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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - AnimalCrosser5

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1
General Anim8or Forum / Re: 3d model to real life prop?
« on: August 06, 2011, 03:50:18 am »
There are a couple of programs that can unfold a 3d model into a papercraft pattern. Then you can print it out and fold it into a paper model. You could probably take that and with a little modification turn it into some sort of woodworking pattern or whatever you need.
http://www.tamasoft.co.jp/pepakura-en/
http://www.papercraft3d.com/upc/index.aspx

I've used pepakura in the past, and it's pretty easy to get the hang of.

2
General Anim8or Forum / Re: UV Mapper blurs the edges?
« on: January 25, 2010, 04:49:16 am »
Thanks guys.

3
General Anim8or Forum / UV Mapper blurs the edges?
« on: January 24, 2010, 09:28:55 am »
I don't like to use UV Mapper because it blurs the edges of my UV maps. Whenever I export a UV Map and import it back in, it looks like this:



Is it because I just use the default cube mode for UV mapping instead of grouping textures to separate parts of the map? The only other reason I can think of is that the map is too small, but there's only so big a map should be for a single mesh.

4
I want to use ART raytracer so I can use attributes, but apparently it doesn't work on textures with an alpha channel. Is there a way around this, or do I just have to UVMap my entire model if I want to use attributes?

5
General Anim8or Forum / Animating with textures
« on: December 30, 2009, 09:11:23 am »
I was wondering if it was possible to switch the textures on an object during an animation.
For example, I want to do a simple model, and instead of using morph targets and different meshes for the eyes and mouth, what if I had a series of textures to map to the eye/mouth area and change them in an animation when I want to animate facial expressions?

7
General Anim8or Forum / Re: Need help fixing a broken file
« on: December 23, 2009, 01:43:50 am »
That's awesome. I don't know what I do that makes the file break, but I did it again. I'll try debugging them myself in the future. Thanks a lot for your help. Does anyone have any clue why the files are breaking so often?

8
General Anim8or Forum / Re: Need help fixing a broken file
« on: December 22, 2009, 10:12:08 pm »
Thanks a lot. How do you debug the files?

9
General Anim8or Forum / Need help fixing a broken file
« on: December 22, 2009, 09:35:10 pm »
I saved this last night, but now it's broken. This has also happened with other files, too. I was wondering if someone could help debug it, or gived me the resources to fix it myself. I'd like to know what to do in the future if this happens again.

10
General Anim8or Forum / Re: error in reading file
« on: December 22, 2009, 09:10:10 pm »
I have a similar problem. I was working on a project last night, and I saved it to come back later, but now it won't open in anim8or. I get the "error reading file" message, and something about displaying list data when I open it in terranim8or. I'm worried that it might not be salvageable.

11
Finished Works and Works in Progress / My stuff
« on: December 20, 2009, 03:48:23 am »
I'm just making a thread to post my stuff.

I'm doing the challenges to give me some practice.
I did a funky looking wooden bench with a heart carved in it using the boolean script.
Here's the glasses with ART and material attributes. I'll have to experiment with those more.

12
ASL Scripts / Re: Vector path import script?
« on: December 19, 2009, 02:05:09 am »
I know other programs have them, I was just wondering if there was one for anim8or. Thanks anyway.

13
ASL Scripts / Vector path import script?
« on: December 18, 2009, 06:11:58 am »
Is there a script to import vector paths like .ai or whatever?

14
ASL Scripts / Re: VRML
« on: December 17, 2009, 01:26:22 am »
Blender has a VRML import/export option. So, you import with blender and export to an anim8or compatible format. It would be awesom if there was an importer for anim8or though.

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