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Messages - Kyle

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16
Not sure I'll fully understand how this will all work but I'm definitely excited to see these changes in action. I've wanted changes to the arc rotate system for years even though I struggle to explain how. I just know It takes me too long to navigate environments in anim8or. To be able to dolly and rotate more efficiently would be a big improvement.

17
General Anim8or Forum / Re: Ray Tracer--Ambient Occlusion Question
« on: November 19, 2014, 09:54:13 pm »
Yeah, for now this is only possible in the scanline renderer.

18
In what way? It's probably as done as it'll get unless Steve gives me more toys to play with lighting wise. 

The thing with David Fielding never materialized, he either lost interest or time. Maybe a bit of both. 

But my set has made its rounds.
It was used in this fan film featuring Barbra Goodson, the voice of Rita.

gclEw

It was used in this ad for Austin ST John's store. (accidentally at first, as he couldn't find out who made it, he credits me now though its all good)



And last but not least, my set was used in a fan game, albeit modified to fit the style. Blink and you'll miss it (skip to 17 seconds in to jump to it)

&list=UUTzS2vk679QJhUkuN30PFNg

19
Kyle: Are there any groups in your example? I'm still not able to reproduce it with just two objects.
The chair is a group, yes.

20
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: October 20, 2014, 06:29:54 am »
Think I got it. I guess I wasn't subdividing before hand. Seems promising. Looking forward to any improvements. Keep it up!

21
Kyle: Does these always happen, or only occasionally? If you can send me an example I'd appreciate it. A simple one is best :-)  And nice pic!

Thanks. Sorry about the late reply. For a while I was trying to replicate the hiding glitch and was starting to wonder if I imagined the whole thing, but I stumbled on it again. Though again, this file is far from simple.  I have not yet been able to recreate it yet in a simpler example.  (I'm using using yesterday's build at the moment)

In this example this chair is set to layer 2. Toggling it hides and reveals as it should. But when I disable layer 0 it hides it as well.


22
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: October 19, 2014, 11:40:56 pm »
Sounds like a nice script Raxx. I cant seem to get it to work for some reason though. I load the script, even restarted anim8or, select a mesh hit sphereize but see no effect.  Tried it after a subdivision as well.

23
Kyle: Any polygonal representation of a sphere will be an approximation because polygons simply don't have spherical surfaces.

 I get that, but in the thread there are several spheres linked to (in the form of plug ins for anim8or) taken from other programs that are much closer to perfectly round (as in same height and width) than what anim8or currently can provide on its own.  Yet they can't completely replace the built in primitive as the divisions are non editable.  I was hoping this could be addressed at some point as It seems like an oversight to me.  Keep in mind I'm not referring to the surface, just matching height and widths.

24
Hey Steve, this might not belong here as it has always been there apparently, but I was wondering if you ever knew about the fact that anim8ors sphere's once subdivided aren't uniform in dimension.  Check out my thread on the general forum for more specifics.

http://www.anim8or.com/smf/index.php/topic,4953.0.html

25
Finished Works and Works in Progress / Re: Power Rangers Command Center wip
« on: September 21, 2014, 05:44:05 am »
This isn't new, but figured I'd post it anyway. Just a very short camera fly by video. (artificially lengthened by reversing the footage back, heh)



Left the AA off for now, since art is still painfully slow.

26
Finished Works and Works in Progress / Re: Is it Art?
« on: September 17, 2014, 07:21:04 pm »
The definition of art will vary from person to person. My definition is that anything created with the intent of being enjoyed is art.

27
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 16, 2014, 01:00:42 am »
I guess we could manually squash it along the Y axis until its just right. That would be annoying though.

28
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 15, 2014, 06:59:54 pm »
My bad ENSONIQ, looks like your right.

29
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 15, 2014, 04:26:34 am »
It shows up before and after subdivision, because its really about the proportions. It just becomes more apparent after subdividing because it simplifies things visually.

30
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 15, 2014, 12:12:08 am »
Here is a plugin for a blender quad sphere if you are interested. I particularly like this one.
That's an interesting one for sure. Probably one of the more useful ones Ive seen so far.

Still hoping to find a good replacement for the built in tool though.

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