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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

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Ongoing Anim8or Development / Re: Fast Selection
« on: March 28, 2018, 11:21:54 pm »
Are you using the OpenGL renderer?

Finished Works and Works in Progress / Re: Nifty Robin Fanart
« on: March 28, 2018, 03:45:51 pm »
Pretty cool. Nice work, CoriDavis!

Re: OpenGL Rendering. Yes, this is done using the GPU in a similar manner to how the screen is drawn. There are a few minor differences, i.e. GPU rendering doesn't support anti aliasing yet.

This file works on my computer. It uses ~850 MB which shouldn't cause a problem. How much is it using on your computer?

BTW very nice model.

Ongoing Anim8or Development / Re: File Input add to ASL in Build 1321
« on: March 16, 2018, 03:07:56 am »
Oops! That's where it is on my computer :) Try this one:

It's linked to by the first topic in the Ongoing Anim8or Development forum:

selden: try the new build-1321 to see if it fixes the problem.

Ongoing Anim8or Development / File Input add to ASL in Build 1321
« on: March 15, 2018, 11:34:47 pm »
Build build 1321 dated March 15, 2018 supports text file input in ASL Object Command scripts.

The ASL spec has been updated to show the new features. I've attached some sample files as well with a bit of explaination.

file_read_obj.a8s - imports .obj data files.
file_read_tokenize.a8s - lists the contents of a file as tokens.

Here's a link to the part of the spec that describes how to use the text scanner.

Anim8or can prompt the user for the out file name and location with the #file Directive in an Object Command or an Untyped Command script.

selden: thanks for the bug report. I have a fix and will post it in a few minutes.

ASL Scripts / Re: File Read Function(s)
« on: March 15, 2018, 04:07:18 pm »
Claude: Oops! I need to fix that, too.

ASL Scripts / Re: File Read Function(s)
« on: March 15, 2018, 01:54:28 am »
D.J.Peters: Are you clairvoyant??? You're asking this today after 9 years?
It happens that I'm just putting the finishing touches on a prototype build with text file input working. I should have it posted in a day or so

General Anim8or Forum / Re: Looping Animation
« on: March 14, 2018, 07:30:40 pm »
Yes, I'm working towards a 64-bit version. I'm afraid to change too much in the release branch - don't want to break everything! So I'll probably make a new branch to do the conversion - same features. Once it's stable I'll build both 32-bit and 64-bit from that branch.

General Anim8or Forum / Re: Looping Animation
« on: March 13, 2018, 11:18:27 pm »
A long term goal is to remove the 32-bit limit from Anim8or code. I've been slowly cleaning the code up for some time but there's still a bit to do. Currently it's limited to 2 GB I believe. There is an option to compile it the will increase this limit to 3+ but I'm not using it because some older versions of Windows would crash wiit it. Since I didn't have those systems to debug on I couldn't find the problem.

General Anim8or Forum / Re: Looping Animation
« on: March 12, 2018, 09:14:48 pm »
itsstillthinking: Can you tell me how much memory that nim8or is using? Open the Windows task manager to find this.

Nice work, SpartanJJ64.

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