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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - TheBlackHole

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1
Is spherical UV mapping still possible? There doesn't seem to be an option for it anymore.

2
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: May 08, 2014, 01:25:18 am »
Put a light source inside/near the object.

3
ASL Scripts / Re: ASL Scripts Database
« on: February 11, 2014, 12:36:23 am »
The links are broken. :(

4
General Anim8or Forum / Re: Simulate heat
« on: February 10, 2014, 07:22:04 pm »
Off topic, but:
This is why when the sun is around the horizon especially on a hot day, tends to look bigger.
That's actually an optical illusion. When on the horizon, the sun is surrounded by smaller objects that make it look bigger by comparison.
Quote
It also gets redder because the light is weakened as it passes through more atmosphere (the light itself looses energy).
Close, but not quite. Shorter wavelengths (blue, green) are scattered more easily than longer wavelengths (red, yellow). As the light passes through more of the atmosphere, more of the shorter wavelengths have been scattered out, leaving only the longer wavelengths.

5
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: July 30, 2013, 09:39:37 pm »
Can we get a way to place light sources in object mode? This would allow for parallel lights to precisely match up with suns in skyboxes, or headlights on cars, etc. I realize that objects in scene mode can be set as parents of light sources, but this would allow for more symmetrical light placement and light duplication.

6
General Anim8or Forum / Re: realistic texturing
« on: July 06, 2013, 06:37:50 am »
Try Google.

7
Anim8or Challenges / Re: Challenge #31: Big Brother
« on: January 25, 2013, 05:27:49 am »
It turns out that you can't use Screen2Avi unless you download a new codec. Here's my second attempt. Texture and music credits in the video description.


8
Anim8or Challenges / Re: Challenge #31: Big Brother
« on: January 23, 2013, 10:41:02 pm »
Here's my still. I tried recording my progress, but Screen2Avi had other plans. So, in place of a video, I've attached a drawing of my original idea for the spacecraft. Everything modeled and rendered in Anim8or, postwork and textures in Photoshop.

9
Anim8or Challenges / Re: Challenge #31: Big Brother
« on: January 16, 2013, 03:38:21 pm »
Definitely need more time. I'd like to do this, but I only found out about it a week ago and haven't been able to record because of computer problems.

10
General Anim8or Forum / Re: Terains
« on: August 02, 2012, 03:01:58 am »
-snip-
Or, you could cut out a square piece of a highly subdivided long/lat sphere, UV map it so a texture extends just beyond its boundaries, then load it into Terranim8or. Displace it using a height map and put it back in Anim8or. Once in Anim8or, rotate and move the object until the terrain is at the origin.

11
Finished Works and Works in Progress / Re: Tron-ish thing
« on: July 08, 2012, 05:16:41 am »
The blue is an emissive material, yes. I had 4 dark blue-gray infinite lights and some light blue-gray fog. There are also some cloud layers in there.

12
Finished Works and Works in Progress / Re: Tron-ish thing
« on: July 05, 2012, 05:33:18 pm »
And here are the originals.

13
Finished Works and Works in Progress / Tron-ish thing
« on: July 05, 2012, 05:23:29 pm »
I was bored, came up with this. Quite a bit of postwork in Photoshop to get it to look like this, originals in the next post.

14
Anim8or Challenges / Re: Challenge #29: GIANT ROBOTS!!!
« on: March 26, 2012, 10:25:37 pm »
Finally have a better starfield, but because of the highly subdivided spheres making up the giant robot (and because my computer's a potato) Anim8or sometimes freezes while loading the file.

15
Anim8or Challenges / Re: Challenge #29: GIANT ROBOTS!!!
« on: March 21, 2012, 03:16:23 am »
Here it is with some extra mesh detail, a different camera/light position, and a lowres skybox because the computer I'm rendering this on is a few heating elements away from being a toaster. I will eventually make a better starfield, though. :)

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