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Messages - wacky blend

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16
ASL Scripts / Re: F8ce primitive
« on: April 11, 2010, 09:52:41 pm »
Hey Bob,

I don't know if this helps. I use make human a bit which is similar to what you are doing for this script for Anim8or.  If you take the generic mesh of one extreme and export it to your ASL exporter.  Then run the other extreme through the same way, you would have your 0 to 100%  Thin to Fat.  I don't know if that is a good short cut or not since I don't know much about the ASL exporter you spoke of and I have no idea on the script language.

Make Human can export to OBJ and I don't believe it has a low poly setting.  I currently use version 0.9.1 RC1 because the newer version was missing features I liked.

Wendy

17
Finished Works and Works in Progress / Re: Character Anim8ion
« on: April 11, 2010, 09:38:47 pm »
I love all of your videos Johnar. It was seeing that funny eyeball tutorial that got my attention.  Ah, Spring break and no where to go...  :'(

I would have gone to Florida but I am broke again.  So I guess I will make some more fairies and try some animation.   Contact my texture guy and get the status on my textures.   :-\

Keep up the good videos,

WB

18
ASL Scripts / Re: F8ce primitive
« on: April 11, 2010, 11:55:50 am »
Great job Bob, you have a lot of time on your hands to make a script like that. 

WB

19
General Anim8or Forum / Re: Question: Animating one object?
« on: April 11, 2010, 11:35:21 am »
 ??? Why on Earth would anyone pay $1,500 for that when there is;

Panda 3D - Free 3D game engine
Products made with Panda include; Pirates of the Caribbean Online, Vampire Story.
Need to know or learn Python or C++ for coding.  Open Source from CMU.
Some one at my college downloaded and showed off the example games that come with it. Looks easy enough to learn.  Build your models in Anim8or and make a Script to run them in the game.

Blender Game Engine - Free 3D game compiler
Products made "Yo Frankie!", Dice War 3D, etc.
I have only made the basic tutorial games (mazes) and not interested in the game engine aspect.  Helps to know or learn some Python but not necessary.

Unreal Development Kit - Free to build and distribute Free games or $99 for commercial license and 25% of profits over $5,000.  In short, you get the full commercial version here and only have to pay them if you are selling your software. I haven't tried it but people on Max, Blender, and other forums are loving it.
Products made; Unreal, Prometheus, Gears of War 2, Tom Clancy's Splinter Cell series,    Star Wars: Republic Commando, etc..

I don't see anything popping out on the unity3d site that makes me want to buy... of course gaming and making games is not my thing but I thought you should check your resources before grabbing something so expensive. 

Best Wishes,

WB

20
Finished Works and Works in Progress / Re: Character Anim8ion
« on: March 10, 2010, 10:26:16 pm »
Every time I try. I can import the armature from BVH to blender no problem. But when I parent the mesh to the armature they look like pretzel people.  :D  Someone on a Blender forum informed me that the BVH import script was made almost 10 years ago and then never updated.  Blender has IK but I never scratched the surface on how to use it proper.  I know some basics like bones and bone groups.  I opened a BVH in word and the AN8 in word they look a lot like each other using braces for grouping, that's why I asked.

Thanks for the kind words,

WB

21
Awesome stuff, it's too bad you used Makehuman in my opinion, as it seems you have the skills to do it yourself!  The concept is nice though.  Have you ever tried texturing yourself?

I have done human mesh from scratch, I just find Makehuman another useful time saver tool I use.  Make human has some limitations but thanks for the complements.  A good friend of mine who goes by Jabhacksoul or JAB has a real knack for textures.  He tried to show me how to use the Gimp and some other programs but I think I am hopeless in that area.  I can do the UV just not much at making the textures.

really cool, I loved that game!

Thanks, I am a big fan of females in leadership and warrior and heroin roles.  I played the game but never finished it, my younger brother finished it so I know the story.  I hope the new StarCraft will do as well (story line) with Kerrigan this time around.  I need a new PC before I can play it, all the new games want pixel shaders my laptop doesn't have.

WB


22
 :-[ Sorry for bumping it up but I have some progress here to show you.




I have to make her hair and tenticles that cover the naughty bits.  Then I will get some textures off a good friend of mine.

WB

news flash  :o

Ok I think the mesh is finished, I just have to wait for my texture guy to get back with me on the textures I need.  I made changes to her wings.  Also added the bra and corsette.  The dreadlocks were very time consuming. 







I tossed in a splash of color so you could see it better but now I just wait to get my textures from my friend Jab.

WB




23
Finished Works and Works in Progress / Re: Character Anim8ion
« on: March 07, 2010, 02:00:33 pm »
Hello Johnar,

I have seen your work on YouTube before, but faved on another users account. It was that user who informed me about Anim8or and directed me here.  I was curious if you know how much anim8or's motion is recorded like BVH?  Because there is a huge library of BVH data files at the CMU archive.

oh btw BVH stands for biovision hierarchy and is a motion capture file so you wouldn't need any IK. Keep up the humor in your videos, I like that.

