Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Arik_the_Red

Pages: 1 2 [3] 4
General Anim8or Forum / Skill/Award System Idea
« on: June 10, 2010, 03:56:59 pm »
I brought this idea up elsewhere, but have chewed on it further, and was thinking...

Wouldn't it be cool if we had a medal/award/skill ranking system, where anim8ors could submit works for review to show attained abilities in various aspects of anim8or, such as... Modelling, Texturing, Morphing, Scene-Building, Full Production, etc?

Would be fun, I think, and if anyone wants help developing such a thing, I'd be glad to chip in - create categories and conditions, design medals, etc...

Finished Works and Works in Progress / Getting gassed
« on: May 26, 2010, 02:01:46 pm »
Among my several simultaneous projects... making an old-style gas station (1940s-50s)...

Here's the fuel pump in the works.  It is being modeled after a specific pump, but I'm making minor changes for the sake of avoiding exact duplication.

First, the original photo I took... then a couple of render angles with the photo in the background.

Anim8or v0.98 Discussion Forum / scene render error
« on: May 17, 2010, 11:03:55 pm »
I get the attached scene render error after I go to render a movie, set it up to save, and click the final command to begin rendering.

It seems to occur when I add a second object to the scene. The scene elements include a static/untouched object, and an object that is set to grow and shrink in size as the time moves along. The error does not occur when there is only one object - whether it is just the non-growing or the growing/shrinking object.

The file was created using v97d. I have tried opening the file in 97d, and v96, and the error occurs in both cases. I have tried to re-download v97d, but it still occurs.

Does anyone have a clue as to how to get around this error?

Finished Works and Works in Progress / æwakened
« on: May 12, 2010, 04:04:21 am »
Well, I know I have another thread running, and I haven't given up that project, but I am starting this thread because I want to work on some techniques and experiments that aren't involved with the Corporal Cosmic project... Namely water-type effects.

Some of you may have seen Eric Aug's and my "under construction" website. Well, I have a video idea that is tied in with that, involving images and material I will be showing here.

The eye started on the other thread, but the creature I am making right now is for this other project, I'm kicking it off here.

Attaching a bit of progress on the "Star Spawn"... if anyone has a clue as to what that is... ;)  Yes, it may look a lot like an octopus, but that's because they do have something in common.

General Anim8or Forum / Strange Perspectives in Scene Mode
« on: April 05, 2010, 02:22:03 pm »
Below is a scene I am compiling for my "Corporal Cosmic:" project. So far I have simply added a single "object"... a room with five cylinders as shown. The room will have many more details, but was just getting things in basic order to see how it would render in scene mode.

I am not very up-to-snuff with camera view settings, etc. As you can see, the camera view shows things rather distorted, and not real-feeling.  The cylinders look rather distorted  and not properly circular.

What is involved in getting things to look less askew?

General Anim8or Forum / animated gifs and textures
« on: March 28, 2010, 04:45:50 am »
I can't recall if this was ever asked, but has anyone ever put an animated gif or any other sort of "video" effect into anim8or scene-rendering?

I'm trying to think of a way to make a video screen or TV set show a broadcast... a short video clip in some way.

My first thought was to place an animated GIF onto a texture, to show on a face of the modelled TV screen in a scene. But no, doesn't come out...

Ideas, anyone?

Some people may remember this old idea of mine... Most probably won't... but, as I mentioned elsewhere, I'm revisiting it, with a very strong desire to bring it to full light.

I was going to hold off a bit, but I can't resist showing off. At the end of the message I have attached the space helmet of Corporal Cosmic, and the medallion that is the emblem of the Terran Space Force, except that I have not finished - the words "Terran Space Force" are to circle the symbol.

The theme of "Corporal Cosmic and the Terran Space Force" is centered based upon a fictitious same-named 1950s sci-fi comic and black and white TV series in the spirit of stories "the Golden Age of Science Fiction" from the early 1900s through the 1950s-60s.

The way it all begins…

The storyline is based in "present day." The main character is a young college student on his own for the first time in the big city. He is in his dorm/studio apartment, alone, in the evening, and has received a "Care Package from Mom."

After exhausted studies, followed by a rummage through Mom's parcel of cookies and other Mom-minded things, he pulls out a very old cigar box with a note: "I think Grandpa would have wanted you to have this."

Sitting on his old, tattered little couch, the TV set on, he opens the old box and finds a funny little metal rocket ship toy from ages past, a similarly silly toy “ray gun,” a “space man” doll like something out of a vintage Flash Gordon or Buck Rogers show, a worn but decent shape comic book called “CORPORAL COSMIC and the Terran Space Force!”, and an interesting metal and plastic medallion…

Our “hero” gets up, setting the box aside and putting the medallion down for a moment on his TV, messing with his TV set to find something worth watching (to no avail). He sits back down, taking up the comic with a smirk, and starts to doze off as, of all things, an old black and white commercial “right out of the past,” promoting the 1950s TV show "Corporal Cosmic" airs. As his vision fades to sleep, could it be that, out of the edge of his sight, the medallion is opening up, and some sort of antenna is raising from it, on the TV?

Slipping into a dream, he finds his vision opening up to view what appears to be the set of a 1940S-50s style sci-fi spaceship or base that is in disorder and disrepair, largely shut down except for signs of recent activity where someone has been accumulating things to restore the place to operational status. As he looks about the room, he sees a reflection of himself, a figure in an old, goofy looking space suit from exactly that era of science fiction!

