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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - ronaldefarmer

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General Anim8or Forum / Anim8or in VirtualBox on Mac?
« on: November 30, 2014, 07:03:56 am »
I am considering the possibility of installing VirtualBox and Windows 8.1 on a Mac for the purpose of running Anim8or and a few other indispensable Windows-only graphics programs. Does anyone have any thoughts on the advisability of this proposition?

ASL Scripts / Unable to Load Scripts
« on: November 18, 2014, 05:27:14 am »
I changed my script directory as instructed while working on Raxx's ASL script tutorial. Following this change, Anim8or becomes unresponsive when trying to load scripts even though I have reverted to my original configuration. This is true for all Anim8or versions. At the same time, I installed Notepad++ in order to edit scripts; maybe this has something to do with the problem. Also, I noticed that the script file's usual Anim8or Robin icon has been replaced with a generic icon. I am running Windows 7 Pro 32bit. Any help will be greatly appreciated.

Finished Works and Works in Progress / Toy Wagon Rendered in ART
« on: November 02, 2014, 03:12:35 am »
Here is a toy wagon rendered in ART with ambient occlusion and local lights. I'm still not getting the lighting and shadow effects that I want, in part because my "sky plane" seems to be interfering with the ambient lighting. Does anyone know how to make an object in a scene transparent to ambient lighting?

General Anim8or Forum / Ray Tracer--Ambient Occlusion Question
« on: October 31, 2014, 05:45:54 am »
I need to turn off the ambient occlusion effect for a particular object in a scene. "Casts and receives shadows" are both unchecked in the object's properties. This seems to have no effect for ambient occlusion or for raytraced shadows in ART-- everything casts shadows. Am I doing something wrong, or is it only possible to turn shadows off for individual objects in the scanline renderer?

ASL Scripts / Learning to write scripts
« on: October 29, 2014, 10:52:14 pm »
What would be a good first step for a complete novice like me who aspires to write ASL scripts? I know there is a manual, but it seems to be written for someone who already knows a bit about programming.

General Anim8or Forum / Anim8or Terms of Use
« on: October 29, 2014, 04:55:03 am »
Hello Anim8ors,

Occasionally while using this fun and amazing program, I like to click the "About" button and read Steve's warranty. I particularly like this part: "Anim8or is just a program that I write in my spare time and give away at no cost. I can't promise anything but that I will try to fix any problems that my time allows." I just think that is very cool. Where can you get anything valuable for free anymore? I enjoy being part of the Anim8or Community and appreciate all of the talented and helpful people who contribute here.


     try render again with more lighting and "Ambient Occlusion"!!

     will be amazing and more realistic!! :)

I have not made much use of the raytracer until now. At Neirao's suggestion, I gave it a try and here is the result. I welcome any advice, particularly with regard to accentuating the "ambient occlusion" effect while using a bit of global lighting for highlights.

In case any one was wondering how my graphics card swap turned out, the difference is spectacular. The "new" card is a second-hand Radeon HD 4550--not an expensive card even when it was new. This upgrade improved the Anim8or workspace performance on this old machine considerably (possibly by a factor of ten--just a guess). Thanks to everyone who offered advice!

Finished Works and Works in Progress / My New Graphics Card
« on: October 12, 2014, 02:14:33 am »
Here is a picture of my new graphics card.

Actually, I just bought a Radeon HD 4550 on Ebay to replace the HD 2400 that I recently bought without realizing it was old-fashioned PCI rather than PCI-Express (I didn't even know you could still get those). I haven't gotten the HD 4550 yet, but I hope it will be an improvement. In the mean time, I thought it would be fun to invent a card of my own design with Anim8or. I made no particular effort to make it realistic, but I guess it is sort of close; my five year old daughter was able to correctly identify it as "one of those electrical things that goes inside a computer."

This old Optiplex 320 with a minimal onboard graphics adapter and Core 2 Duo CPU does a very poor job of displaying objects and scenes in the Anim8or workspace. Am I correct in thinking that a better graphics card might help with this?

Finished Works and Works in Progress / Is it Art?
« on: September 17, 2014, 04:21:24 am »
I particularly enjoy using Anim8or to create simple abstract images like this one (inspired by our recent discussion of spheres). I guess I do it for the same reasons that some people like to play Tetris or Solitaire. One reason that I find it to be entertaining is that I never know exactly how a render is going to turn out until it is complete. Of course, most of my projects are deleted as soon as I am finished. Occasionally though, I end up with something that strikes me as being interesting enough to keep. Here is my question: Can a computer generated image be considered "art" in the same sense as a painted canvas or sculpture. And if so, what can you do with it aside from posting it on internet forums?

This is a model that I made in a structural design program and exported as DXF. I used Autodesk FBX Converter (recommended by Raxx) to convert to OBJ for importing into Anim8or. Raxx, is there any way to remove the specularity of these materials as they appear in the viewer?

General Anim8or Forum / Converting dxf to obj or 3ds
« on: July 25, 2014, 12:14:47 am »
Does anyone know of a simple way to convert dxf files to an Anim8or-compatible format?

General Anim8or Forum / Textures
« on: July 19, 2014, 01:57:41 pm »
Hello Anim8ors,

I hate to admit this, but I really don't do a very good job of keeping my files in order. I sometimes save an8 files and textures to my desktop, and when it gets cluttered, I will reorganize things. Consequently, I sometimes lose my textures and have to find and replace them. I know it is a bad habit, but it is one that I am not likely to break. It would be very convenient to have textures embedded in the an8 so that I will not lose them. Can this be done?

Also, what about a quick and easy way to remove unused textures from a project?


Finished Works and Works in Progress / Cooldude234: BACON Towers
« on: July 13, 2014, 01:14:31 am »
Hello Cooldude234, Bacon Towers, as promised!

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