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Messages - davdud101

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931
General Anim8or Forum / Re: Short Collab!!!
« on: February 09, 2010, 09:41:40 pm »
Yeah, but it's a story that's easy to work with, and easy to work around, which explain the cliche/overdone...edness.

932
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 09, 2010, 09:32:20 pm »
I need help on demon-like hands though. Any tutorials or personal help for it?
[EDIT] I got the hands done. Now, although everything is connected properly, there is a gap in the wrists. Any remedy?


Same thing, new render, same problem.

933
General Anim8or Forum / Re: Short Collab!!!
« on: February 09, 2010, 08:46:15 pm »
K, that sounds good, rellik. Just that my scanner doesn't work, and drawing them on a PC would be more time consuming. I'll try my best in the planning area.

934
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 09, 2010, 08:22:58 pm »
Another question, how do get my model to stop putting these flaps in at new point extending from old ones? It's really bothering me when it does that.

About 10 minutes, and looking better already. I'm studying up on some of Raxx modelling, and you can see that mine is influenced by his.
Edit:New head


Old



Edit:Body-

935
General Anim8or Forum / Re: Short Collab!!!
« on: February 09, 2010, 08:18:02 pm »
@kreator: I see why we'd want it lower poly, yet, I don't know how to lower them manually. I guess it's up to you. I will do flapping and stuff though.

@Josmic8or: Kool, I'll add you to the list.

936
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 08, 2010, 08:35:15 pm »
@Raxx: Wow! That is amazing!!!! I'm about to remake or remaster mine, based upon a concept sketch.

937
General Anim8or Forum / Re: Short Collab!!!
« on: February 08, 2010, 08:33:05 pm »
Yours is better than mine, kreator. Let's use your edit instead.

938
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 08, 2010, 01:54:01 am »
Man Raxx, didn't know you were so good.

939
General Anim8or Forum / Re: Short Collab!!!
« on: February 08, 2010, 01:50:00 am »
sure. We welcome all.

940
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 07, 2010, 04:25:47 pm »
Thanx, Raxx. That fixed it. But another question... How would I make a custom texture fitted for my model?

941
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 07, 2010, 02:50:17 pm »
Man, rellik, I'm gonna have ke 0 votes after people see yours. I actually might restart on mine now.

My edit. Changed the ear based on my brothers comments, he's rally into medevail stuff like this.

942
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 06, 2010, 07:03:41 pm »
Hey, mine won't render textures, or any types of maps! What's the haps???
Nothing really new here... What do I do with a depth channel to make... Let's say, a stream of light passing through dust particles?

Depth Channel

943
Anim8or v0.98 Discussion Forum / Re: A List of Ideas for Anim8or- Neirao
« on: February 06, 2010, 06:35:26 pm »
Hey steve, if you're still getting on. The one I'd really like see would be the bone mirroring.

944
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 06, 2010, 05:56:53 pm »
Yeah, $imon... I tried, but the 2 halves wouldn't do the join solids function! It would look way better if the lip was split...
[EDIT] Nevermind, I got it. i'm going to make and apply textures now.

945
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 06, 2010, 03:16:32 pm »
I'm in!!!!
So far...

New Progress...

Not so bad but not so good scene...

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