Realizing he’s in some sort of really crazy dream, our hero proceeds to explore this space station that is at the outer reaches of our solar system. Through his discoveries he finds out he is the last survivor of the Terran Space Force, formed to defend the Earth against aliens from beyond… and, as he goes about exploring the station, he comes to a communications chamber with big monitors, and one of the monitors activates, showing the view of some other space station or ship, and a “bug-eyed alien creature” at work at a console, who turns to look right at “our hero,” with some sort of surprise and alarm showing in its not-even-close-to-human eyes… after which the screen goes dark, short-circuiting…

And our hero awakens, it is morning and the TV is showing static, and he is back in the real world.

The idea of it is, you go through various episodes, and then wake up back in the "reality" of your college student world.  Thus, it must be a dream... or is it?

Anyone interested in the project, wanting to get in on some fun modelling and such, please feel free to contact me. Or, enjoy what develops here... I hope to make something very cool, and there is a really unique twist to it all that will be divulged as I share more.

Finished Works and Works in Progress / Sammy Saddle-Tanker
« on: March 03, 2010, 02:16:10 am »
Alright, folks.... yes, on the precursory look, this fellow appears dubiously close to a certain other little train engine... But, he's being designed with something "ulterior" in mind, and there are key things that will set him and his world apart from old Thomas.

As this develops, IF it gets far, more will be explained...

But, for starters, a very brief introduction.  Meet Sammy Saddle-Tanker, of the Fordor Archipelago.

Finished Works and Works in Progress / Mocha Girl
« on: February 22, 2010, 09:12:46 pm »
Funny I see someone else showing a model of a girl... and I thought I'd share one I'm working on...

First, the real girl... She serves my daily "double mocha breve"...

Then, the model, work in progress... I am really procrastinating on the hair, as I am not sure what to do that way... but the girl is intended to look cartoon-ish to some degree.

Finished Works and Works in Progress / My Tank has the Biggest Gun!
« on: November 17, 2009, 07:03:02 am »
A part of a project in the works... Been awhile and have so little time to look at forums, etc...

Basic model design was mine... and details, treadwork, and texturing courtesy of EricAug...

While the model work is mostly in anim8or, our final animation will likely be in Carrara.

Note, the turret's texturing is pretty much "as shown," but the chassis and general lower areas are still being worked out, so the left/right mirroring is only temporary.

All I can say other than that is, EricAug, you are a true 3D wizard!

Finished Works and Works in Progress / Blazer Bill
« on: October 07, 2009, 03:33:33 am »
Yes, here I go... another thing in the works... the ork's still being worked over, but I'm not ready to show anything further as yet.

Meanwhile, meet Blazer Bill! Mascot of a little community college I attended back in the early 90s... My son is going there now.

I thought he'd be fun to put to 3D...

So, first, a couple of his school-original artwork...

And then development... I'm a little intimidated by the beard, mustache, and fur hat... so I started from the boots up....

As can be seen, I've made his colors set to easily change depending on the version of drawing being emulated.

He's fun to make so far. May have this guy done in a day or so.

Finished Works and Works in Progress / WarHammer 40K Ork and Stuff
« on: September 19, 2009, 11:12:06 pm »
Yup, here I go... haven't been on in awhile, but have yet another green guy in the works.

Modeling an ORK (no, not ORC) from WarHammer 40,000. Once the main body is done, will be equipped with Ork space battle gear in the style of the WH40K orks.

Note, the first 2 images and screenshot (last) are "pre-" subdivide, and the third "post-" subdivide faces.

General Anim8or Forum / the oddest thing...
« on: August 16, 2009, 06:09:38 am »
I logged into IM the other day, and someone had added me. I had no idea who, but decided to accept and just see what might come of it.

A couple days later the person showed, and turned out to be a young woman in Algeria looking for help with a project for her university studies, making 3D things for her.

I asked her where she got my addy, and she couldn't remember for sure, and I asked "" and she said maybe. But she didn't have an account here, she just picked up my addy browsing the forums.

Anyway, I decided to work on this little project. It involves a gadget that detects gas like propane, etc., when it gets into a house - like if a stove flame goes out.

Has anyone else had this happen?

General Anim8or Forum / scene problem
« on: July 14, 2009, 05:47:55 am »
I'm working on a video... and having problems in scene mode.

I have several cases where I add a figure, then a sequence... and the sequence either only partially shows, or not at all. 

In one case I have a simple rotating planet that runs a full cycle of a sequence, but when I add subsequent sequences the rotation comes close to completion, then spins backward, and the resumes spinning properly.

In another, I have an astronaut that waves and "thumbs for a ride"... but even though the sequence shows the "thumbing hand" as making a full fist, the scene mode sequence shows one finger extended but otherwise animating... and in another construction I tried it showed with all fingers fully extended but otherwise animating.

Lastly, shown below... I have a flying saucer with a "bug-eyed alien" pilot.  The object and figure portray three eye stalks, and three tentacles, all pointing straight up. So far I have rigged one eyestalk and one tentacle, and in sequence I began posing them - the tentacle arcing down to the buttons of the saucer control panel, and the eyestalk curving, with the eye looking aside.  But, when transferred to scene mode, and the sequence added, the tentacle and eyestalk remain standing straight like the others, or like in "figure mode".

Any ideas?

General Anim8or Forum / boning up to take a walk
« on: July 02, 2009, 06:23:51 am »
Well I'm working on my goblin and getting it in order for walking... big issue I haven't sorted out is how to fix up the mesh - split up the lines, etc., to make things bend properly.

Any help MUCH appreciated... I need to get past this brain-block...

I trimmed off all the goblin except the left leg, to simplify the view.

First image - mesh of left leg

2nd image - leg in step, sequence with 3 views: bones only, bones and object, object only

Pages: 1 2 [3] 4