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Messages - davdud101

Pages: 1 ... 60 61 [62] 63 64 65
916
Anim8or v0.98 Discussion Forum / Re: A List of Ideas for Anim8or- Neirao
« on: February 13, 2010, 08:29:03 pm »
ZBrush is only for midelling, it seems.

917
General Anim8or Forum / Re: Short Collab!!!
« on: February 13, 2010, 08:20:08 pm »
Yeah, that's what i was thinking. It'll be, say, infront of his window, we'll use it.

918
General Anim8or Forum / Re: Short Collab!!!
« on: February 13, 2010, 06:00:20 pm »
nice truck. I'm just going to add an axle and a thing to hold the axle for realism.

919
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 12, 2010, 09:14:02 pm »
Nice looking, everyone! Here's my most likely final render, so if I don't get a new one out, then this is my final.

920
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 11, 2010, 10:11:44 pm »
Hey simon, it looks great. Kinda cell shaded. and ADSohr, that's a great head and a bueatifully fitted bumpmap. 
All i'm wondering is how I'm basically done while you guys are just starting. lol.

921
General Anim8or Forum / Re: Short Collab!!!
« on: February 11, 2010, 10:08:08 pm »
kool, I'll get working on the plan ASAP.

922
General Anim8or Forum / What I'd like to see
« on: February 10, 2010, 10:24:18 pm »
This is just a few of the feature I'd like to see in future releasaes, from most to least needed.

Figure mirroring
(self explanatory)

direct import of sound files
(for lip sync, background music, etc.)

Muscle based rigging system
(Bones for the object actual bones or hinges as potrayed by the ovasl for influences and colors for weights, and muscles for the objects muscles, portayed by, lets say, a circle inside that is expandable, as in the poorly drawn pic)


fluidity
(natural looking hair, water, particles, etc.)

Mr. Glanville, please consider these few requests. Thanks.

923
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 10, 2010, 10:07:11 pm »
Hey Raxx, I made this one cloud that looks...real (or at least good enough)! That tutorial really helped, so thanks for reffering me to it!
Newest:

Long:

I'm nearing my final render, everyone! So close, I can feel it!

924
ASL Scripts / Re: better cut tool
« on: February 10, 2010, 07:01:16 pm »
I wondered about that once. But Idk, I have no idea how to even load/run a script into Anim8or

925
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 10, 2010, 06:56:22 pm »
O, okay. Thanx.
New:


Anyway, this guy modelled his cloud, and it looks like a real pic. How do I do this?
http://www.anim8or.com/main/index.html
Also, can any post production go into this?

926
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 10, 2010, 03:54:56 pm »
Wait, if I use a texture but don't cite my source, am I still allowed to enter it?

927
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 10, 2010, 03:03:56 pm »
Srry for the double post, just don't wanna clog up one with pics and words.
Newest:


Where can I get a good, free dragon skin texture?

928
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 10, 2010, 02:15:31 pm »
Okay...I decided to just skip trying to make a gauntlet because I'm still making audjustments to the arms.

New:


davdud101, great enthusiasm for the challenge!,  It's good that you're modeling such complex models already. The idea of a bracelet is the easiest to fix your hands problem, wrists can be very tricky to make. The same goes for your model, maybe some more dragonlike features (claws, fangs, wings) would seal the deal on the appearance.
Thanx, Raxx. Animation, right next to drawing, writing, and writing music, is, although not my speciality, my hope for a future job.

929
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 10, 2010, 12:52:28 pm »
I tried bridge after capping the wrist, yet it pinched the wrist tigh but didn't join them. I've decided to just make a wrist guard type thing. Also I tried to use UVMapper, with the tutorials, but nothing made any sense to me. I got all this stuff like a planar map, spherical and everything but nothing happened on my model....?

930
Thats easy, aemynzc. You just need a bumpmap and a texture. But sgwan, I must agree it looks good, just too high specularity that makes it really reflective. Keep up the good work, however.

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