome.

By the way If anyone could explain how the button code works(where you create a button) That would be much appreciated as well.

83
ASL Scripts / Re: Help
« on: June 27, 2009, 07:22:28 am »
Thanks Claude, This has helped me understand the plugin a lot.
Still if anyone could come up with a quick cube plugin it would be appreciated

84
ASL Scripts / Help
« on: June 27, 2009, 02:32:17 am »
Hello again,

I have been looking closely at the plane plugin and I think I understand how it works. However if someone could please write up another simple plugin that has a Y value as well, such as a cube, it would probably help me a lot. If not could someone Explain the following code:


#plugin("object", "mesh", "plane");
#parameter("side", float, 10.0, 0.001, 99999, scale);
#return($plane);
#button(17, 25, 2,
    0x00000000, 0x00000000, 0x0fffffff, 0x00010001,
    0x00010001, 0x00010001, 0x00010001, 0x00010001,
    0x00010001, 0x00010001, 0x00010001, 0x00010001,
    0x00010001, 0x00010001, 0x00010001, 0x00010001,
    0x00010001, 0x00010001, 0x0fffffff, 0x00000000,
    0x00000000, 0x00000000, 0x00000000, 0x00000000,
    0x00000000);
shape $plane; 
int $side,$i;
point3 $p;
$side = parameter("side");

$plane.Open();
$plane.OpenFace(0,4);
What does this line and the one before it do? Would it change if the shape was a cube instead of a plane?

$p.x = -$side;
$p.y = 0;
$p.z = -$side;
$plane.TexCoordN($plane.AddTexCoord((0,1)));
What do the numbers mean and again would they change if the shape was a cube instead of a plane?
$plane.VertexN($plane.AddPoint($p));

$p.x = $side;
$p.y = 0;
$p.z = -$side;
$plane.TexCoordN($plane.AddTexCoord((1,1)));
$plane.VertexN($plane.AddPoint($p));

$p.x = $side;
$p.y = 0;
$p.z = $side;
$plane.TexCoordN($plane.AddTexCoord((1,0)));
$plane.VertexN($plane.AddPoint($p));

$p.x = -$side;
$p.y = 0;
$p.z = $side;
$plane.TexCoordN($plane.AddTexCoord((0,0)));
$plane.VertexN($plane.AddPoint($p));

$plane.CloseFace();
$plane.Close();


Thanks
Jdez

85
ASL Scripts / Re: ASL Scripts Database
« on: June 26, 2009, 12:38:47 am »
I was working on something like that! except I couldn't figure out how to divide it into segments and only added non-uniform scaling. Still It was pretty good for a Noob like me...

86
ASL Scripts / Copying...
« on: June 24, 2009, 12:01:34 am »
Is it allowed to Modify other peoples scripts or is that against copyright/rude here. Say if i wanted to add Non-uniform scaling to a plugin that doesn't have non-uniform scaling. Could i do that or would I have to Creat a new tool

87
ASL Scripts / Re: ASL tutorials?
« on: June 23, 2009, 01:09:17 am »
hahaha Yes I do know how hard that can be especially when I look back at all those projects... Thanks for the information
By the way when you are finished that tutorial please tell me I would love to read it.

88
ASL Scripts / ASL tutorials?
« on: June 22, 2009, 03:02:18 am »
Hello Everyone,

I'm Trying to get into ASL scripting and have been reading the manual thingy but I was wondering if anyone knows of any good Tutorials for starting up in ASL scripting.

89
aaahh. By the way that new mod looks really cool. I especially like how you give it a bit of a face.

90
Oh. How do YOU get the textures on the model though? Just wondering how different people do it.

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