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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - MvGulik

Pages: 1 [2]
16
General Anim8or Forum / Anim8or and AutoIt
« on: September 08, 2014, 08:55:40 pm »
Seeing that there are some others here that are using AutoIt in relation to Anim8or. I'm wondering what it is they did.

So here is my use of AutoIt with Anim8or(v95).

One upon a time ... I created a little command line processor(no gui). And used a launcher tool (RemoteKeys*) to setup a semi-toolbar to fire whatever command I deemed useful. (like: 'MODE Scene' or 'EDIT Rotate Z').

(img-link)

*) RemoteKeys (by Detlev Schaefer): http://www.brothersoft.com/remotekeys-8351.html
- The original RemoteKeys/Detlev_Schaefer site has unfortunately disappeared.

17
#098-016 - Material window doesn't show bitmaps when first opened after switching objects.
Fixed: v0.9.8 build 1101



Something that's kinda annoying me. (0.98 series, as far as I (like to) know)

- On a just loaded an8 file,
- When switching to a other Object,
- The Material bar (Already active, and in Object mode) shows as empty (While there are materials defined and used in the target Object.)

- Ones the materials-bar is displaying correctly, it seems to maintain its normal behavior. ... I think.

18
General Anim8or Forum / Time traveling issue.
« on: August 28, 2014, 03:16:29 pm »
Quote
Download Anim8or Executable <- link.
The latest version Anim8or, v0.98 dated January 23, 2014 is available here: animv098.zip.
It is identical to the original release dated November 30, 2014 with a fix for an spline extrusion/filling bug.


19
Anim8or v0.98 Discussion Forum / Bound Modifier's ...
« on: January 31, 2014, 04:17:05 pm »
... are still (extremely) annoying to work with.

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