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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Kunihiko

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Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: June 02, 2017, 03:10:24 am »
I'm a bit late, but congratulations thecolclough :)

I totally agree with the results. Great job bro!

Thank you Ronalde!

And that means a lot coming from you Mr. Steve, the creator himself :) I'll keep you all posted as the project comes to a close :)

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 28, 2017, 03:08:53 am »
Agreed, I think this event was just awesome for everyone to take part in, and also a really good eye opener for everyone to see just how many different directions this wonderful program can be taken. I really do believe you can make whatever model you want with it :)

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 27, 2017, 06:08:48 pm »
Haha that's awesome we get to name these?

I'll call mine "Anim8tor Another Age" lol

Hi everyone.

It's nice to be here again. I've been using Anim8tor to 3D model ever since I found it in 2008. It's by far the easiest and most sensical program for 3D modeling in my opinion. Over the years I started to learn how to make video games. I finally have a few trailers up for my latest project and am currently trying to get steam greenlight. Every 3D model in the trailer/game is made in Anim8tor. I think it's one of the few games that is. I'm hoping that in the future people learn that Anim8tor can be used to make really nice/cool things as well and not just cute things.

Enjoy the trailer:

And if you can, please share/support so we can get greenlit on steam here:

Thank you so much for your time, I hope you guys like what you see :)

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 19, 2017, 06:19:25 am »
No problem, revised the font and adjusted dimensions for 750 by 450.

High Def image in case you need it:

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 16, 2017, 07:02:47 pm »
"@Kunihiko - speaking of the word 'Anim8or', btw, it's spelled without a 't' :)  overall i think your image strikes a good balance by having lots of textural detail but an uncluttered overall composition; the typography is a bit of a weak point though - you could give it a huge boost by picking a more stylish typeface (i think a narrow-letter sans-serif would go nicely with the character model, for example) and rebalancing the sizes of the three main elements: 'Anim8or' could do to be a bit bigger relative to the reg-trademark symbol and the version number.  i'd also recommend you ditch the hyphens; they look a bit cluttery, which clashes with how clean everything else looks.  very nice image on the whole, though :D"

Ahh, thanks for pointing the 'T' out. I fixed it real quick. Thanks for the feed back. And I totally agree with the font. It was kind of a last minute thing and I was not sure what to do about it. I'll see if I can update it when I get home from work :)

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 16, 2017, 05:16:32 am »
Hi Everyone. I know it's a bit close to the deadline, but I figured might as well post something. I've been using Anim8tor since... geeze 2008, and I've never found a better program than anim8tor to make 3d models. I've got a game coming out with models all made in anim8tor. We'll have a trailer soon. But here is a 750 by 450 picture for a possible splash screen using one of the characters.

The normal size looks like this:

Thank you for your consideration.
Either way, I'm really happy to hear that v 1.0 is finally ready and that the program is still healthy and alive! Great job Steven on making it :).

General Anim8or Forum / Anim8tor wont work on new computer
« on: December 04, 2009, 04:19:29 am »
Windows 7, 64 bit,  HP pavilion dm3 notebook PC, genuine inter(R) CPU.
500 gigs hardrive, 4 gigs ram

None of the anim8tor versions work.  I've tried .95 and the latest one .97. 

Running as administrator doesn't seem to do anything, after clicking on the icon, the mouse goes busy and then nothing happens. 

Any Ideas?  I got Maya to compensate for no anim8tor, but...anim8tor is soooo much more easy to use, I'd rather use anim8tor. 

Thanks, yeah the models were a bit bumpy sometimes, but they had to be low poly or else in the long run, when I have more than 18 characters on the screen at once, the game will lag. 

General Anim8or Forum / Re: Program/methode for UV maping?
« on: May 25, 2008, 08:06:57 pm »
I dont think you understood me:

i think you thought i said "whats a program for making UV maps", i already know that i use UV mapper regulerly but the problem is UV discontinuation, because i am using U3D to make a game, if the UV map discontinues at any section, then that edge will apear as a crease instead of a smooth angle no matter what.

take a look at this example:

you see how the UV map splits at some spaces? well when i upload it to Game Maker, then those edges apear as sharp creases because of the way U3D works, Whats a methode i could use to make a map consistent so that there is No UV discontinuation, like this:

General Anim8or Forum / Program/methode for UV maping?
« on: May 24, 2008, 08:44:32 pm »
Whats a program/method i could use to UV map my obj without using UV-discontinuation? like i want my map to always be consistant transit smoothly from left to right/ top to bottum, because im using U3D to make a game, and when i have UV-discontinuation then it creates creases on the model where it discontinues.

thanks in advanced.

hmm, so what your saying is that i would have to adjust each frame to be a key frame for the rotation. i guess it would work, ill try it.

General Anim8or Forum / Re: Model weight painting
« on: January 28, 2008, 10:28:16 pm »
That would be fine, do you have an aim, msn, or email? Its just that when she moves some parts, it doesnt look right, like her waist will get really skinny and things like that, I'll send it for you too look over though.  Thanks.

General Anim8or Forum / Re: Model weight painting
« on: January 27, 2008, 07:34:06 pm »
I just used uv mapper then opened up the map on paint and put it on animator for all the textures, but the hair isn't textured, its just a separate object that goes on the head.

Anyway, so I the paint is on the parent bone?  Like is the parent bone the center one that you extend all the other bones from?  She has separate bones for all of her limbs, but when she moves her leg or twists her waist her butt gets all mushed up or something.  Do you think you could post a pic of how much of what areas I am supposed to paint for what bone?

I'll post a picture of her bones, and the final thing to maybe help you guys to see why she is missing part of her boot and four arm.

Sorry for all the pictures, I just really wan't to make her move right.

Thankyou for all of your feed back.

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