Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Arik_the_Red

Pages: [1] 2 3 ... 51
1
Looking great! And ironic... I've been working in a completely different medium... creating the USS Tarkus bit by bit...




 


Me and the "crew"...

For those curious... that is in Second Life...  www.secondlife.com

2
I like it!

3
Really cool... but all I can think is, "Robo-Stig!"


4
Wow! Great stuff, Kevin! 

5
Anim8or Challenges / Re: Challenge suggestions.
« on: June 02, 2015, 05:08:37 am »
...wakes from his slumber... mini-challenge? ummm?

6
Finished Works and Works in Progress / Re: Crabby!
« on: December 05, 2014, 01:47:14 pm »
thanks, Crashdrive...

PROJECT GOES ON HOLD!  Sorry folks, but I've been doing this work with a laptop, and I had forgotten that anim8or required a 3 button mouse to move things in certain angles.  I don't have a spare mouse for this laptop, and so am having to put this thing on the backburner...

7
Finished Works and Works in Progress / Re: Crabby!
« on: December 05, 2014, 12:32:21 am »
johnar:  Will give that a go and see what comes of it.

Steve:  I was thinking about this, and I dredged my brain a bit and do recall first noticing the "bug" during the period of time when you were gone.  I just never messed with it again. Now I'm at it after about 2 years of being inactive, and came on it again.

Thanks for being back with us and working on your baby.  It's been great having Raxx and others dedicated through the times.  Speaking of which, does anyone know what became of floyd86?

8
Finished Works and Works in Progress / Re: Crabby!
« on: December 04, 2014, 10:10:22 pm »
Nope, doesn't make sense to have a "Default" setting for the angles range, if it has no function except to look nice in figure mode...



9
Finished Works and Works in Progress / Re: Crabby!
« on: December 04, 2014, 09:41:39 pm »
What is the purpose of the "Default" angle then, in "Figure" mode? Is it something that never got developed?

10
Anim8or v0.98 Discussion Forum / Figure Default Setting in Sequence Mode
« on: December 04, 2014, 03:12:56 pm »
Per http://www.anim8or.com/smf/index.php/topic,5036.0.html ...

Crabby as you see in the above thread's message #13 has his legs set with all the angles... and each is at "Default" setting.  When viewed in "Object" mode his legs are spread straight out, and in "Figure" mode his bones all line up similarly, except that the "Default" angles give them the pose of the legs being bent.

Now though, I put Crabby into "Sequence" and his "Default" is gone, legs are splayed straight out again.  Is that supposed to happen? The whole reason I set the "Default" was so his legs would be in a crab-stand position, not to still be spread-eagled.  It's been so long I forget...

11
Finished Works and Works in Progress / Re: Crabby!
« on: December 04, 2014, 02:21:24 pm »
Alright, so... Crabby as you see above has his legs set with all the angles... and each is at "Default" setting.  When viewed in "Object" mode his legs are spread straight out, and in "Figure" mode his bones all line up similarly, except that the "Default" angles give them the pose of the legs being bent.

Now though, I put Crabby into "Sequence" and his "Default" is gone, legs are splayed straight out again.  Is that supposed to happen? The whole reason I set the "Default" was so his legs would be in a crab-stand position, not to still be spread-eagled.  It's been so long I forget...

12
Finished Works and Works in Progress / Re: Crabby!
« on: December 04, 2014, 02:22:34 am »
Minor adjustments to bone weighting, replaced pincer arms...

13
Finished Works and Works in Progress / Re: Crabby!
« on: December 03, 2014, 02:24:46 pm »
kreator:  Of course I remember that! "Strange Worlds" contest for Anim8or.com and our original AnimAnon forum... and one of the more involved anim8or compilations ever shown to display just what all anim8or can do! Still great stuff after all this time!

johnar:  Your comments, suggestions and help are always welcome.  Many benefit from your advice here, regardless of whether I've pigheadedly gone forward on my own or not ;-)   

I was just thinking, my oldest granddaughter is 8, and has loved making things in Minecraft for over a year now... Perhaps she is ready for anim8or, now that she has a pretty good reading comprehension!

14
Finished Works and Works in Progress / Re: Crabby!
« on: December 03, 2014, 05:32:37 am »
Heh, was already on it before catching your message, johnar... while you can't see the colors of the bone-weights, you can see how I set the bone angles, and had them defaulted to the pose shown for the figure.  I remade the legs, and still need to remake the pincer arms... decide just how I want to do the eyes and eyestalks... and then need some fine-tuning of the weight-painting for a bit better appearance of the bends at the various knee-joints.  A few problem areas that limit what I can do skinning, but after all, we're dealing with a basic program here.

15
Finished Works and Works in Progress / Re: Crabby!
« on: December 02, 2014, 05:12:19 pm »
Thanks, neiro.. Did you ever show your crab here?  (errrrr... that does sound a bit weird, doesn't it...)

Here, I did a bit of rework ... going to try johnar's suggestion of skinning. I am a bit unsure about it.  I neglected to save the parts before subdividing them.  I don't know how well skinning works with subdvided parts...

Pages: [1] 2 3 ... 51