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Topics - Arik_the_Red

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Anim8or v0.98 Discussion Forum / Figure Default Setting in Sequence Mode
« on: December 04, 2014, 03:12:56 pm »
Per,5036.0.html ...

Crabby as you see in the above thread's message #13 has his legs set with all the angles... and each is at "Default" setting.  When viewed in "Object" mode his legs are spread straight out, and in "Figure" mode his bones all line up similarly, except that the "Default" angles give them the pose of the legs being bent.

Now though, I put Crabby into "Sequence" and his "Default" is gone, legs are splayed straight out again.  Is that supposed to happen? The whole reason I set the "Default" was so his legs would be in a crab-stand position, not to still be spread-eagled.  It's been so long I forget...

Finished Works and Works in Progress / Crabby!
« on: December 01, 2014, 02:18:58 pm »
Yes, I sat down and started making something... Been a long time....

Figure views so far, without and with bones visible...

Finished Works and Works in Progress / Mission: Backup Earth!
« on: April 10, 2013, 08:14:21 pm »
Yo!  Great production now releases its first episode!  And the 3DCG all started with anim8or!

!!!Like and share on Facebook!!!

Finished Works and Works in Progress / Heinz! (no, not catsup)
« on: November 14, 2012, 05:31:22 am »
Alright... this may turn into my anim8or challenge subject, still unsure... was experimenting while working on Popeye... so, am posting him here, too... because either way, I do have some ideas for him...

This is a render of a rough version... but, can you name this unfinished character?

He's obviously missing a lot thus far, but the guy just cracks me up whenever I see him in action!

Finished Works and Works in Progress / Elf Be Gone
« on: April 02, 2012, 07:31:02 am »
Made out of boredom... Every proper goblin should own a can... associated with the online game where I've been known as Arik the Red - King of the Goblin Scourge and Elf Hater Extraordinaire - for around nine years (I think)....

...and, on youtube:

The Giant Robot Challenge prompted me to share this...

This is how I have made "fake glows" in anim8or. It is somewhat limited in its uses because the "glow" object does cast shadows when used with lights... but, here we go...


OBJECT: Red Sphere
Diameter:  50
Coordinates:  0,0,0
  • Ambient: 0.30
  • Dffuse: 0.70
  • Specular: 0.0  White
  • Emissive: 0.0  Black
  • Rough:  32
  • Trans:  0.325
  • Brilliance:  1
  • Color: Red-250   Green-0   Blue-0

Name this Object "Red Sphere": SETTINGS > OBJECT ... > "Red Sphere"

Make a 50 diameter cylinder, turn it so that the end faces Front... convert to mesh, and delete all points, vertices and faces except for one of end panels.
Coordinates:  0,0,0
Be sure that the panel shows on 0 from top and side views as well as front.
  • Ambient: 1
  • Dffuse: 0.0
  • Specular: 0.0  White
  • Emissive: 0.0  Black
  • Rough:  32
  • Trans:  0.325
  • Brilliance:  1
  • Color (White): R-255   G-255   B-255
Texture: Set Trans to 100%, and use this image:

Name this Object "Glow Panel": SETTINGS > OBJECT ... > "Glow Panel"


Creates a red ball with a glow inside. Key effect is that the glow is always round from the camera view, because it is set to always face the camera.

This effect is much more versatile in use than an outside glow, because there is no issue with the glow panel casting shadows, since it in encased within the sphere...

In Scene Mode, create your scene or use existing scene, as follows:

1: Environment Settings: SETTINGS > ENVIRONMENT >
  • Set Solid Background Color to Black - Black is best for seeing this test
  • Disable Ground Grid

2: Red Sphere Set Up in Scene:
  • Add Red Sphere: BUILD > ADD OBJECT > select "red sphere" object
  • Double-Click on the glow pane object, bringing up the Object Parameters panel.and name this eobject "Red Sphere"
  • Hide the sphere: Select the sphere object, and hide it for the moment... Keyboard Command: <lowercase-h> or EDIT > HIDE... We hide the sphere so that we can work with the next object - the glow panel - and more easily set it up to function with the red sphere.

3: Glow Panel Set Up in Scene:

  • Add Glow Panel: BUILD > ADD OBJECT > select "glow panel" object
  • Double-Click on the glow pane object, bringing up the Object Parameters panel.
    and name this eobject "Glow Panel"
  • Set "Parent" field to read: "Red Sphere"... this attaches the glow panel object to the red sphere so that where ever you move the red sphere, the panel will move as well.
  • Set the Orientation by clicking on "Facing Other" and filling in the "Other:" box with the camera name (camera01 is the default name, unless you renamed the camera). NOTE: Be absolutely sure you have clicked on the "Facing Other" circle check, or this step is wasted and needs done again. Now, the glow panel will always face the camera.
  • Press "OK"... NOTE: The glow panel will disappear, because it has joined to the red sphere, which is hidden... thus, both are now hidden.
  • Show All Objects! Keyboard command <Shift-H> or EDIT > Show All
The red sphere should reappear, with the glow panel nestled inside, facing the camera. The screenshot is as follows:

The ultimate result should be a red sphere with a glow inside, the glow always facing the camera.

