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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Steve

Pages: 1 ... 4 5 [6] 7 8 ... 138
76
General Anim8or Forum / Re: Anim8or file can't be opened!
« on: June 05, 2022, 04:43:51 am »
OK I got the file and found the problem. I added bone folders to the Sequence editor in 1402 and it has a bug. I'll post an update as soon as I've fixed it.

77
If you upload them to the Anim8or forum they won't disappear. Use the "Preview" button when you'r posting something then the "Insert Image" button in that dialog or the Attachments one below.


78
General Anim8or Forum / Re: Anim8or file can't be opened!
« on: May 30, 2022, 06:40:57 am »
Can you send me the file so I can see what the problem is? Send it to support (at) anim8or.com

79
I didn't know that beavers could dance! Nice video.

80
Mike, I think the latest version still has the same problem :(

81
You can add additional bones to the model when you're using Influence Volumes. Everything is recomputed each time that you change the bone structure.

As for the main part of the model rotating when you move the right hip or upper leg bone, I think that's a bug in Anim8or. The model is attached to the bone named "trex" and so any points not inside of an influence volume should not move when a child bone is rotated. The right side works properly (except it looks like the influence volume for the bone RightHip2 isn't large enough to include two inner points). The left side should work the same. I'll look into this.

82
Finished Works and Works in Progress / Re: Meet some friends of mine
« on: April 30, 2022, 08:33:24 am »
Nice work!

83
Nice characters! The finger movements in the second one arequite good.

84
General Anim8or Forum / Re: Boolean modifier like in blender
« on: March 10, 2022, 08:10:39 am »
Very nice 3D print! What printer dod you use?

As for boolean operations, Anim8or doesn't support them. I made a pass at adding it a while back but it got too complex and buggy. Maybe I'll give it another try!

85
General Anim8or Forum / Re: Layers question
« on: January 30, 2022, 03:52:31 pm »
Layers have two properties that can be very useful when editing complex things. You can show or hide levels, and you can lock/unlock levels. An example is a room full of furniture with a couple of people in it. If you put the room's walls, floor, etc. on one level, the furniture on another, then you can lock the room level when you want to arrange the furniture, adjust the lighting,etc., lock the furniture level to animate people, hide walls, etc.

86
General Anim8or Forum / Re: Creating edge loops
« on: January 25, 2022, 06:55:42 pm »
You can also use the Topographical Knife tool to do this. Or you can first select the edges that you want to connect, then use the Edit->CutEdges command to split theme exactly in the middle, and then connect the middle points with the Add Edge tool.

87
General Anim8or Forum / Re: Lighting
« on: January 25, 2022, 06:49:42 pm »
Anim8or doesn't support photon mapping or path tracing in the Art renderer, so it cannot model the diffuse reflections that are required for images like this.

88
General Anim8or Forum / Re: Knife tool question
« on: January 23, 2022, 02:24:50 pm »
If you turn off the back-facing setting in the Point Editor (the "Back" button in the left hand toolbar) then the knife tool will only cut faces that are facing the screen.

This is not exactly the save as cutting only faces that you can see because it will cut through a mesh that is hidden behind another one, but it may help you do what you want.

89
General Anim8or Forum / Re: Hello forum
« on: December 28, 2021, 11:46:07 am »
It looks like there are one or more vertices that aren't assigned to the correct bone. I can't tell for sure form these photos.

90
Finished Works and Works in Progress / Re: Robot Bloodhound
« on: December 19, 2021, 12:45:49 pm »
Excellent! Looks like something that Boston Dynamics would make.

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