WB

24
Anim8or v0.98 Discussion Forum / Re: v0.97d Preview Ready
« on: March 07, 2010, 12:35:48 pm »
Hello Steve,

Being a spoiled Blender brat, could you make the GUI just a bit more flexible?  I would like to see some color options at least.  I like working in a gray neutral background.  Being able to customize (remap) the hot-keys would be nice too.  That feature is just coming out in Blender 2.5 beta, so I still can't even do that with my current 2.49 version.  Other than that, I think you're doing a wonderful job working by all by yourself and I could never compare your work scale to the entire Blender Foundation.  ;D

WB

25
I know, I been away awhile but I got money for college and a new job... blah blah blah blah

To answer the question above by rellik420, I do a lot of modeling from scratch but this model is made using "Make Human" version 0.9.1 RC1 a freeware program that allows you to pose the model as well.  Then you can export it to OBJ format. I use this when I want a lot of detail in my model.  The "Farah from Prince of Persia Sands of Time" started as a low poly model but I slowly added more until she took form.  However her textures are not mine those came from my brother's PC game.

I will be working on this one over the holidays and get with you on it in 2010!

26
Ok here is the main body posed and ready...







Next I will make the body suit followed  by the wings.

27
General Anim8or Forum / Re: Higher Quality
« on: October 09, 2009, 01:06:17 pm »
3D quality imo is a matter of choosing a very detailed texture. The mesh could look like a brick and all you really need is a quality texture to make it look good.  Then in your final render lighting and shadows are key to making the 3D look real.

I start most of my projects with a low poly generic mesh.  Then subdivide the mesh only in places where I need more details.  For example the face needs more detail than a head (which will be covered with hair), eyes and mouth are higher than the nose.  Subdividing the body parts is a waste of time in most cases. If you are making a movie then use low poly models for distant shots and the high poly for the tight shots.

I also keep a good contact list of people who do textures (both for free and profit) or can find them for me. The best texture wrangler I found by far is Jabhacksoul.  He works in Blender and uses the Gimp to make custom textures.  If he has the texture "lying around" or doesn't have to make it for you, then he will most likely give it to you.  I got a load of great custom textures off him for about $10. Google his name he isn't hard to find. There are sites that have textures as well like free3dstextures.com

After you UV your mesh with a good texture, then the lights are real important. Use at least 3 light sources and one to cast shadows.  Place a soft yellow local light behind your subject. To the left of the camera place a soft blue local light about half the height of your subject.  To the right and above the camera place a spot of white light directed on the subject.  Set the spot to raycast a shadow and you will have a better quality 3D rendering.

28
@ 3D Joe: Thanks, I tend to think the textures help more than anything. Farrah's texture came from the game (a friend pulled it for me). The male heads textures were found online long ago at a 3DS forum.

@ Dosser: My kid brother played the game and I thought she looked good in the movie cuts. While I was looking online this fan made drawing came up and I liked the pose and I can see making both light and dark fairies from this drawing.  

Quote
I'm curious - why are you learning anim8or after Blender?

I just found Anim8or, didn't know it existed.  I am looking for work, I got bored and decided to work on my 3D models.  Money being tight as it is no college (no computer access) so I have been banished to the parents dungeon.  :'(  I swear they must have had a wino living in here or perhaps they rented it out to a circus freak.   But the good news is internet access and their old PC... I think it's a PC.  :-\  Which is one BIG reason I am not using Blender right now their graphics card is so old Blender won't or can't use it.  I am lucky I found Anim8or.  ;)

@ dkobol: It took some time to render the raycast shadow. So I used an old trick I saw and made the fake shadow it render very quickly. I suppose it couldn't hurt to subdivide the mesh to make her smooth out more. But I was thinking of remaking the hands again with fingers instead of mits.

BTW
Quote
I would've thought once you'd mastered all those hidden menus and tiny buttons and right-click selecting you'd think it's too much effort to learn anything else
This is too common a misconception of Blender.  The GUI is able to be changed at the start.  You have the option to change the mouse controls, colors, layout and even make the buttons a big as you want. If you check my postings that was my first question about Anim8or.  Could you change the GUI?  The answer was a flat no.  I would be a rich girl for every Blender noob who said the buttons were too small.  ;D

29
If you want to upload your images to a free storage, I use webshots.com for my pictures.  The accounts are free and they have a easy links to cut and paste to forums.

30
Ok this first pic is one I made in Blender over a year ago and imported it to Anim8or.  This is the leading lady Farah from Prince of Persia Sands of Time.  I like strong female characters in video games.  After I imported my model I set up 3 lamps 2 area and one spot.  The shadow is a raycast and that causes the render time to creep.



This next render took less time. Mainly because the shadow is a fake. I placed my dark fairy on her shoulder to illustrate that the shadow is artificial.  I duplicated her mesh and using the scale I flattened her out.  I used the warp tool (which is kind of like using lattice in Blender) to skew her.  Gave her a dark gray texture and instant shadow.



This is more importing from my Blender models.  This male head only lacks hair, if this was the Blender it has a particle feature just for that.  So I am probably going to work with banana peels and alpha hair in the Anim8or.  :D 



Now to my first WIP which I will keep you up to date on in this thread.  I want to create this from scratch in the Anim8or.



Some of you might recognize her as "Kerrigan" from Star Craft.  Overall I am really into fairies, angels, and demons.  She kind of looks along the lines of all three.  So now you know where I have been and where I am going.


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