One major downside to this is that, if the camera is not facing the glow panel directly, it may have odd, not properly round, appearance.

Feel free to adjust Ambient and Brilliance in the Glow Panel object's material, increasing the values to increase the intensity of the glow effect.

NOTE: The above render was performed in Scanline render option. Results vary depending upon which Renderer is used. For example, ART Ray Tracer may require a much higher Ambient and Brilliance to get the desired bright glow.


Here, a quick variation of the above creation...

I changed the red sphere into a half-sphere with a surrounding gray frame... changed the red material's transparency to 0.32, brightened the glow panel material...

and in scene mode made two sets equal space apart, and threw together a video of camera circling around the pair...

Take note that the glow appears unchanging and constant ball of light, though it is really a 2D panel with a transparency glow texture.

And, a still render of the pair of "robot eyes," followed by screen shot of the scene:

General Anim8or Forum / forum registration down?
« on: February 28, 2012, 10:52:07 pm »
Hi, a friend of mine wants to get into anim8or, and said she cannot register with the forum... is the forum locked out for new members indefinitely?

Finished Works and Works in Progress / Castle of Dark Dreams
« on: February 19, 2012, 06:55:26 pm »
Well, my PC's been down for a long stretch, but got going again... and, along with updating the TransNeptune work (name change in progress), I decided to do a bit of a personal project for someone... designing a castle, with exterior and key interior features...

To start, I thought it would be fun to make a wine cellar.... so experimenting with that here:

...and close up of one of my barrels (Arik's misappropriated rum ;-) )

I still need to do a lot here... and am trying to figure out the best way to make torches that appear to be the light source - fire is a pain to figure - make a flame without a shadow.... hmmmm....

General Anim8or Forum / CG Nation? Gone?
« on: December 24, 2011, 04:30:46 am »
Does anyone know what became of CG Nation? The last few and far between times I have tried to find it, it seems to be down for maintenance... Is it gone forever?

Finished Works and Works in Progress / Breakfast Drink
« on: December 23, 2011, 04:16:57 pm »
EDIT: Test Render update... experimenting with lid and "top of jar" features

Found the commercial ads I remember from ages ago...


I suppose only Americans of the age 40-ish or older would recall Tang as the "Official Drink of Astronauts," but I just had to make this... still working on screw-top lid to match the screw-top jar, and possible powdered drink mix contents.

Of course, I have made modest changes to the jar, product name and label...

Anyway, as for the original (attached) Tang, it is a powdered drink mix that's been around for decades. It was on John Glenn's first space mission and used as a food product in the Gemini space program, which gave the Tang brand a huge marketing tool and rose the product out of a floundering state of sales.

The label is applied to a cylinder with combination of regular colored label jpg and transmap, with a separate, slightly narrower cylinder behind it colored a metallic green. The jar itself has both outer and inner surfaces for added realism depth, and I will probably create a fill material of orange-ish powder by duplicating the inner jar as and making a separate mesh just for the contents.

I've also decided to alter label format a bit more, changing the current "like the original" label logo further... I will likely make the "glass of orange" shaped a bit differently. Probably shorten it and make stem type base for it in order to further the difference from Tang's actual label appearance. Too, I think I will take the light green leaves on either side of the orange logo and make them into teardrop- shaped splashes. Also, the original has a light green metallic around the orange logo, and I haven't decided if I want to re-create that or just keep it solid light green as shown in my render.

I don't know why more people don't play with the glass effects and other options. They really look cool!

Attached is my WIP render of TWANG, and the original jars - the center being my model example.

When complete, I will probably upload it to for all to enjoy, download and goof around with (in 3ds and obj format). It would work well for just about any similar glass-jar powdered drink product - instant iced tea, other flavored drinks, etc.

Without further adieu... introducing a project launching and in development...

the Web Series

Yes, a science fiction web series is in development, with a combination of live acting and camera shots combined with 3DCG animation, featuring work including the use of good old Anim8or, Carrara and other, more advanced production techniques of course.

Per the video link at top, the "Triton Base" shown above was designed by Ensoniq5, with minor contributions of Arik_the_Red, with the majority of the modeling done with Anim8or. This particular scene was brought together with green-screen and other post-render techniques to incorporate live-action footage and bring "real" and "animation" together for the first promotional shot in the video link above.

There are many opportunities for 3DCG submissions. If you are interested in getting involved, please contact Tony (Ensoniq5) or me (

While laid up in the hospital I made this... revisiting my old ideas for an animated goblin... and trying out Papaga8or...


Lots of fun, neiro! Going to make use of this great old tool a lot!

