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Messages - Kyle

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Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: July 22, 2015, 06:50:37 am »
I just had a random idea, how about a set of presets certain things, like light set ups and materials?  While I'm sure there could be a way to do this with scripts it'd be nice to have some things built in.

General Anim8or Forum / Re: windows 10 free upgrade
« on: June 12, 2015, 12:09:34 am »
Personally I'm in no hurry. There's still a lot of time left and I'd rather not be a guinea pig for a new OS. As much as I hate windows 7, windows 10 is still unproven and who knows what kind of compatibility problems will pop up. Not just with anim8or but all programs.

I too can't seem to import figures, I thought it was just me.
I'm on a intel pentium cpu 2020m 2.40ghz.

Edit: scratch that, I maybe you just moved it or I'm off my game and forgot how to do it. I got it working now either way.

Yeah, using perspective view is a necessary evil for doing indoor stuff, otherwise you never get to see whats going on inside it unless its a wireframe, or you hide entire walls/ceilings. It takes a lot of practice to use effectively. What I find myself doing a lot is selecting clusters of objects that are big, but not entire room big. and then framing that so there isn't too much distortion going on while using arc rotate.

Edit: Just to elaborate further, the size of what you frame plays a huge role in all this. If the object you select to frame is, say, a door knob, you'll get an extremely distorted view in perspective mode. If you select the entire room, it'll be hard to move around inside it, not to mention it'll look a lot flatter than it needs to. Almost like a telephoto lens. Even though you can zoom in/out after framing, the center point stays the same so this wont help you much. So you need to select things inside the room. If you have a lot of smaller objects, just make sure you're selecting more than one to cover more area, then frame than in perspective view.

Not sure I'll fully understand how this will all work but I'm definitely excited to see these changes in action. I've wanted changes to the arc rotate system for years even though I struggle to explain how. I just know It takes me too long to navigate environments in anim8or. To be able to dolly and rotate more efficiently would be a big improvement.

General Anim8or Forum / Re: Ray Tracer--Ambient Occlusion Question
« on: November 19, 2014, 09:54:13 pm »
Yeah, for now this is only possible in the scanline renderer.

In what way? It's probably as done as it'll get unless Steve gives me more toys to play with lighting wise. 

The thing with David Fielding never materialized, he either lost interest or time. Maybe a bit of both. 

But my set has made its rounds.
It was used in this fan film featuring Barbra Goodson, the voice of Rita.


It was used in this ad for Austin ST John's store. (accidentally at first, as he couldn't find out who made it, he credits me now though its all good)

And last but not least, my set was used in a fan game, albeit modified to fit the style. Blink and you'll miss it (skip to 17 seconds in to jump to it)


Kyle: Are there any groups in your example? I'm still not able to reproduce it with just two objects.
The chair is a group, yes.

General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: October 20, 2014, 06:29:54 am »
Think I got it. I guess I wasn't subdividing before hand. Seems promising. Looking forward to any improvements. Keep it up!

Kyle: Does these always happen, or only occasionally? If you can send me an example I'd appreciate it. A simple one is best :-)  And nice pic!

Thanks. Sorry about the late reply. For a while I was trying to replicate the hiding glitch and was starting to wonder if I imagined the whole thing, but I stumbled on it again. Though again, this file is far from simple.  I have not yet been able to recreate it yet in a simpler example.  (I'm using using yesterday's build at the moment)

In this example this chair is set to layer 2. Toggling it hides and reveals as it should. But when I disable layer 0 it hides it as well.

General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: October 19, 2014, 11:40:56 pm »
Sounds like a nice script Raxx. I cant seem to get it to work for some reason though. I load the script, even restarted anim8or, select a mesh hit sphereize but see no effect.  Tried it after a subdivision as well.

Kyle: Any polygonal representation of a sphere will be an approximation because polygons simply don't have spherical surfaces.

 I get that, but in the thread there are several spheres linked to (in the form of plug ins for anim8or) taken from other programs that are much closer to perfectly round (as in same height and width) than what anim8or currently can provide on its own.  Yet they can't completely replace the built in primitive as the divisions are non editable.  I was hoping this could be addressed at some point as It seems like an oversight to me.  Keep in mind I'm not referring to the surface, just matching height and widths.

Hey Steve, this might not belong here as it has always been there apparently, but I was wondering if you ever knew about the fact that anim8ors sphere's once subdivided aren't uniform in dimension.  Check out my thread on the general forum for more specifics.,4953.0.html

Finished Works and Works in Progress / Re: Power Rangers Command Center wip
« on: September 21, 2014, 05:44:05 am »
This isn't new, but figured I'd post it anyway. Just a very short camera fly by video. (artificially lengthened by reversing the footage back, heh)

Left the AA off for now, since art is still painfully slow.

Finished Works and Works in Progress / Re: Is it Art?
« on: September 17, 2014, 07:21:04 pm »
The definition of art will vary from person to person. My definition is that anything created with the intent of being enjoyed is art.

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