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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - mayim84

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Is there a bug list to see what's been fixed and being worked on. For the early releases (<0.98) it was on the main Anim8or page.

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Finished Works and Works in Progress / Re: Cooldude234: BACON Towers
« on: July 15, 2014, 07:07:32 pm »
Do you climb that tower or eat your way up?

3
General Anim8or Forum / Re: Having trouble lining things UP
« on: March 28, 2014, 11:29:02 pm »
Try Mirroring the object. In the Build menu there is a Mirror Image command. If you are using a sphere for the head, place it directly in the center of one of the axis you wish to mirror it on (probably y if working in front view). To center it exact, select the head object, go to Edit->Locate->Center About Origin .

Place the first eyeball where you want it on one side of the x-axis (assuming you're in front view), then use the Build->Mirror Image command.

Note that the axis you select in the Mirror Image dialog will place the mirrored object on that axis, but on the other side of the perpendicular axis (apologies for my poor math terminology, head dropping in exhaustion). If working in front view, select X axis to place it on the other side.

Hope this helps. G'night.

4
Anim8or v0.98 Discussion Forum / Re: v0.97e Pre-Beta
« on: May 27, 2013, 02:23:42 am »
mayim84, I don't know what precisely he's using at the moment, sorry! Your best bet is to email him and wait for his response (though currently it may be a long wait). I'm just Steve's little helper ;)

Is it imperative that you need to know?


Well, Immediate Mode, while supported, is deprecated from OpenGL. For good reason, though. Shaders allow for better performance. This can really help in rendering. Since Steve used to (or still does? Author page is a little dated) work for Nvidia, I would assume he would be up to date on that.

Also, I should probably put this on feature request (though its a little far-fetched). Is there a possibility of a cross-platform Anim8or (ie. Not using Wine on Linux). I'm sure there is plenty more for him to do before that becomes a possibility, but can't hurt to ask.

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Anim8or v0.98 Discussion Forum / Re: v0.97e Pre-Beta
« on: May 26, 2013, 11:52:02 pm »
Hey Raxx, do you know if Steve has implemented GL shaders into Anim8or, or is he still using Immediate mode?

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Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: May 26, 2013, 11:47:57 pm »
In regard to ASL, allowing adding of primitives and objects through the code. This would allow for many awesome effects (ie. particles, forest generation). Also, make ASL modular (ie. user defined functions, structures (or classes)).

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Anim8or v0.98 Discussion Forum / Re: v0.97e Pre-Beta
« on: May 24, 2013, 04:42:47 am »
So glad to finally see an update. Haven't had a chance to fully test out any features. However, I did notice a minor issue when checking the System Info from the About menu. I am running Windows 7. However, according to the info I have something more inferior on here...

Edit: Please disregard my low OpenGL support. I'm on a netbook for crying out loud...

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