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Messages - Kyle

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31
Kyle: Does these always happen, or only occasionally? If you can send me an example I'd appreciate it. A simple one is best :-)  And nice pic!

Thanks. Sorry about the late reply. For a while I was trying to replicate the hiding glitch and was starting to wonder if I imagined the whole thing, but I stumbled on it again. Though again, this file is far from simple.  I have not yet been able to recreate it yet in a simpler example.  (I'm using using yesterday's build at the moment)

In this example this chair is set to layer 2. Toggling it hides and reveals as it should. But when I disable layer 0 it hides it as well.


32
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: October 19, 2014, 07:40:56 pm »
Sounds like a nice script Raxx. I cant seem to get it to work for some reason though. I load the script, even restarted anim8or, select a mesh hit sphereize but see no effect.  Tried it after a subdivision as well.

33
Kyle: Any polygonal representation of a sphere will be an approximation because polygons simply don't have spherical surfaces.

 I get that, but in the thread there are several spheres linked to (in the form of plug ins for anim8or) taken from other programs that are much closer to perfectly round (as in same height and width) than what anim8or currently can provide on its own.  Yet they can't completely replace the built in primitive as the divisions are non editable.  I was hoping this could be addressed at some point as It seems like an oversight to me.  Keep in mind I'm not referring to the surface, just matching height and widths.

34
Hey Steve, this might not belong here as it has always been there apparently, but I was wondering if you ever knew about the fact that anim8ors sphere's once subdivided aren't uniform in dimension.  Check out my thread on the general forum for more specifics.

http://www.anim8or.com/smf/index.php/topic,4953.0.html

35
Finished Works and Works in Progress / Re: Power Rangers Command Center wip
« on: September 21, 2014, 01:44:05 am »
This isn't new, but figured I'd post it anyway. Just a very short camera fly by video. (artificially lengthened by reversing the footage back, heh)



Left the AA off for now, since art is still painfully slow.

36
Finished Works and Works in Progress / Re: Is it Art?
« on: September 17, 2014, 03:21:04 pm »
The definition of art will vary from person to person. My definition is that anything created with the intent of being enjoyed is art.

37
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 15, 2014, 09:00:42 pm »
I guess we could manually squash it along the Y axis until its just right. That would be annoying though.

38
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 15, 2014, 02:59:54 pm »
My bad ENSONIQ, looks like your right.

39
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 15, 2014, 12:26:34 am »
It shows up before and after subdivision, because its really about the proportions. It just becomes more apparent after subdividing because it simplifies things visually.

40
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 14, 2014, 08:12:08 pm »
Here is a plugin for a blender quad sphere if you are interested. I particularly like this one.
That's an interesting one for sure. Probably one of the more useful ones Ive seen so far.

Still hoping to find a good replacement for the built in tool though.

41
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 14, 2014, 07:32:41 pm »
The other plugin seems to create a perfect sphere on my end. Though it doesn't completely replace the built in one for two reasons: one, it doesn't allow me to change the divisions that I can tell, and two, at least in the beta the center axis seems off somehow. It rotates fine until I let go, then its coords completely change for no reason. But again that could be a bug in the beta.

I hadn't realized you folks were talking about textured spheres, so my comment is worthless. I'll have to pay more attention. Probably has something to do with those pesky triangles near the poles.  ;-)
Textured or untextured, it shouldn't matter.

42
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 14, 2014, 04:00:28 pm »
Got me curious enough to take a look, and the default sphere seems fine on my system. Just a passing comment.
Maybe you should upload one so one of us can take a look. I can't imagine a sphere made on yours looks fine but not on ours.

43
General Anim8or Forum / Re: Default spheres looking more like ovals?
« on: September 14, 2014, 12:10:13 am »
That's one way to do it. Though this topology would make it more difficult to work from for certain things. I get the point, it helps make the surface smoother.

I just find it strange if the dimensions of the built in primitive has been wrong all these years.

Is there a plug in like this somewhere that uses square faces instead?

44
Ongoing Anim8or Development / Re: Anti-Aliased OpenGL Workspace
« on: September 14, 2014, 12:04:32 am »
Ahh, Ctrl-B  appears to do exactly what I wanted (at a glance at least). Thanks steve.

Edit: holy crap I can see environment maps (among others) in real time now. That's a new one for me.  I just spent like 10 mins just rotating a sphere in awe. haha

45
General Anim8or Forum / Default spheres looking more like ovals?
« on: September 13, 2014, 10:37:42 pm »
Hope I'm explaining this right but I just noticed something at random and was wondering this has always been the case.  A sphere should be a perfect sphere shouldn't it? When I make a sphere, regardless of how many divisions I put in it or how many times I subdivide, it doesn't look perfectly circular.   I can go to the top view and rotate it on the Z axis and it looks fine, the outline stays consistent at any degree I turn it, yet if I go to the front, left, or right view and rotate it along the same axis I see that the height is longer than its width.  Is that normal?

I can post screens if needed.

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