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Messages - Kyle

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16
General Anim8or Forum / Re: Kickstarter for Steve and Anim8or
« on: September 21, 2016, 12:17:23 am »
ELECTROHERMIT: Thanks for the support! But, honestly, I don't need anything. I'm retired and so I finally have enough free time to do some serious work on Anim8or. If anyone gave me any $$ I'd just have to spend it and that would take time away from working on Anim8or :)
You might not need anything, but we do. Kidding. Well, maybe half kidding. As great of a job as you do, you can only do so much on your own so fast. Just imagine how much more powerful of a platform anim8or could be with more programmers on board.

the easy answer is to go elsewhere, but we like the ease of use of anim8or and would like to see it jump forward a few generations.


Don't get me wrong though, the IK thing once polished up will be great, though I'm still itching for better rigging and rendering capabilities and I have a feeling it will take a long time to figure that out on your own.

17
Ongoing Anim8or Development / Re: IK tool
« on: July 25, 2016, 05:46:30 pm »
YES! This was easily my most requested feature. It sounds like its still rusty, but any progress is a start, since we only got a taste of it before.

Edit: The sample seems to work as expected, but I too am having trouble setting up my own. Guess I need more of a tutorial.

18
To anyone who might know the answer, is there still no alternative for the middle mouse button? I use a wacom tablet and have no way of using a middle click/mouse wheel. I relied on the keyboard short cut heavily and now its gone. It really slows down my workflow in newer builds.

19
Kyle: if you could send me a project with the material that crashes, and the normal map file, I'll try to find the problem.
I was just about to until it randomly started to work, now I cant reproduce it. At least not consistently.


Anyway, I like the idea of putting more recent projects in the list. I'm so disorganized it would help me quite a bit for such a small thing.

20
First time trying normal maps. It crashes every time I attempt to apply a material with one.  I'm on Windows 10 and the latest build of anim8or.

Edit: ok, it seems to work if I first open your sample normal mapped file, it just doesnt like it when I start from scratch. Strange.

21
General Anim8or Forum / Re: Anim8or on Windows 10
« on: August 21, 2015, 07:12:31 pm »
My desktop machine will stay Windows 7 for the foreseeable future.

Ditto.  Until I see any benefit in upgrading I'll be sticking with W7.  Good to know Anim8or runs on W10 though.


There are benefits. Not necessarily for anim8or but the latest direct x is exclusive to it. It also speeds up the boot time considerably, especially from sleep mode, its lightning fast for me now. (though your milage will vary)
Its better at multitasking with its task view and additional desktop to help clean up your workspace. I was holding off before but now that Ive upgraded I don't see any reason not to do it, its a free upgrade and everything seem to be compadible.

22
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: July 22, 2015, 02:50:37 am »
I just had a random idea, how about a set of presets certain things, like light set ups and materials?  While I'm sure there could be a way to do this with scripts it'd be nice to have some things built in.

23
General Anim8or Forum / Re: windows 10 free upgrade
« on: June 11, 2015, 08:09:34 pm »
Personally I'm in no hurry. There's still a lot of time left and I'd rather not be a guinea pig for a new OS. As much as I hate windows 7, windows 10 is still unproven and who knows what kind of compatibility problems will pop up. Not just with anim8or but all programs.

24
I too can't seem to import figures, I thought it was just me.
I'm on a intel pentium cpu 2020m 2.40ghz.

Edit: scratch that, I maybe you just moved it or I'm off my game and forgot how to do it. I got it working now either way.

25
Yeah, using perspective view is a necessary evil for doing indoor stuff, otherwise you never get to see whats going on inside it unless its a wireframe, or you hide entire walls/ceilings. It takes a lot of practice to use effectively. What I find myself doing a lot is selecting clusters of objects that are big, but not entire room big. and then framing that so there isn't too much distortion going on while using arc rotate.

Edit: Just to elaborate further, the size of what you frame plays a huge role in all this. If the object you select to frame is, say, a door knob, you'll get an extremely distorted view in perspective mode. If you select the entire room, it'll be hard to move around inside it, not to mention it'll look a lot flatter than it needs to. Almost like a telephoto lens. Even though you can zoom in/out after framing, the center point stays the same so this wont help you much. So you need to select things inside the room. If you have a lot of smaller objects, just make sure you're selecting more than one to cover more area, then frame than in perspective view.

26
Not sure I'll fully understand how this will all work but I'm definitely excited to see these changes in action. I've wanted changes to the arc rotate system for years even though I struggle to explain how. I just know It takes me too long to navigate environments in anim8or. To be able to dolly and rotate more efficiently would be a big improvement.

27
General Anim8or Forum / Re: Ray Tracer--Ambient Occlusion Question
« on: November 19, 2014, 04:54:13 pm »
Yeah, for now this is only possible in the scanline renderer.

28
In what way? It's probably as done as it'll get unless Steve gives me more toys to play with lighting wise. 

The thing with David Fielding never materialized, he either lost interest or time. Maybe a bit of both. 

But my set has made its rounds.
It was used in this fan film featuring Barbra Goodson, the voice of Rita.

gclEw

It was used in this ad for Austin ST John's store. (accidentally at first, as he couldn't find out who made it, he credits me now though its all good)



And last but not least, my set was used in a fan game, albeit modified to fit the style. Blink and you'll miss it (skip to 17 seconds in to jump to it)

&list=UUTzS2vk679QJhUkuN30PFNg

29
Kyle: Are there any groups in your example? I'm still not able to reproduce it with just two objects.
The chair is a group, yes.

30
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: October 20, 2014, 02:29:54 am »
Think I got it. I guess I wasn't subdividing before hand. Seems promising. Looking forward to any improvements. Keep it up!

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