Finished Works and Works in Progress / A little city project...
« on: September 21, 2011, 04:33:56 am »
I was asked to slap together a concept for a parking garage for the town I live in... the challenge being to create a building style that complements the existing "Star Tavern" in basic features.

Attached is an image of the existing building (Star Tavern) and neighboring vacant lot, plus the WIP of the proposed parking garage.

Anim8or v0.98 Discussion Forum / Something strange under the sun....
« on: September 13, 2011, 07:09:25 pm »
I got a weird render issue...

Note the two attached images...

IMAGE 1 Strange Renders - normal: I created this render by having a satellite figure as the only object, but applying a jpg background (IMAGE 2).

IMAGE 2 Stars and Sun: The backgound jpg I made for IMAGE 1's environment background file. I created that in an anim8or scene where I made the "sun" by using a flat surface with a blurred "glow" texture with a solid white-blue blurred jpg and a transmap to make the illusion of a bright sun/light. I had a plain starfield jpg for an environment background image. I've used this "sun" technique many times to make "glows" in light bulbs, etc. In fact, the satellite has a similar "bulb glow" in a small lamp on the housing, and at the end of the shorter antenna, though they are hard to see because of the small size of the render area.

IMAGE 3 Strange Renders - odd: Here, I have returned to the source "sun" flat  object which is placed behind sphere "planets". The spheres and sun "panel" are the only objects. A plain "star" jpg was applied for the environment background. Originally, when I rendered this into jpg it came out looking like the first image's sunshine render...

No matter what I do, I can't seem to get my "sun glow" object as seen in MAGE 3 to return to its original crisp, clean appearance as seen in IMAGE 1 and IMAGE 2. I have even tried replacing my anim8or program with fresh downloads.

Does anyone have any idea why this quirk seems to have arbitrarily raised its ugly head>

Greetings, all!

I've made a sort of "get your act together" resolution... and am starting to conquer some of my old projects one by one, with the intention of "accomplishing something" and moving on as I make a solid step in my various project dreams over the years.

Corporal Cosmic and the Terran Space Force!

Some of you, a few at least, might remember this... I began this idea to be either a video game or animated series when I first came to anim8or-land. As such, while the original concept is still brewing in my cobwebs of brain cavity, I have decided to take on a slightly more fun, whimsical approach to the old storyline.

I am creating a mini-movie of cartoon style, to be humorous in style, and reflect the adventures and misadventures of the Terran Space Force!

Dedicated to Protecting Earth from the Ongoing Threats from Outer Space!

As the storyline goes, "Corporal Cosmic and the Terran Space Force" is to be a set of 3dCG animated cartoons based upon another project (on hold) outlined in WAM (

Where the other project is destined to be a video game taking place in present day, and to be of more serious, realistic art style, these cartoon shorts will be whimsical, comical in design.

The Terran Space Force science fiction style reflects the retro "what if" science fiction style of the 1940s and 1950s, presented in comical, humorous style.

What is the Terran Space Force (TSF)?

The TSF, featuring the hero Corporal Cosmic, is an interplanetary defense force established to defend Earth against ongoing threats from "Space Aliens" bent on invading Earth and doing all the unspeakable things that *Space Aliens" are known for - abduction, experimentation, torture and eating of humans and other Earth life.

The TSF has a network of space stations and bases scattered throughout the solar system to keep vigilant watch for threats from outer space. All TSF technology reflects "Flash Gordon/Buck Rogers" style of outfits, ships, weapons, etc., designed from research of alien technology acquired by past alien incursions against Earth (ie. H.G. Wells' War of the Worlds, Area 51, etc.).

While the timeframe of the Terran Space Force is set in the 1950s, and operates as a sort of "alternate history," Earth's population of that time is largely unaware of the existence of this space force since the governments involved in the program feel that Earth is not ready to face the idea of recurring threats from "bug-eyed monsters from outer space." While super-powers officially launch to explore space in the historic Space Race between the U.S.A. and U.S.S.R., a thriving, active fleet of space stations and interstellar ships already exists, patrolling and policing the solar system on the watch for alien incursions from outer space.

Attached is my comical version of the typical Terran Space Force agent/commando, as well as a larger version of the TSF emblem.

As I develop more material, I'll post it here for all to see. Look for space craft, "bug-eyed aliens" and other products as I cobble together the material to create my first cartoon.

Anyone who dares may take on the foolhardy task of speaking up and joining in, though I really don't ask for any suicidal efforts at this point, and am very aware of my history of unfinished projects.

Hopefully, this will be my first milestone in accomplishing something in one of the those unfinished tasks, after which I will step on to the next, and next... and cover several projects that I have put forth in forum over the years.

Once at least one cartoon episode is made, I may likely move forth with new gusto and look at the SteamPunk project that so many took interest in awhile back. I would really like to see that resurrected as well.

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