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Topics - flametiger74

Pages: 1 [2]
16
Anim8or v0.98 Discussion Forum / Really wierd render bug
« on: March 26, 2008, 11:14:33 pm »
I don't know what happened but I was rendering something using ART and this is what it turned out to be.

This was not what I was rendering so I don't know what happened.
I should have looked more into it but instead I restarted anim8or. Sorry
Just wondering why this would be there.
I also tried to render from other angles and it was as if instead of the scene I was in those two spheres were there. and also at one point I rendered and all that came up was a very dark green render with nothing else there.
Thanks.

17
Anim8or v0.98 Discussion Forum / A Not so recent bug.
« on: March 26, 2008, 09:50:38 pm »
I've noticed that while rendering anything that normally takes a long time, anim8or will switch to Not responding, and only after the render is done will anim8or start responding again.
Now this may be b/c I'm using vista but I'm not sure.
I always make sure to save my work before rendering a medium or large sized scene, b/c if anim8or locks up. Either it won't work anymore or I'll have to wait for it to finish not even knowing what its up to b/c the preview render is frozen.
My graphics card is a Nvidia GetForce 8600 GT
I was told that it was a very good graphics card So I don't know mabye this is the problem
Edit: this has not been happening just in 0.97, but 0.95 also

Also while we're on the topic of rendering, if you set the render preview to off, will the render go faster.
Edit: I tried it and I didn't see a signifigant amount of difference in the timing of the render.

And another question, if you were to go to the process of anim8or in task manager, and set the priority to a higher priority than normal, will anim8or go faster.
I tried it, but I wasn't really sure if there was a change in render time or not. I'll try recording the times the next time I do it.


Quote from Steve.
"What graphics card do you have?  This is most certainly a driver problem, possible a badly designed driver.  That's exctly why I added the ability to turn off renders."

18
General Anim8or Forum / Anim8or render for Mac.
« on: March 23, 2008, 09:04:45 pm »
I was thinknig that people have been wanting anim8or for mac for a while. Now I don't think that's ever gonna' happen but what about a renderer that works for mac. Maybe written in Java or something like that.
Just putting the idea out for discussion.

19
Anim8or v0.98 Discussion Forum / Any News of 0.96
« on: March 19, 2008, 11:22:38 pm »
Hey Steve. Is there any news on 0.96?
I can't wait for at least another Beta to come out or the acutal thing.
Thanks :)

20
Finished Works and Works in Progress / Man Walking (Yay :)
« on: March 04, 2008, 02:58:06 am »
I finally made a good looking man walking tell me what you think!!  :)
http://www.humyo.com/F/102221823

21
General Anim8or Forum / The Human Walking Sequence
« on: February 29, 2008, 09:04:59 pm »
Hey evryone.
Does anybody know of a tutorial or soemthing like that for a human walking sequence. Because I'm trying rig the human that was given out on animanon for a contest who could rig it, but I can't find any tutorials to stuff like that. So would anybody of anthing. I've already rigged it, the animation is the hard part.
Thanks
-flametiger74-
(I'll be posting my WIPs in a couple of days.)

22
General Anim8or Forum / 3d Summer Programs
« on: February 22, 2008, 03:17:16 am »
Hey everyone. I was wondering does anyone know of a 3d graphics or 2d graphics or just computer summer programs that are good, and you could recommend. B/c I'm looking for something in the summer. Really it doesn't have to be an actual summer program. Just a class would be fine.
Thanks
flametiger74

23
ASL Scripts / The Plane Primitive
« on: January 31, 2008, 01:50:01 am »
Hey all
I was trying to figure out a script by Tyson Collins (AKA Null) and I was wondering if someone could explain to me some of the things Here's the script I added some questions which are blue. One last thing where does it say in the script which points are where.

#plugin("object", "mesh", "plane"); I understand this it's the name and type
#parameter("side", float, 10.0, 0.001, 99999, scale);I'm guessing this is the parameter
#return($plane); What does return do and how can it do it if  $plane hasn't been declared
#button(17, 25, 2,
    0x00000000, 0x00000000, 0x0fffffff, 0x00010001,
    0x00010001, 0x00010001, 0x00010001, 0x00010001,
    0x00010001, 0x00010001, 0x00010001, 0x00010001,
    0x00010001, 0x00010001, 0x00010001, 0x00010001,
    0x00010001, 0x00010001, 0x0fffffff, 0x00000000,
    0x00000000, 0x00000000, 0x00000000, 0x00000000,
    0x00000000);
shape $plane;   It looks like these are all declaring variables but what are they.
int $side,$i;
point3 $p;
$side = parameter("side");

$plane.Open();
$plane.OpenFace(0,4);
Basicly I don't really get what the rest is saying like what's "TextCoord. and all the other stuff
$p.x = -$side;
$p.y = 0;
$p.z = -$side;
$plane.TexCoordN($plane.AddTexCoord((0,1)));
$plane.VertexN($plane.AddPoint($p));

$p.x = $side;
$p.y = 0;
$p.z = -$side;
$plane.TexCoordN($plane.AddTexCoord((1,1)));
$plane.VertexN($plane.AddPoint($p));

$p.x = $side;
$p.y = 0;
$p.z = $side;
$plane.TexCoordN($plane.AddTexCoord((1,0)));
$plane.VertexN($plane.AddPoint($p));

$p.x = -$side;
$p.y = 0;
$p.z = $side;
$plane.TexCoordN($plane.AddTexCoord((0,0)));
$plane.VertexN($plane.AddPoint($p));

$plane.CloseFace();
$plane.Close();


If someone could please help me I would really appreciate it. Thanks[/glow][/shadow]

24
Finished Works and Works in Progress / The River Movie
« on: January 28, 2008, 03:14:28 am »
I made terain using terragem a while ago and I just found it and updated it.
The boat has a reflection under it. Tell me if it looks good. I made the reflectiono by mirroring the boat and making the mirrored boat transparent. Tell me if it looks good.
http://s164.photobucket.com/albums/u34/flametiger74/?action=view&current=TheboatandFishmovieFixed2.flv

25
General Anim8or Forum / Lights
« on: January 06, 2008, 02:28:03 am »
Do  local lights cast shadows because I am making a scene with a  lamp in it and it dosn't cast the shadows with a cover on the local light.

26
General Anim8or Forum / Inverse Kinematics
« on: December 28, 2007, 04:12:42 am »
I was looking at the manual today and it says that the Inverse Kinematics button is blocked out b/c you can't use it yet but in 0.95 and 0.96 beta it's enabled so what's happening? and how does it work.

27
General Anim8or Forum / Scripts HELP
« on: December 28, 2007, 02:17:16 am »
Okay. Ive been with anim8or for over a year now and I still havn't found any tutorials on scripts like could someone just take a simple script and explain line by line what each line is talking about
Because I 've wanting to make scriipts for so long but I still can't understand them.
Thanks in advance.

28
General Anim8or Forum / messed up render
« on: December 25, 2007, 11:58:17 pm »
I'm making this chess scene for a contest on ani8or.org and when I just rendered it it rendered wierd it does it when I render anti-alisized and normal here's a pic
Here's one
http://www.box.net/shared/gdj8lrfw4k
and than a close up of the messed up spot.
http://www.box.net/shared/cn9fcv31cg

29
General Anim8or Forum / Terains
« on: December 23, 2007, 07:55:16 pm »
I was wondering is there a way to either wrap a terrain around a sphere to create a globe or make a globe terrain with terainim8or or another program.

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