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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - wacky blend

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31
General Anim8or Forum / Re: Some minor questions
« on: September 17, 2009, 08:17:17 am »
Thanks guys, I was using the Lithunwrap that Pincho hooked me up with but I was wondering so do you export as 3DS or OBJ?  I notice my Blender models seem to import better from 3DS.  OBJ doesn't seem to carry the groups or the textures.

Quote
If you have successfully made an object, rigged it as a figure, constructed a sequence, and tied it all together in Scene mode, you are officially no longer a 'Newbie", despite what your status says!

Well E5 you haven't seen nothing yet. I will get some of my elves and fairies online and really start showing off.  :D  I do a lot of fantasy artwork and since I am... between jobs at the moment, I got bored and decided to try something new.  Funding didn't go so well at college so I am stuck at the rents for most of the time.  :(   But the good news is unlimited internet access and their old cruddy PC.  Which is one BIG reason I am not using Blender right now their graphics card is so outdated.  I am lucky I found Anim8or. ;D

32
General Anim8or Forum / Re: Some minor questions
« on: September 16, 2009, 11:46:46 pm »
Thanks for the quick response and extra tool. I love adding them to my collection. ;)  So I take it the UV Mapping in Anim8or works only in a projection mode.  I see that I can isolate a few faces and work on them individual or groups but it is harder and tedious to do it like that.  Thanks again for the tool.

33
General Anim8or Forum / Some minor questions
« on: September 16, 2009, 10:06:38 pm »
So far I did some tutorials successfully,Egg plant was a piece of cake. I made the bird walk. But I exported one of my old models from Blender to obj and imported to Anim8or and the textures didn't go. So now I am up to UV editing and the way you do this confuses me. 

I am used to working on a UV map and Steve has some kind of a UV ring????  To be honest I never saw this method. My textures seem to be projected on to the model and not UV Mapped.  If someone can point my nose in the right direction... ???

34
General Anim8or Forum / Re: Custom GUI - limited
« on: September 16, 2009, 09:55:51 pm »
To be honest, Blender is not a good example of improving the Anim8or GUI. I really hate the Blender GUI.

Oh, let's not get started on that, Blender GUI is simply what you make of it. I have had so many noobs look at the GUI for five or ten minutes and go, "Yuck!". I applaud the Anim8or for its simple GUI but it is 'locked' and sterile. Like working in someone else's kitchen or garage and you can't put tools where you want them.  That's all I am saying.  You can't bash Blender's GUI because obviously you didn't give it a shot.  If I had a dime for everytime I read someone's post, "I don't like selecting by right clicking." I would be a rich girl. :D If you don't like it change it. The GUI can be anything you make it.

I didn't come here to say that one GUI is better than another.  I just was saying I like the ability to customize my GUI.  I just wanted to know if it was possible or not.  I was informed it wasn't and suggested that if it wasn't I thought it should be an option. 

35
General Anim8or Forum / Re: Custom GUI - limited
« on: September 16, 2009, 02:04:01 am »
Nah you're not being a wet blanket.  Like I said, I just moved in and I am a bit spoiled by Blender. I really get tired of noobs to Blender saying the GUI sucks, when they are just not reading the material available.  I didn't want to come in saying the same thing being a noob having somebody say, "duh read the manual.".

Not that the GUI sucks, but to put it politely as possible, you can tell a man designed it.  Kind of the same as if you walk into a guy's apartment. LOL

36
General Anim8or Forum / Custom GUI - limited
« on: September 15, 2009, 06:52:47 am »
I know this is probably a "girl thing" but I would like to be able to set custom colors in the GUI.  The GUI is functional but seriously limited on style. I would like to see a bit more color. White edges and white verticies is like too much white and black.  The background is a neutral blue but I like working on neutral gray.

I am having no problem grasping the hotkeys or menu buttons but isn't there a way to make your own custom hotkeys or way the mouse interacts to the GUI? If not in this one maybe the next release?

WB

37
General Anim8or Forum / Most Impressive
« on: September 15, 2009, 12:22:56 am »
Hello,

My first time here and I have been using Blender since...uh, a long time now.  So it is difficult adjusting to the different GUI.  I haven't had time to look over ALL the stuff yet but I found you from a youtuber by the handle kingbraceblane.  Many blenderheads (like myself) are pretty much a one horse kind of person.  But I like to expand my tools where and when I can.

What I find impressive about the Anim8or vs the Blender so far is:
  • Just the one man programming it. Quite a good deal of work for a solo act. So take a bow.
  • Compact size of the download.  I realize that the Blender is a lot more, but I am just comparing the rendering aspects.
  • Render quality vs time is pretty damn fast.
  • No special needs -- high end video cards or memory issues.
  • Simple GUI makes easy to learn but I still like Blender's GUI better.
  • Both are free, but something tells me once you get this up to version 1 or 2...  ;)
  • Imports 3DS and other popular meshes.

I want to get to learning so I better stop typing but first I will see if I can help anyone out here in the forum.

Wacky

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