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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: 1 ... 3 4 [5] 6 7 ... 101
61
Ongoing Anim8or Development / Experimential Track Ball for Arc Rotate
« on: October 16, 2017, 09:51:30 pm »
I just uploaded Build v1.01.1306 to get some feedback on using a Track Ball for the Arc Rotate widget. It allows finer control of rotation in various axes, and in either Screen coordinates or World/Object coordinated depending on that setting.

I'm attempting to make Arc Rotate work better with touch screens. Needing 3 mouse buttons doesn't work so well on them.

My opinion so far: rotation is easier but panning and zooming is a bit harder. I'm experimenting with other ways to do these, maybe using the right mouse button to pan, but that would defeat the original purpose.

You can revert to the original Arc Rotate by checking Options->Debug->Use Original Arc Rotate

Let me know what you think.



62
Anim8or v1.0 Discussion Forum / Re: Fog in ART ray tracer
« on: October 16, 2017, 04:02:15 pm »
Note: The ART renderer doesn't currently support fog.

To enable for other renderers, the Scene editor menu command: Scene->Properties then click on "Environment" and the Fog properties is near the bottom.

63
General Anim8or Forum / Re: How to set default font?
« on: October 13, 2017, 01:25:37 pm »
You can also make one Text object with the font that you want and copy/paste that, then edit the characters.

64
General Anim8or Forum / Re: How to set default font?
« on: October 12, 2017, 10:39:49 pm »
No, there currently isn't anyway to do this. It's a good idea, though. I'll see what I can do.

65
General Anim8or Forum / Re: Moderators....
« on: October 03, 2017, 07:30:15 pm »
I just deleted 200+ attempted spam accounts. There are about 30 a day but the spam filter catches 99% of them before they can post. But today someone got a few posts in, but I've deleted them.

66
ASL Scripts / Re: Complete history of scripts posted in ASL forum .
« on: October 01, 2017, 12:38:44 am »
Incredible! Nice job, Gyperboloid!

67
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 25, 2017, 08:02:17 pm »
Yes abs(frand()) is better :)

68
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 25, 2017, 05:29:11 pm »
If you want to make the lights flicker try animating their color with an ASL script. Here's a very simple one that shows one way that you can do it.

float $brightness;

randseed(frame);
$brightness = frand()*0.7 + 0.3;
$color = $brightness*(0.8, 0.7, 0.1);

To add a script to a light's color, click on the lower of the two "..." buttons in the color area of the light dialog. Then set the "On" button in the Expression area at the button, click the "Edit" button and paste in the above script.

69
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 20, 2017, 05:41:02 pm »
The scaling that kreator mentioned in in the Advanced Light propertied. Set the Inner Radius to 50 and the Outer Radius to 75. Make sure it's a Local light in the main Light dialog. The Angle parameter isn't used for local Lights.

70
Anim8or v1.0 Discussion Forum / Re: graph editor and timetrack
« on: September 19, 2017, 03:35:47 pm »
johnar: Give Build 1301 a try. It lets you reposition the horizontal divider bar in the Graph Editor. It also saved the All setting in the registry so that it starts with the same setting that you were using in the previous session.

71
General Anim8or Forum / Re: PDF documentation missing?
« on: September 19, 2017, 03:18:00 pm »
Unfortunately I lost the ability to make PDF file when I retired. I'll see if I can find a way to make a v1.0 version.

72
Trevor: that was just the initial design. There was a lot of discussing afterwards.

selden: I just looked through the code and surprise!! there is already a solution for your particular problem. All isolated points are put into a group of their own and will scale from that center. So if you click on the "Points" button all the edges will be deselected, with just the points remaining selected. Now if you Scale-NonUniform with just the Y axis enabled the will move as you wanted. Note: Extend PFE selections in the File->ConfigureGUI dialog needs to be selected.

This also works for making a star or cog-wheel.

73
Anim8or v1.0 Discussion Forum / Re: v1.0b: point edit extrude faces doesn't
« on: September 17, 2017, 03:54:24 am »
I'll take a look at this.

74
Single isolated points are their own center point. They are 0 distance from the "center". If you scale their distance form the center it always stays the same value: 0 so they don't move.

75
See the thread on new Point Editing rules for why things work like this.
New Point Editing Rules: New build 1143

Here's the part about scaling:

Quote
b2. Geometry (Scale):
         LMB/MMB/RMB: Scales selected geometry around the geometric center of selected groups of Points/Edges/Faces.
         Note: Isolated single points don't move. Think about it if this seems strange :)

      b3. Geometry (Scale Non-Uniform):
         LMB: Scale connected groups in X/Y directions independently (screen aligned).
         MMB: No effect.
         RMB: Scale in the Z direction (e.g. into and out of the screen).

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