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Messages - cumesoftware

Pages: 1 [2] 3 4 5
16
Finished Works and Works in Progress / Re: Headphones
« on: May 23, 2008, 06:29:42 pm »
They are pretty good for a first model. I can't wait to see this textured.

17
Finished Works and Works in Progress / Re: Enterprise Refit (WIP)
« on: May 23, 2008, 06:28:12 pm »
Stunning model! The way you applied the specular maps is superb!

And the Millenium Falcon model is suberb, with all the detail. I bet it took at least a month to do that! Did you do it from the model you have, or have you done it from some plans? I was planning to do a model of a Y-Wing, but I'm not sure if I don't break any copyright law by doing so. The plans are free on the internet, thats for sure.

right. post fixed and brain injected with more information.

thankyou!
LOL

18
Finished Works and Works in Progress / Re: Fireplace front
« on: April 15, 2008, 09:34:15 pm »
The material is already applied to the meshes. As you can see, the colour is slightly different and the material has no brilliance. It mimics white limestone.

19
Finished Works and Works in Progress / Finished!
« on: April 14, 2008, 03:07:23 pm »
Finally, the model is finished! The material is set so it looks like limestone (pinkish variant). In the future, I will post the images of the fireplace mantle integrated on a wall. Meanwhile, you can see the pictures of the finished model:

Overview of the meshes.


Lintel detail.


The rendered image of the mantel.


Lintel detail, now rendered.

I'll make the model available as soon as I can on my website.

20
Finished Works and Works in Progress / Re: MONSTER CONTEST
« on: April 13, 2008, 07:32:45 pm »
k sorry
RULES
1# Must be original can't be from a video game or movie,t.v.ect.
2# Can't be to big because the it wont look to good in the game
3# All entries must be recieved by June 1st any later and it wont be accepted
4# Must come with information about the creation

PRIZES
Grand Prize
Your creation will be in the game and if you would like the job of lonely assassins game studios 3-d modlist is open ad you will get to test the game
Second and Third Prize
you will get to test the game if you would like
p.s.
i dont know why the lonely assassins game studios link isnt working and i didnt update zaptrac productions im fixing that right now
Define big. Define model size in polys or KB. Do you wan't rigged models, or just models? What information?

About the second and third prize: testing the game is your interest (or of the developers), not an interest of the modelers.

Plus, will you give credits to the modelers if you use the models? And will the modeler be able to use his work elsewhere, if he chooses to?

P.S.: If you want free models, there are plenty to choose out there. Of course, you must comply with the respective attached licenses.

21
Finished Works and Works in Progress / Re: Fireplace front
« on: April 13, 2008, 07:26:49 pm »
i just get more and more impressed by every successive picture you post!  you're awsome.

- colclough
That's awesome, makes me remind of all those 3ds tutorials. The level of detail is just stunning. Keep on going, it had like to see it finished.
Thanks! The model is expected to be finished in the end of this week.

22
Finished Works and Works in Progress / Re: Fireplace front
« on: April 11, 2008, 08:08:50 pm »
The sill is finished. It only took one afternoon. Still to do is the heavily decorated lintel. Here are the pictures so far:


Sill detail.


The almost finished model rendered.

23
Finished Works and Works in Progress / Re: Fireplace front
« on: April 11, 2008, 03:00:28 pm »
The fireplace mantel (I think I can call it that) is approaching the finishes. The brackets are done. Here are the pictures:


Detail view of the brackets.


Rendered model with brackets.

24
Finished Works and Works in Progress / Re: MONSTER CONTEST
« on: April 11, 2008, 02:56:44 pm »
Indeed! Definitely we need more info. First, where is the game website? Where can we see info about the game? Is there any project page (SourceForge, CodePlex, etc)?

What kind of model do you need? Do you have any reputation as a programmer?

Keep in mind that if you expect people to make models for you, you have to show something. It is only fair.

25
Finished Works and Works in Progress / Re: Fireplace front
« on: April 05, 2008, 02:48:51 pm »
They are merely structural. I thought they would provide structural strength by distributing the downward force from the post to the sill. They also are a bit of decorative and provide a small protection from the fire.
...
so, is this based on a real-world fireplace, or have you designed it yourself?

- colclough
I've designed it myself. It is not exactly what I had in mind, since I have a tendency to forget details.

26
Finished Works and Works in Progress / Re: Fireplace front
« on: April 05, 2008, 12:50:13 pm »
looks cool - just wondering though, what's the little block on the inside of the bottom corners do?

- colclough
They are merely structural. I thought they would provide structural strength by distributing the downward force from the post to the sill. They also are a bit of decorative and provide a small protection from the fire.

27
...
anyway, back on topic - i was just thinking, maybe if you car-modellers actually finish off some of these machines of yours, then maybe someone could collect together all your .an8 files, and build a showroom to put all the cars in, and make a really awesome render of everyone's cgi wheels?  just a thought :)

- colclough
That's a great idea!

28
Finished Works and Works in Progress / Re: Fireplace front
« on: April 05, 2008, 11:22:13 am »
I've made the base fire guards. They are pretty basic when compared to the posts (columns), but I think they only need to be decorated on the outside. Here are the pics:

The wireframe with faces:


The rendered model:


Still to do is the sill (should be easy), the lintel (heavily decorated) and the supporting brackets (heavily decorated too). The final model will have a total of 8 meshes.

29
Nice! Great idea.

I had in mind rendering a lens, but not an entire microscope. Have you tried to add more detail to the lens by the means of subdivision? I think the microscope will distort less the image when the number of faces increases on approach to an spherical surface of a real lens.

30
Anim8or v0.98 Discussion Forum / New function: Intersect edges
« on: April 04, 2008, 04:51:00 pm »
I don't knew of this would be an useful addition, but by my experience with anim8or I'm in need of a function that finds the intersection point of two unlinked and intersecting edges. The function would first evaluate if the edges intersect. For that, we have to see if all points are coplanar, and case positive, if the lines actually do intersect at a point. Case yes, the function would merge the edges by the intersection point.

This functions is practical when we want to calculate exact intersections to cut an object, when the cut faces function is not appropriate. This is only one example where such function would be handy. There were other situations where I add to calculate the intersection points by hand.

I have a C code to determine if 4 points (from the edges) are coplanar:
Code: [Select]
bool IsCoplanar (double x0, double y0, double z0, double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3) const
{
    return x0 * (y1 * (z2 - z3) - z1 * (y2 - y3) + y2 * z3 - z2 * y3)
    - y_ * (x1 * (z2 - z3) - z1 * (x2 - x3) + x2 * z3 - z2 * x3)
    + z_ * (x1 * (y2 - y3) - y1 * (x2 - x3) + x2 * y3 - y2 * x3)
    - x1 * (y2 * z3 - z2 * y3)
    + y1 * (x2 * z3 - z2 * x3)
    - z1 * (x2 * y3 - y2 * x3) == 0;
}
This code was adapted from a 3D point class I've made in C++. I still don't have the other two required functions figured out.

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