Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - lizeal93

Pages: [1] 2
1
General Anim8or Forum / Free Building textures
« on: July 15, 2009, 09:57:28 pm »
on the house by me. made in gimp. you can use them for free no credit needed. will post more when i get some time.

2
Finished Works and Works in Progress / Up MY WAY
« on: July 15, 2009, 09:50:06 pm »
after watching this great pixar film i made a house model (not the same as in the movie) and made a balloon render with it flying. so here it is.

3
Finished Works and Works in Progress / high poly hydralisk
« on: June 25, 2009, 03:17:36 am »
after making the super low poly one i redid the model (first pic) and then exported it to blender (sorry to all those offended) and skulpted it there since i don't own Zbrush. the poly count (since anim8or does not support normals) went up to about 250,000. pretty cool. i have yet t o still work on a suitible texture for the new high res one.

comments welcome. its still a WIP.

4
Finished Works and Works in Progress / sci fi ship
« on: June 16, 2009, 09:50:42 pm »
the base model is made in anim8or but the greeble and textures along with the render was in 3ds max.

C&C welcome. i'll put the model up for download later.


ps. to make the space background you can do it as follows.

1-open up the gimp and fill the image solid black.
2-then go to filters noise and use the default filter. change the value up to max and play around with the sliders the end result is the pic.

5
Anim8or v0.98 Discussion Forum / obj
« on: June 07, 2009, 09:01:13 pm »
just wondering if you could make a feature when you import the obj files that create the object as seperate meshes instead of merging all of them together?

thanks.

6
well here is the result of one hours work. this is the lowest poly hydralisk that is probably possible. only 192 polies triangulated that 96 polies quad

the file is up for download with textures.

7
General Anim8or Forum / half contest?....
« on: May 01, 2009, 09:53:53 pm »
i'm just curios there isn't any prize money i'm just interested to see from the attached reference picture how many different variations to modeling people can do to get the results. (ie. dragon)

you can model any way you like i purposely did not include a front or top pic of dragon b/c i want variation so by not giving you the depth you can make it up.

thank you

8
General Anim8or Forum / tutorial- low poly wireframe render
« on: March 31, 2009, 01:15:20 am »
here is a small tutorial i've been holding back for a while.

bassicaly the goal of this tutorial it to render a wireframe withought using the conventional way of inseting all the faces and using different materials. this tutorial is for guys who have a 5000 face mesh and don't want a wireframe render to be 25000 faces, and don't want to use the [print screen] button.

so now we begin:

1-exprot your mesh from anim8or as an obj after applying any material you want doesn't matter as long as you don't have any ART settings applied.

2-open up lithunwrapper (free and found at this website http://www.sharecg.com/v/5169/software-and-tools/LithUnwrap---Free-UV-Mapper-for-Windows .

3-load your model in and select all faces.

4- apply a face UV map and make sure that they aren't overlapping.

5-save the model and save the UV (preferable at 1500x1500 the higher the better)

6- load up anim8or again and improt your obj model.

7-import the new UV texture map in the opacity slot in the material editor.
(make sure specular highlights are turned off)

8-render and there you have it.

9-for variation you can also set an emmissive map with a value of one for soem other effects.






9
Anim8or v0.98 Discussion Forum / a few small ideas
« on: February 18, 2009, 02:35:49 am »
1- turn on and off backface culling for wieght paints.
2-being able to mirror a subdivision.
3-being able to animate turning off a light.

this is it i can think of other than other stuff mentioned.

10
Anim8or v0.98 Discussion Forum / function removed?
« on: January 20, 2009, 10:27:41 pm »
i was just wondering why you can't select more than one frame at a time in anim8or .97d. it was a really useful funtion

11
General Anim8or Forum / new particle technique
« on: January 13, 2009, 01:26:26 am »
new technique in terranim8or.

benefits:
use one emmiter but have multi texute blend
faster render even with many particles
more realistic look

pics:
particle wire and rendere
screenshot form animation
project file
particle texture(did not include texture for the missile.)

note- when making your aprticle emmitter in terranim8or you must make sure to check "face camera"

12
this is some random models your comments welcome a few are fore download

13
Finished Works and Works in Progress / wip: shredder beast
« on: December 02, 2008, 02:27:49 am »
this is a wip i started yesterday, spent about 30 minutes on it. please critique.

14
Finished Works and Works in Progress / dragons
« on: November 16, 2008, 04:12:55 pm »
this model took about six hours to model and five minutes to render:

please ctitique. other than the mild texture stretch on the wings.

15
Finished Works and Works in Progress / spaceworks
« on: October 02, 2008, 08:56:34 pm »
these are a few of the space models i a made for an animation i am currently working on. i have yet to finish the other pilot but here they are.

robot ship



zombieship


the robot




i made these in about two hours please comment, i know there are certain problems.

Pages: [1] 2