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Messages - Kyle

Pages: 1 ... 11 12 [13]
181
Yeah, that's what I thought. I might not have tried the fill and extrude method, but I have extruded then beveled and that's what happens to me every time.

If Steve's listening, would it be hard to add a uniform bevel tool?

182
Hmm, haven't thought about the first one... you don't have any samples on you by any chance do ya? and yeah, the second way is the only way I would know how to get it looking right, but never did more than a few letters due to how time consuming it can be.

183
3d text in anim8or as is never fails to look cheap to me. for a while I thought it was the renderer, but now that we have a ray tracer I see its more about beveling the edges.  the fact that anim8or extrudes in tris kinda makes it impossible for a clean bevel, so you have a manually go through and clean it up, and even then, for me at least it still doesn't look good, I guess I'm just not good at clean up.

I can actually get better results in photoshop, but it doesn't do real 3d. even though cs4 has real 3d now, it still seems to rely on importing 3d models, defeating the purpose. any kind of 3d 3d I create in photoshop usually looks pretty flat, sure it can be very shiny and beveled, but there's no perspective to it without a lot of manual work.

idea tips?

Im wanting to make high budget movie quality text (think terminator Salvation), not 90s video game menu screen text.

184
I might not be able to see whats to the sides of my render, but I usually keep the height pretty short. I can see the top and bottom no problem, and it still looked completely finished. (and considering I left it render overnight I don't see why it wouldn't be) this explanation would only make sense if the render scanned horizontally, not vertically.

185
Anim8or v0.98 Discussion Forum / Renders of certain resolutions wont save?
« on: September 16, 2008, 06:05:09 pm »
This has happened to me twice in the past 2 days. Im not exactly sure what triggers it, but two times Ive tried to render an image around 1300 by 600. all buttons are grayed out except for the close button.

The render appears completely done, but the progress bar looks to only reach around 90 percent.

I'm using the latest preview build. is this is a known bug?

186
Anim8or v0.98 Discussion Forum / Re: Are my suggestions possible?
« on: April 19, 2008, 05:08:23 am »
I think anim8or desperately needs a built in UV mapper tool. something that makes texturing more intuitive. what sounds like a minor inconvenience on paper is really making things more complicated then they have to be in practice. Ive alwyas had a hard time using external aps with anim8or as far as texturing goes. I can never figure out what is going to end up where when attempting to paint my textures. the more streamlined Steve can make this process the better it'll be.

187
ahh, there's that possible guy from jeb.  this should do for now.  though I'm still open to similar model with facial controls so hit me up if someone finds something better.

thanks hiho.

188
hello all. I'd like to work on my character animation skills a bit and I'd like to bypass the modeling and rigging phase. I remember ages ago Jeb provided one of the best ones Ive ever used. it was basically a 3d version of this guy.


it had a dace animation and everything.

does anyone know of a nice pre rigged model like that I can use to practice with? it doesn't need to be too fancy, simple yet effective is all.

I'd love it if it also had some facial controls though.  I'm going to try and grab some audio from a sitcom or something and animate to that. its something Ive always been meaning to do but never got around to.

189
yeah, Ive downloaded a couple of the sample files, but even after analyzing them and trying to recreate the attribute values/classes, I still don't get any type of reflection. no idea why.  Ive only been able to get them to work by copy and pasting the sample materials and modifying them to my liking.

190
Anim8or v0.98 Discussion Forum / Re: Anti-Alias on textures
« on: April 05, 2008, 04:51:47 am »
Tanzin, you you cant slap on a low res texture in anim8or have have it all pixelated like he's wanting. anim8or always smooths it out. Ive found myself wanting this feature as well for recreating 2d video game stuff in 3d. but the only way it was possible was to upscale the sprites I was useing in photoshop first (using the nearest neighbor scaling option) and in the end its just not worth it usually.

191
Wow, youve really outdone yourself Steve. I didn't think anim8or would ever see a real raytracer.
I'm finding myself very lost though, even with the documentation.  I cant figure out how to do simple things such as making the reflection more subtle. (something akin to turning down an environment map value when using environment maps). and I still don't get all these new terms. is there a thread I can go to right now to learn as much as possible about how to get specific results?   I keep finding that using this new renderer makes the lighting way darker to the point where it removes all detail from my pics. makes everything flat.  I know there's something I'm not doing right though.

anyway great stuff from what Ive seen. I think the only major thing left that I'm dying to see from anim8or's renderer is motion blur.
do you for see that ever happening?

oh, and fur ofcourse, but I think we're still pretty far off for that.  but for all I know it may be more achievable than motion blur.

192
could those smudges be avoided with some type of masking? like, by using the depth of field to make sure the shadow doesn't overlap things closer to the camera.

the idea doesn't sound like something that would work, I'm just throwing something out there.

193
General Anim8or Forum / Re: Welcome to the New Anim8or Forum
« on: December 18, 2007, 04:38:58 pm »
nice. I have to wonder now though. the wip forum is now functional again (as in people can reply), correct?
whats the point of having anim8or.org now? weren't those forums meant to be a much needed substitute once you closed off the old WIP forum?  and now both forum systems are pretty close in functionality, wont there be a needless split in userbase?

what kind of anim8or user do you expect to use this one? like, do you think the newbies will tend to post here, and the more experienced on .org?

 I just think it may confuse some people

anyway, nice job once again.  now if only you could give a similir upgrade to the main site...*hint hint*


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