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Artwork / Finished Works and Works in Progress / Re: speeder WIP
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on: December 23, 2012, 08:22:45 pm
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"Good" subdivision modeling can look real nice, but it takes a lot of practice, and you need to understand how edge-loops work and where to place them. Otherwise, models DO end up looking like disjointed blobs. Of course, smooth subdivision modeling also usually means the polygon count goes up, which leads to longer render times. But it can be well worth it.
If you're interested in subdivision modeling, I suggest you practice with some simple models to get acquainted with subdivision modeling, and I think there are actually a few Anim8or-related tutorials for it.
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General Category / General Anim8or Forum / Re: Sequence with no bones? Telescopic
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on: July 16, 2012, 02:47:59 pm
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The short answer: absolutely!
It really depends on what it is you're trying to animate, and whether or not it needs "organic-type" motion. For instance, I've created multiple rotary and linear mechanism animations with absolutely NO bones! There's no hard-and-fast rule that says you need bones.
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