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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

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1
Oops! I'll fix this. Thanks for the bug report.

2
It looks like I broke this in my latest changes to groups. I'll fix it.

3
I'll look into this. It may be a few days since I'm out of town for a bit.

4
The reason that STL imports behave differently is that the format doesn't have a separate center (aka the "pivot") for the model, or for separate parts of the model, like Anim8or does. So Anim8or places the pivot at the origin.

5
chuft-captain: For your immediate example, try:

1.Copy, paste paste paste paste, and position them.
2.Select all copies and Edit->Rotate->Rotate Custom one time to rotate them all y+60.

In the past I've looked into building sort of "recorder" where you could record all actions and then play them back. Originally it was for making tutorials, but the underlying code could do what you suggest as well.

One big issue is that it has to work for pretty much everything. Partially working features are frustrating to use because sometimes they just mysteriously don't work. Another is screen resolution which affects some commands. And the big one is the amount of work to add it.

6
Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: January 29, 2018, 09:41:06 pm »
I use the original arc rotate, too. I'm not sure the new one will work out but I'll leave it there for now. There are some problems with the original rotation direction when you are looking from the back or from an odd angle that I do nee to fix, however.

Note: new users should have the old one enabled by default.

7
Anim8or v1.0 Discussion Forum / Re: Scanline render crashes
« on: January 29, 2018, 02:01:08 am »
Yes, the scanline renderer splits all polygons into triangles and  builds a giant table of them. Then as the render advances and reaches a triangle, all of its edges' positions, slopes, texture coordinates, normals, and their derivatives, are added to the edge-table for rendering, which is advanced line-by-line during the render. There is a very large number of triangles in all those flowers in your scene, and the tables simply get too big.

The ray tracer uses less memory because it doesn't need the edge table with all of it's derivatives, etc. It just needs the triangles.

8
Yes, I'm working on Bevel but it's a LOT more difficult .... Stay tuned ....

9
Anim8or v1.0 Discussion Forum / Re: Scanline render crashes
« on: January 27, 2018, 03:45:31 pm »
You can watch it's memory use in the Windows Task Manager. When it get's over 1.8 GB or so it will probably crash.

10
Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: January 27, 2018, 08:07:08 am »
Oops! Sorry about that, chief! (Ctrl, Shift, I knew it was one of those keys :-) )

11
OK one last post in the development branch: build 1318. If it checks out OK  I'll post a new v1.0 update.

The main change is that I added Element Folders which all you to group element in the track window for easier management of large projects. There is a new field in the Element Properties dialogs that let you specify a folder name. All elements with the same folder name [and parent element] are grouped under one expandable tree control in the Track Window.

This changed quite a bit of code, so please try it out and let me know if you find any issues.

12
Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: January 27, 2018, 12:08:36 am »
You zoom in with the mouse scroll button. By default it zooms at the mouse pointer but you can make it zoom at the center of the frame by holding the Ctrl key down. Note: you don't need to be in Arc rotate mode to zoom.

13
Anim8or v1.0 Discussion Forum / Re: Scanline render crashes
« on: January 27, 2018, 12:04:38 am »
This is a complex scene - Anim8or is simply running out of memory. The ray tracer uses less storage and works for this project.

14
I'm glad you found the problem. I know how frustrating this kind of thing can be.

15
Finished Works and Works in Progress / Re: Dreamboat
« on: January 15, 2018, 06:23:53 pm »
Nice boat, 5L1D3R. When do I get a ride in it?

BTW "Strega Del Mare" means "Sea Witch" in Italian.

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